| tbone51 said:
Its hard to tell. Your more of the expert then me on this case. I seen some transitions in Franchises from psv to ps4 (japan), some do good (like gr2) but some dont.
Switch looks like it will be the normal nintendo console with more output in library for 1st party, with great indie support and as well as the vita third party support. I do believe switch/ps4 will have many multiplats in 2018 and beyond that vita would of had. Maybe sony will surprise us with a psv2? Well that would be a surprise :p
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No, I'm fully expecting it to be a migration between the two, it'll just be interesting to see what share Switch & PS4 take of each of these titles.
Vita was the de-facto "high end otaku handheld" for a number of years, we saw things like Senran Kagura & Sword Art Online etc. hitting series highs on it; games like Legend of Heroes & God Eater getting a much higher proportion of sales on Vita then PS4/PS3.
Switch is now the de-facto high end handheld, and it's got every chance of absorbing the otaku audience, but it's a Nintendo handheld rather than Sony which is why it's so interesting to see how many people jump across (all of them? half of them? even more than usual if Nintendo-only buyers join?)
Nights of Azure 2 is the first real test of this. I know, I know - the first game isn't on Switch, but the point is that if it's absorbing this audience then this shouldn't matter.
We've even got a sales precedent from the first title, which was PS3/PS4/Vita. The PS3 was an old-gen console at this point and got a pretty low amount (around 13k iirc) then the PS4/Vita went toe-to-toe (about 32k each iirc). This time around, Vita will be the old-gen which gets a nominal amount, so I'd expect Switch/PS4 to be about square, if it's absorbing the audience.
But it's early days. Who knows how thiings will end up!