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Forums - Gaming - Piracy Vs Used

I think in the case in piracy it does not always amount to losses by a company. I mean yes the product that was pirated should have been paid for instead of stolen, however, that does not mean that the pirate would have paid for it had they not have been able to get it for free.

I also think this is true, to a lesser extent, to used games. Majority of the games I buy used I would not have bought new especially at the initial release price. I normally know what new titles I'll want before they come out and weigh my purchase decision on what is coming out at what time and the money I'll have to spend. However, when I do have some extra cash to spend I might spend it on a game if I find a price point and a game I think is worth it, which normally ends up being a used game.



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

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a pirated game is stolen.

a purchased game is your property.



kitler53 said:
a pirated game is stolen.

a purchased game is your property.


If a purchased game is your property, should you be able to do what you want with it? Like, you know, chuck a rip of it onto a torrent site? You just said it was your property.

Theft isn't a thing in the digital world. It applies to the physical world because goods are scarce and when you have an apple, I can't have the same apple. You can give the apple, or we can trade for the apple, or I can steal it from you. Either way, I end up plus one apple, you end up minus one apple. This isn't true for digital and other non-scarce goods. When you and I trade ideas, we each have two ideas.



but the thing is used games are originally bought, i payed for a game, the devs got their money, its my right to do what ever i want with my property now



If content producers such as game, music, and movie publishers didn't hide behind the guns of Government to enforce their arbitrary monopolies, they would be forced to update their business models to a far less coercive and more voluntary approach which would end up better for everybody.

In a way, it happens anyway, because the guns of Government aren't very effective in the digital realm. And we're seeing beautiful innovation that is improving content viewing for everybody. Vevo, Humble Bundles, Free-to-Play, Netflix, Spotify, DLC, online passes, Hulu, Kickstarter, Early-Access, Premium Content.

As time progresses, we'll see more of these as businesses learn to adapt for a post-scarce marketplace. Those who don't adapt, die. That's the process of free markets and capitalism.



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bananaking21 said:
but the thing is used games are originally bought, i payed for a game, the devs got their money, its my right to do what ever i want with my property now


Like... share it with a million people?



SamuelRSmith said:
kitler53 said:
a pirated game is stolen.

a purchased game is your property.


If a purchased game is your property, should you be able to do what you want with it? Like, you know, chuck a rip of it onto a torrent site? You just said it was your property.

Theft isn't a thing in the digital world. It applies to the physical world because goods are scarce and when you have an apple, I can't have the same apple. You can give the apple, or we can trade for the apple, or I can steal it from you. Either way, I end up plus one apple, you end up minus one apple. This isn't true for digital and other non-scarce goods. When you and I trade ideas, we each have two ideas.

when you and i can trade apples and both have two apples i'll change my mind.  until then i firmly believe that the work i put into my computer to create the software a farmer wants to use is just as real and meaningful as the farmers work he put into creating an apple i want to eat.   in either case the consumption of the other's work without fair compensation is wrong, unjust, and theft.

if you don't believe in intellectual property then i sincerly hope you never have an great idea.  but with this sort of attitude towards intellecutal thought i'm guessing it's a safe bet you never will..



SamuelRSmith said:
bananaking21 said:
but the thing is used games are originally bought, i payed for a game, the devs got their money, its my right to do what ever i want with my property now


Like... share it with a million people?


like selling it. 



A used game: I want to play the game, but I don't want to hold onto it forever or pay full MSRP. In other words, a RENTAL service by another name.



For the simple reason....our rights as a consumer (in pro-used, anti piracy & DRM). It's no one's damn business to tell me what to do with my copy so as long as I'm abiding by their terms of agreement.

I shouldn't have to pay extra for a used game released 5-15 years ago, or a game from 1-5 months ago. Consumers shouldn't be force to pay the developers extra cash for a used copy just because their crappy game was traded in by the original owner. If these games weren't so expensive and easily disposable, then maybe the original owner would've probably kept it still. If you look at Nintendo, they don't have a problem with it since most of their games tend to be good enough not to get traded.

The attack on the used game market by the industry is just an excuse to cover up their utter failures. If they were to stop and think that not all of their big budget games were AAA (hollywood like), then most of the companies that went under would've still been around


Piracy?......Not much to say about it since all that money that could have went to the indsutry (and possibly the overall economy) is now in the hands of an illegal market that plays no direct role in sustaining the industry, or economy for that matter. Though the latter that I had said could be debatable.