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Forums - Nintendo - Nintendo Promises new Retro Studios game revealed soon

 

What genre do you want to see in Retros next game

FPS 62 29.11%
 
Platformer 17 7.98%
 
Action / Adventure 94 44.13%
 
RPG 30 14.08%
 
Other 8 3.76%
 
Total:211
Metrium said:
I'm not sure why ppl want Retro to develop a Star Fox or F-Zero game so much. Retro is capable of creating masterpieces. The Metroid Prime trilogy was a masterpiece imo. While ppl need to not forget that Star Fox is just a in rails shooter and F-Zero is just a racing game. As fun as they can be, they can't be masterpieces, so why waste such talent? Let some less talented folks deal with these kind of games, I'm sure they will still be extremely fun, but not masterpieces cause they don't need to be and imo they can't be.

Starfox 64 and SNES were masterpieces. F Zero X and GX were masterpieces.



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curl-6 said:
Veknoid_Outcast said:

But I think that series has run its course.

I agree. Prime 3 tied it up neatly and tapped out the approach's potential.


did you see the secret ending in prime 3?

besides i want a new metroid in the same vein as prime



mii-gamer said:
curl-6 said:
Veknoid_Outcast said:

But I think that series has run its course.

I agree. Prime 3 tied it up neatly and tapped out the approach's potential.


did you see the secret ending in prime 3?

besides i want a new metroid in the same vein as prime

On youtube, yes... XD

After three games, the Prime formula doesn't really have anywhere left to go in my mind; Prime 3's pointer controls and hyper mode stopped it from feeling stale, but the whole "scan everything you see, circle strafe around enemies while spamming A, backtrack to use different weapons to open different doors" thing feels like its been squeezed dry.



curl-6 said:
mii-gamer said:
curl-6 said:
Veknoid_Outcast said:

But I think that series has run its course.

I agree. Prime 3 tied it up neatly and tapped out the approach's potential.


did you see the secret ending in prime 3?

besides i want a new metroid in the same vein as prime

On youtube, yes... XD

After three games, the Prime formula doesn't really have anywhere left to go in my mind; Prime 3's pointer controls and hyper mode stopped it from feeling stale, but the whole "scan everything you see, circle strafe around enemies while spamming A, backtrack to use different weapons to open different doors" thing feels like its been squeezed dry.

They could always give it the Zelda treatment.

(Though it seems EAD realizes that won't work anymore and is trying to do the Galaxy approach.)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
curl-6 said:
mii-gamer said:
curl-6 said:
Veknoid_Outcast said:

But I think that series has run its course.

I agree. Prime 3 tied it up neatly and tapped out the approach's potential.


did you see the secret ending in prime 3?

besides i want a new metroid in the same vein as prime

On youtube, yes... XD

After three games, the Prime formula doesn't really have anywhere left to go in my mind; Prime 3's pointer controls and hyper mode stopped it from feeling stale, but the whole "scan everything you see, circle strafe around enemies while spamming A, backtrack to use different weapons to open different doors" thing feels like its been squeezed dry.

They could always give it the Zelda treatment.

(Though it seems EAD realizes that won't work anymore and is trying to do the Galaxy approach.)

What do you mean by the "Zelda treatment"?

And that EAD is now trying the "Galaxy approach"?



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curl-6 said:
Metrium said:
I'm not sure why ppl want Retro to develop a Star Fox or F-Zero game so much. Retro is capable of creating masterpieces. The Metroid Prime trilogy was a masterpiece imo. While ppl need to not forget that Star Fox is just a in rails shooter and F-Zero is just a racing game. As fun as they can be, they can't be masterpieces, so why waste such talent? Let some less talented folks deal with these kind of games, I'm sure they will still be extremely fun, but not masterpieces cause they don't need to be and imo they can't be.

Starfox 64 and SNES were masterpieces. F Zero X and GX were masterpieces.


I disagree. They were all extremely enjoyable games, but not masterpieces. Take the example of Star Fox64, I understand you could do multiple runs. But 1 runthrough toke around 1hour to complete. After that, all you could do is do it again trying to reach different paths to reach again the same goal in around a hour.

And the story was terribly told, all it was is at the start of every level, you hear general Pepper make one sentence to explain what your doing. Such as ''Star Fox, you need to destroy the enemie's secret weapon!'' and then Fox would answer ''We're on it General!''. Or ''Andross' army has invaded planet Omega!'' and Fox would be ''We're on our way!'' and then the level would start.

The Boss fights were also meh. Not a fan of the archaic concept of ''shoot the flashing spot on the boss till hes dead''.

The only thing I really liked (other than the fun gameplay offcaurse) are the characters, especyaly when they attempt to expand the roster with secondary ones. It was always a pleasure everytime Star Wolf made a appearance. The trash talk between the 2teams were fun to hear and I was asking for more (thankfully Assault made even better use of that concept with all the trash talk between Panther and Falco or how Pigma betrayed the team and how Wolf was forced to help Fox). Also liked the inclusion of more characters fighting in the same team as Star Fox like Kat and Billy, sadly these could have been expanded more, and I don't think they redone this in any new games after 64 (except maybe command, did'nt play that one so idk).

