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Wyrdness said:
curl-6 said:

The "extra taxing" workload of an FPS game primarily comes down to AI, animation, physics, and setpieces. ZombiU isn't really pushing much in any of these areas. It's not taxing the system. It's just the result of a rushed schedule, laziness on the part of the devs, or both. The game shown above look better simply because their developers put actual effort into making them look good.


Fact is a FPS still requires use of those areas the games you listed don't need to as much if at all so the developers were freed up to focus on other areas the's also the fact that ZombiU is a ground up game while two of the listed are ports which are easier to handle as the game is already built, ZombiU is most likely pushing the hardware more then those games you listed as a result.

And what exactly about ZombiU is pushing the system? Textures, lighting, shaders, AI, animation, modelling, physics, none of it is particularly complex stuff. Being built from the ground up doesn't mean it was built well from the ground up, or built with any attempt to push the system. The team probably figured it didn't need to look cutting edge to get the job done, and therefore didn't bother investing the resources to push Wii U's chipset.