Booyah said:
burninmylight said:
I was about to type a similar point. Everyone raves about Sega's IP nowadays, but outside of Sonic, they sold like crap. Jet Grind/Set Radio and Shenmue are the quintessential must-have hipster games now, but they sold like crap back in the day, along with Virtual On, Chu Chu Rocket, Skies of Arcadia and a bunch of others I can't think of at the moment.
I see people online all the time begging for a Shenmue 3 or JSR sequel (and I wouldn't mind the latter + a new Virtual On), but I can guarantee you funding those projects would be the equivalent of shoveling a pile of money into a burning furnace.
|
PSO was one of their best games, and it was very successful and very, very 1st party. Guess which game has a sequel? Although PSU was toilet PSO2 looks very promising.
Dreamcast was the greatest fighting game system of all time and if it had gotten more 3rd party support maybe it would have been more successful, but 3rd party games don't sell on Sega systems lol.
|
Was it now? I'd say the original PS had the most fighters under its belt under one platform. PS2 had MVC2, Soul Calibur, Tekken, Capcom vs SNK,Battle Colusseum, KOF, DOA and much, much, more. The PS had all of those with Battle Arena Toshinden, Bushido Blade, Bloody Roar and various other fighting titles even before the PS2 ever came.
By comparison the Dreamcast was weak in fighters. I grew up a fighting game fanatic.
Still to this day outside of the arcade the Playstation brand is still the top fighting game console used in non-arcade style tournaments.
Third party games didnt sell on sega because Nintendo conditioned Sega to rely on first party because it had third party under heavy lockdown. It wasnt until halfway through the Sega genesis lifespan that it finally got decent third party support being pitted against the Super SNES. People follow the third parties wherever they go and back then Nintendo had it all under an iron fist and didnt give third parties any breathing room. They were very strict and stringent becuase they knew third parties had nowhere to go. In the beginning Sega wasn't a financially viable prospect for them, hence why they created games like Joe Montana football and other celebrity backed games.
What happened to Sega at the hands of Nintendo, is what Sony did to Nintendo. Difference is Sony doesn't restrict third party while on their platform (like they did rare) and soured their relationships. They let technology do the talking and devs see the possibilities. Microsoft learned from Sony and thus they are their mirror image now outside of first party. Microsoft learned that third party wealth is the key to a healthy console lifespan.