 

These arguments were more to show why I don't think 64 was a masterpiece. But my main point is that Star Fox and Fzero are just fun games because the gameplay concept is fun. All you do in Star Fox is play a course, see your score, and then start the next one. Same thing for Fzero. By design they can never be considered masterpieces the same way Metroid Prime, Mass Effect, Zelda or Bioshock can. And Retro is one of the few devs in Nintendo's arsenal that can make such masterpiece imo, so let these kind of games to less talented devs that we know can do just fine in making great enjoyable games but nothing more.

I'll admit that Star Fox has the potential of becoming much more if they add more background to the characters (both inside and outside team starfox), some huge free roaming lvls with epic huge galactic wars with houndreds of ships fighting, epic story with epic music. And offcaurse add online multiplayer with more than 4 freaking players. (+ I would'nt hate a coop mode since most lvls were always the 4members of team fox doing the same course at the same time anyway). I CAN see the possibilities, but I still feel like some other really talented devs are best suited for it, Nintendo have a bunch of talented devs that are capable of rising Star Fox to new heights. But I feel that Retro have much more potential than the Star Fox franchise itself. They can reach much more with Metroid or a new IP than it's possible for Star Fox.

As for FZero... Come on, this franchise as no real potantial, the same way Mario Kart has no potantial other than being EXTREMELY FUN. All they can do with it is better graphics, more ships, more tracks, few new gameplay elements and perfect the online play. Pretty much anyone can do this, they don't have to create new worlds, new characters or a emotional story while perfecting the story telling and character development. Give this franchise to the MK team once they are done with the Mario KartU and that should do just fine.



 

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Metrium said:
curl-6 said:
Metrium said:
I'm not sure why ppl want Retro to develop a Star Fox or F-Zero game so much. Retro is capable of creating masterpieces. The Metroid Prime trilogy was a masterpiece imo. While ppl need to not forget that Star Fox is just a in rails shooter and F-Zero is just a racing game. As fun as they can be, they can't be masterpieces, so why waste such talent? Let some less talented folks deal with these kind of games, I'm sure they will still be extremely fun, but not masterpieces cause they don't need to be and imo they can't be.

Starfox 64 and SNES were masterpieces. F Zero X and GX were masterpieces.


I disagree. They were all extremely enjoyable games, but not masterpieces. Take the example of Star Fox64, I understand you could do multiple runs. But 1 runthrough toke around 1hour to complete. After that, all you could do is do it again trying to reach different paths to reach again the same goal in around a hour.

And the story was terribly told, all it was is at the start of every level, you hear general Pepper make one sentence to explain what your doing. Such as ''Star Fox, you need to destroy the enemie's secret weapon!'' and then Fox would answer ''We're on it General!''. Or ''Andross' army has invaded planet Omega!'' and Fox would be ''We're on our way!'' and then the level would start.

The Boss fights were also meh. Not a fan of the archaic concept of ''shoot the flashing spot on the boss till hes dead''.

The only thing I really liked (other than the fun gameplay offcaurse) are the characters, especyaly when they attempt to expand the roster with secondary ones. It was always a pleasure everytime Star Wolf made a appearance. The trash talk between the 2teams were fun to hear and I was asking for more (thankfully Assault made even better use of that concept with all the trash talk between Panther and Falco or how Pigma betrayed the team and how Wolf was forced to help Fox). Also liked the inclusion of more characters fighting in the same team as Star Fox like Kat and Billy, sadly these could have been expanded more, and I don't think they redone this in any new games after 64 (except maybe command, did'nt play that one so idk).

 

These arguments were more to show why I don't think 64 was a masterpiece. But my main point is that Star Fox and Fzero are just fun games because the gameplay concept is fun. All you do in Star Fox is play a course, see your score, and then start the next one. Same thing for Fzero. By design they can never be considered masterpieces the same way Metroid Prime, Mass Effect, Zelda or Bioshock can. And Retro is one of the few devs in Nintendo's arsenal that can make such masterpiece imo, so let these kind of games to less talented devs that we know can do just fine in making great enjoyable games but nothing more.

I'll admit that Star Fox has the potential of becoming much more if they add more background to the characters (both inside and outside team starfox), some huge free roaming lvls with epic huge galactic wars with houndreds of ships fighting, epic story with epic music. And offcaurse add online multiplayer with more than 4 freaking players. (+ I would'nt hate a coop mode since most lvls were always the 4members of team fox doing the same course at the same time anyway). I CAN see the possibilities, but I still feel like some other really talented devs are best suited for it, Nintendo have a bunch of talented devs that are capable of rising Star Fox to new heights. But I feel that Retro have much more potential than the Star Fox franchise itself. They can reach much more with Metroid or a new IP than it's possible for Star Fox.

