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curl-6 said:

And what exactly about ZombiU is pushing the system? Textures, lighting, shaders, AI, animation, modelling, physics, none of it is particularly complex stuff. Being built from the ground up doesn't mean it was built well from the ground up, or built with any attempt to push the system. The team probably figured it didn't need to look cutting edge to get the job done, and therefore didn't bother investing the resources to push Wii U's chipset.


Here's a simple way to put it to you, lets take two games Muramasa and Red Steel 2, the former may be more visually appealing but the latter requires the system do more so the hardware works harder in running the latter then the former. Read things in context as well the point is ZombiU pushes the hardware more then what those games do as a result of more being needed to run a FPS then those games not that it fully pushes the hardware, the's a reason racing games are consistently good graphically then other genres hence why they're often used as showcases for consoles. If I want a good idea of performance I'll look at more complex type of games that require more and being a launc title made in 7 months ZombiU is actually not bad considering how launch games that aren't ports go.