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Forums - Gaming - 18.6% profits up if no used games and a 33% price cut

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RenCutypoison said:
KHlover said:
RenCutypoison said:
gooch_destroyer said:
antfromtashkent said:
Honestly... take used games away... Lower the price by 33% and I'm down.


I'm down too...Games today aren't worth $60 IMO.


It cost approximatively 6$ for a 2 hours movie at a cinema, and 60$ for a 6 hours long game ... 

Not buying incentive

Where do you live? In Germany it costs 8-10€ to see a movie (+ ~8€ for drinks+ popcorn/nachos) and 40-60€ (PC games are near 40, most console games between 50-60€) for a 6h long game. Still overpriced (if you don't include drinks and popcorn into the price for cinema), but not nearly as bad.


5.5 Euros for a movie in belgium (most of the time), and I buy all I need at the supermarket (Low cost potato chips 49 cents, 1.5 l soda, 45 cents)

Good luck doing that in any reasonably big cinema in Germany. If you are lucky you'll just have to leave your food outside, if not they might deny you to see the movie at all -_-



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aikohualda said:
RenCutypoison said:
badgenome said:
They will do the first part, but they would burn the whole industry to the ground before doing the second part.


Like when CDs were supposed to make games cheaper

did  you bought any nintendo 64 games?


Nop, only had the Super Nes, and yes, it was more expensive



RenCutypoison said:
aikohualda said:
RenCutypoison said:
badgenome said:
They will do the first part, but they would burn the whole industry to the ground before doing the second part.


Like when CDs were supposed to make games cheaper

did  you bought any nintendo 64 games?


Nop, only had the Super Nes, and yes, it was more expensive

+ inflation...

there you go :p



 

I'd take $40 launch price for games and happily contribute to their 19% increase in profits. Now make the announcement at E3. I just have a feeling that DLC would be even bigger part of their strategy.



they say "if you can't sell your used games anymore, you won't buy so many new games anymore"

this is probably true, but the money you get for your used game comes from someone who has less money for a potential purchase of a new game then.

if i have $60 dollar and you have $60 and you need $60 more for two new games you want to buy in the next weeks, i can buy two used games from you for $30 each and you can invest that in one new game for $60 so that you can buy your two games.. but if i couldn't buy used games from you i would probably buy a new game instead. it would only change who buys how many new games

instead of me buying two used games from you and you buying two new games, i would buy one new game and you would buy one new game.

that's obviously not always exactly like that and some people wouldn't buy a console anymore if they could only afford less games but this is a factor. it's not as if the amount of money in this cycle increases a lot because of the used games market.

there is so many stuff to think about (i believe this study thought about a lot) that i'm not really sure if those calculations are really close to how it would be in reality. i believe it's something companies will only know if they try it. same with the steam success, i don't think it was that easy to say if it will work like that or not with all the sales. they tried it and saw that it works but i really believe it worked even better as they ever thought.



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antfromtashkent said:
Honestly... take used games away... Lower the price by 33% and I'm down.

This. I'm really hoping that no used games would lead to Steam like sales. If that happens, I would want them to axe used game sales for the next gen completely.



That would work.

Something else that would work, would be controlling budgets and knowing your audience.

We can only dream.



                            

For those asking how they got their numbers

"For the study, released in December 2012, Masakazu Ishihara of the New York University Stern School of Business and Andrew Ching of the University of Toronto's Rotman School of Management pulled Japanese sales information from several sources, including weekly Famitsu rankings, and weekly average retail and resale values.
"

I think it would work. More people are willing to shell out 40$ bucks for a game than $60. Steam has really proven you can get more profit with a lower price point. Software is best sold at low prices with high volumes. Its good for games with online to sell more upfront and sell more total. Hopefully they do ban used games in some way they also lower prices or have frequent sales



RenCutypoison said:
zumnupy10 said:
RenCutypoison said:
zumnupy10 said:


That's what I do too.  Games around here cost up to US$100, so selling old games is even more important here.


Where do you live exactly ?


Brazil


Now I understand and totally support the piracy rate there.


Goverment taxes make games have these prices. 



EA also blamed the retail space for high pricing of software but on their own service Origin. They control the pricing and distribution. Yet the games retail for the same msrp as they would on physical media.

If the companies are so pissed at Gamestop's of the world. Why do cater to their every need. Exclusive preorder dlc, not lowering price on digitally distributed software and further providing better sales than what we can find at retail.

It is practices such as these that make us skeptical towards what these companies are proposing. Plus PC's have a lot of competition now as to where you could buy software. I get better discounts from greenmangaming, amazon, gog, impulse (gamestop), etc on top of steam sales.

Not sure how the digital sales on consoles are going to work as far as competitive prices are concerned when you can only buy those games from psn (sen store), Microsoft store and Nintendo e shop.