As for FZero... Come on, this franchise as no real potantial, the same way Mario Kart has no potantial other than being EXTREMELY FUN. All they can do with it is better graphics, more ships, more tracks, few new gameplay elements and perfect the online play. Pretty much anyone can do this, they don't have to create new worlds, new characters or a emotional story while perfecting the story telling and character development. Give this franchise to the MK team once they are done with the Mario KartU and that should do just fine.

Story and character development aren't necessary for a game to be a masterpiece, all it needs for that is great gameplay, which Starfox (pre-Gamecube) and F-Zero offer that. Story is an optional extra in games, like CGI in movies; sometimes its needed for a certain type of game/movie, but it's not essential in order for a game/movie to be great.



I don't really think you can say a game isn't a masterpiece because it lacks a good story.

Then Mario 64 wouldn't be considered one. Games can be masterpieces based off gameplay alone.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
I don't really think you can say a game isn't a masterpiece because it lacks a good story.

Then Mario 64 wouldn't be considered one. Games can be masterpieces based off gameplay alone.


I get what hes trying to say tho, those 2 games u just need to follow the successful formula that has already been established. Retro is so talented that they can create completely new gaming experiences.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Metrium said:
curl-6 said:
Metrium said:
I'm not sure why ppl want Retro to develop a Star Fox or F-Zero game so much. Retro is capable of creating masterpieces. The Metroid Prime trilogy was a masterpiece imo. While ppl need to not forget that Star Fox is just a in rails shooter and F-Zero is just a racing game. As fun as they can be, they can't be masterpieces, so why waste such talent? Let some less talented folks deal with these kind of games, I'm sure they will still be extremely fun, but not masterpieces cause they don't need to be and imo they can't be.

Starfox 64 and SNES were masterpieces. F Zero X and GX were masterpieces.


I disagree. They were all extremely enjoyable games, but not masterpieces. Take the example of Star Fox64, I understand you could do multiple runs. But 1 runthrough toke around 1hour to complete. After that, all you could do is do it again trying to reach different paths to reach again the same goal in around a hour.

And the story was terribly told, all it was is at the start of every level, you hear general Pepper make one sentence to explain what your doing. Such as ''Star Fox, you need to destroy the enemie's secret weapon!'' and then Fox would answer ''We're on it General!''. Or ''Andross' army has invaded planet Omega!'' and Fox would be ''We're on our way!'' and then the level would start.

The Boss fights were also meh. Not a fan of the archaic concept of ''shoot the flashing spot on the boss till hes dead''.

The only thing I really liked (other than the fun gameplay offcaurse) are the characters, especyaly when they attempt to expand the roster with secondary ones. It was always a pleasure everytime Star Wolf made a appearance. The trash talk between the 2teams were fun to hear and I was asking for more (thankfully Assault made even better use of that concept with all the trash talk between Panther and Falco or how Pigma betrayed the team and how Wolf was forced to help Fox). Also liked the inclusion of more characters fighting in the same team as Star Fox like Kat and Billy, sadly these could have been expanded more, and I don't think they redone this in any new games after 64 (except maybe command, did'nt play that one so idk).

 

These arguments were more to show why I don't think 64 was a masterpiece. But my main point is that Star Fox and Fzero are just fun games because the gameplay concept is fun. All you do in Star Fox is play a course, see your score, and then start the next one. Same thing for Fzero. By design they can never be considered masterpieces the same way Metroid Prime, Mass Effect, Zelda or Bioshock can. And Retro is one of the few devs in Nintendo's arsenal that can make such masterpiece imo, so let these kind of games to less talented devs that we know can do just fine in making great enjoyable games but nothing more.

I'll admit that Star Fox has the potential of becoming much more if they add more background to the characters (both inside and outside team starfox), some huge free roaming lvls with epic huge galactic wars with houndreds of ships fighting, epic story with epic music. And offcaurse add online multiplayer with more than 4 freaking players. (+ I would'nt hate a coop mode since most lvls were always the 4members of team fox doing the same course at the same time anyway). I CAN see the possibilities, but I still feel like some other really talented devs are best suited for it, Nintendo have a bunch of talented devs that are capable of rising Star Fox to new heights. But I feel that Retro have much more potential than the Star Fox franchise itself. They can reach much more with Metroid or a new IP than it's possible for Star Fox.

As for FZero... Come on, this franchise as no real potantial, the same way Mario Kart has no potantial other than being EXTREMELY FUN. All they can do with it is better graphics, more ships, more tracks, few new gameplay elements and perfect the online play. Pretty much anyone can do this, they don't have to create new worlds, new characters or a emotional story while perfecting the story telling and character development. Give this franchise to the MK team once they are done with the Mario KartU and that should do just fine.

In other words, you disliked everything that is good about Star fox 64 and you liked everything that was bad and/or unimportant to the game.



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