Wyrdness said:
curl-6 said:
And what exactly about ZombiU is pushing the system? Textures, lighting, shaders, AI, animation, modelling, physics, none of it is particularly complex stuff. Being built from the ground up doesn't mean it was built well from the ground up, or built with any attempt to push the system. The team probably figured it didn't need to look cutting edge to get the job done, and therefore didn't bother investing the resources to push Wii U's chipset.
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Here's a simple way to put it to you, lets take two games Muramasa and Red Steel 2, the former may be more visually appealing but the latter requires the system do more so the hardware works harder in running the latter then the former. Read things in context as well the point is ZombiU pushes the hardware more then what those games do as a result of more being needed to run a FPS then those games not that it fully pushes the hardware, the's a reason racing games are consistently good graphically then other genres hence why they're often used as showcases for consoles. If I want a good idea of performance I'll look at more complex type of games that require more and being a launc title made in 7 months ZombiU is actually not bad considering how launch games that aren't ports go.
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ZombiU doesn't do anything to make the system work hard though. It doesn't do more than games like Need for Speed, it just does different things. Sure, it does character rigging (badly) and the like which NFS doesn't, but that's actually less technically demanding than a lot of what NFS does. (Open streaming world, more advanced shaders, etc)
If you want an apples to apples comparison, a good example would be Black Ops II, also on Wii U, also an FPS. It does better animation than ZombiU, better character models, better shaders, more complex AI, more happening at once. And if a subpar port is outperforming ZombiU, that's not a sign it's making good use of the system.