By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - What do you want/expect from Wii U's Windwaker?

I want the Jabu Jabu and Moblin dungeon they cutted out to be added in the game. If they don't fit with the story, then maybe include them after you beat the game the first. 

Other enemies and dungeon initally removed should be included as well. Using the Wii U Pad for the Camera item and Tingle's tuner would be awesome and adding a Hero's quest/difficulty option after completing the game first would really add replay value. 

The opening story scene should be skippable, too >_< 

What do you guys want in this game? 



Around the Network

- Reduce Triforce quest a lot more
- All cutscenes skippable even on first playthrough
- Don't fix any glitches (zombie hover, superswim, storage, soup glitch)
- Reduce sailing time, add earlier or more reliable fast travel or something like that



Just added more enemies and dungeons and Master Mode to :3



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

I want to play this game on the touch screen.



Soleron said:
- Reduce Triforce quest a lot more
- All cutscenes skippable even on first playthrough
- Don't fix any glitches (zombie hover, superswim, storage, soup glitch)
- Reduce sailing time, add earlier or more reliable fast travel or something like that

Pretty much all this.

I will add an extra dungeon or something, or make the third gem an actual dungeon.



Nintendo and PC gamer

Around the Network

I just want the hardware to finally do justice to the art style. I never thought Windwaker on the GC looked 'right'. After seeing some screens from the Wii U version, I think I can put it down to the hardware limitations of the GC. The Wii U version looks amazing, as if that's how it was meant to look in the first place.

As far a content goes, the tingle tuner and camera on the gamepad would be perfect, but I just hope that add a tonne more content in general and just generally surprise me the way Nintendo does best.



Soleron said:
- Reduce Triforce quest a lot more
- All cutscenes skippable even on first playthrough
- Don't fix any glitches (zombie hover, superswim, storage, soup glitch)
- Reduce sailing time, add earlier or more reliable fast travel or something like that


Oh yeah I forgot about that... Would be really cool if they put one or two of those pieces in a dungeon. Or make a really huge dungeon (but not like the Ocean King Temple) that has over half of the pieces inside.

And I forgot about the ghost ship! That would be a really interesting mini dungeon, cave, or wood like level. 



Tingle-Tuner on the Gamepad (or release a 3DS app for it)
Improve the Triforce fetch-quest
Keep the new graphic style



Add the dungeons that were missing, to make the game a tad longer.



Buying in 2015: Captain toad: treasure tracker,

mario maker

new 3ds

yoshi woolly world

zelda U

majora's mask 3d

There's a big difference between what I want and what I expect.

I expect

WW in HD
Integration of Wii U (such as Miiverse and off screen play)

I want
A dungeon for the third pearl
Changes to the layout of existing dungeons
Enemies to inflict more damage
The ability to change wind direction whilst sailing without playing the whole tune again.
And perhaps a few new story elements

The triforce quest didnt bother me too much, I quite liked exploring the great sea.