Wright said:
But it does sell systems. You yourself admit it. So winning indie devs can sell systems. |
I sell systems too. Every 4-5 years I sale some used systems in a garage sale

Wright said:
But it does sell systems. You yourself admit it. So winning indie devs can sell systems. |
I sell systems too. Every 4-5 years I sale some used systems in a garage sale

RenCutypoison said:
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You're not contributor. You sell used. Perhaps if you sell brand new, then I would acknowledge you as a system seller too.
Wright said:
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Used, I'm not that kind of garage seller

I don't think I've ever bought a system soley for an indie game, but games like Braid have swayed me to particular consoles over others, be it buying the system or even just visiting the store more regularly.
On the PC I have a fair number of indie games though as they tend to fill niches left by the larger publishers like horror, sim, platformer or turnbased games. In fact they are one of the reasons why I game on the PC more than console now.
RenCutypoison said:
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xDDD I also edited my first message, but you were faster than me!
Wright said:
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What I meant is, Indie games did change the way people see 360, but I don't think it made a huge difference in the console sales

| RenCutypoison said:
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That's debatable, but I would need to gather some numbers because I can't back me up right now.
Wright said:
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5 millions Vita sold, with one third of software sales being digital, knowing that Ubisoft and EA were talking about 15-20 % digital sales among total.

I think they are a nice complement to the system once it has core games. They alone dont sell systems.
Eh something like Minecraft could, but such a success story only happens once every generation or so.