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Forums - Microsoft - RUMOR: Durango details discussed by anonymous source

mutantclown said:
Batteries on a controller? that's so 2005... that alone makes this rumor scream fake.


I hope it isn't. I prefer removable rechargable AA batteries over proprietary hard to replace internal batteries that wear out after a few years.



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kain_kusanagi said:
mutantclown said:
Batteries on a controller? that's so 2005... that alone makes this rumor scream fake.


I hope it isn't. I prefer removable rechargable AA batteries over proprietary hard to replace internal batteries that wear out after a few years.


What's the life of PS3 controller batteries supposed to be, out of genuine interest?  Both of mine have lasted 5 years so far.



Machiavellian said:
VGKing said:

I like Windows 8, I'm using it right now. But for gaming, I just don't see how it helps in any way. How does it even help with multi-media? Windows is a memory hog and its the biggest issue with PC gaming IMO.

The DS3 charge last a long time. So unless you have marathon gaming sessions this shouldn't be a problem. I go days without ever charing my control. If I forget, I have others. Rechargable batteries are great if that's what MSFT bundles in.

Backwards compatiblity may make some gamers happy, but it doesn't give them a competitive advantage. Look at the Wii U. That can play al Wii games yet its still selling horribly. That is because people want to play Wii U games on their Wii U. 

The 360 SOC being used alongside the Durango APU is the hardest thing to believe. It's like the complete opposite of what Sony is doing which is a developer-friendly PS4. There's also the obvious price increase this will bring. $50-$100. IMO, this gets them a competivie disadvantage from many angles. Hard to believe.

 

The key you have to remember is the kernel not the whole OS.  The Windows 8 kernel is very stable and MS has done a lot of improvements to it and is their best work to date I believe.  Forget about Metro and all of the services that MS runs for a PC because a lot of them will not be needed or even used.  Windows 8 is not a memory hog, its an OS used for a lot of different purposes so that's why you have a lot of services in memory.  Actually if you really want to streamline your PC, there are web sites that will tell you which services you can shut down for better performance.

 

I am not sure how long DS3 charges last but in my house not that long.  They definitely do not last as long as my rechargeable within the 360 pad.  Either way, its still faster for me to swap out batteries then mess around with charging my DS3 with a cable.

 

For BC you forget that MS has a digital catalog just like Sony.  I know I would like to be able to keep my digital catalog of games as well as my disk based games. I am sure there are a lot of 360 gamers who have invested a lot in XBL an they probably would like that invested available when they move to the next console.  This would be a very solid advantage for MS which they could advertise and gain back mindshare over the PS4.  There is no real counter that Sony could put up against that especially if both consoles are priced the same.

 

I actually thought about not buying any games on PSN because I will not be able to play them on the new console.  I do not plan on having 6 consoles under my TV so any console maker that gives me the chance to sell my old unit for a new one gets a +

 

For the SOC, its not hard to believe that MS can do this.  Its how they would handle being able to use both at the same time for Nextbox games.  With Unified memory, its more believable that MS could make calling the SOC no different than calling another GPU.  The API deals with the underneath stuff so it should be transparent to the developer.  You have to realize this is what MS do and they have the best tools when it comes to development so its not out of scope that this can be done.  If the Durango CPU and GPU can access the same memory the SOC works on then just threading your code should allow developers to use both at the same time.

 

I didn't question Microsofts ability to do this, I know its very much possible. What I'm saying is that why would they do it? It only makes development more complex and the console more expensive. What kind of benefit will they really get from doing this? Xbox 360 components aren't exactly state of the art and using them in parallel with the Durango specs won't really make a huge difference. They would be better off upping the clock speeds in the Durango APU, or just redesigning it to be more powerful to begin with. 

The VgLeaks rumor about a mini XBox being used for backwards compatibility is a much better idea. It gives people b/c without actually increasing costs of entry for those who don't want it and will never use it.



Fingers crossed for 100% BC though



All of this, of course, is just my opinion.

Skyrim 100%'d. Dark Souls 100%'d. 
Dark Souls > Skyrim.
Halo 4 is the best damn FPS since Halo 3.
Proud pre-orderer of 2 PS4's and an Xbox One. 

Currently Playing: Dark Souls II, South Park
Playstation 4: MGS V GZ, Killzone: Shadow Fall, NBA 2k14.

VGKing said:
Machiavellian said:

For the SOC, its not hard to believe that MS can do this.  Its how they would handle being able to use both at the same time for Nextbox games.  With Unified memory, its more believable that MS could make calling the SOC no different than calling another GPU.  The API deals with the underneath stuff so it should be transparent to the developer.  You have to realize this is what MS do and they have the best tools when it comes to development so its not out of scope that this can be done.  If the Durango CPU and GPU can access the same memory the SOC works on then just threading your code should allow developers to use both at the same time.

 

I didn't question Microsofts ability to do this, I know its very much possible. What I'm saying is that why would they do it? It only makes development more complex and the console more expensive. What kind of benefit will they really get from doing this? Xbox 360 components aren't exactly state of the art and using them in parallel with the Durango specs won't really make a huge difference. They would be better off upping the clock speeds in the Durango APU, or just redesigning it to be more powerful to begin with. 

The VgLeaks rumor about a mini XBox being used for backwards compatibility is a much better idea. It gives people b/c without actually increasing costs of entry for those who don't want it and will never use it.


I do not understand why it would make development more complex.  As stated MS has an API, the API handles the underneath stuff, while the developers can code to the SOC just like they would code to a Compute Unit on a GPU.  If developers are already threading their games for the latest GNC cores from AMD, why would throwing another one in the mix be more complex.  This is why MS has an API to ease development and its one of the things that MS is good at.

When you really think about it, it makes more sense for MS to actually use the SOC for graphical and game related task besides just using it for BC.  I consider it smart engineering if they are actually doing this and forward thinking as they can continue to leverage the Current 360 and its digital library.  You have developers who have cut their teeth on the 360 and now those skills will still be revelant.

You are right that adding the SOC will increase the cost of the 360.  If the SOC was only for BC it might not be worth it if the cost is to much either bring the next box to retail at a high price or MS eating more cost then they want.  Having the SOC as another GPU/CPU that can be leverage with Nextbox games t least lend the chip to more fuction, increases the Durango capability which could provide that extra next gen push MS might need when their games get compared to the PS4.



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That would be good for 360 users that the 360 cpu and gpu will be in the 720



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

ethomaz said:
walsufnir said:

The vgleaks and this can't be both true as the last vgleaks-leak said that you can use stingray to plug into durango for bc. This is saying a totally different thing. So either of them is wrong. Also you can't just add computing power if durango also has a 360-soc.

No. The guy in OP said the VGLeaks is right about the 360 mini (there is no name... we are calling it that) but the purpose of it is not to be a add-on for Nextbox but a independent equipment to plug into TV and play Xbox Live games (only downloaded... no DVD reader)... semms like Apple TV or a way simple Steam Box.

And the OP is saying Microsoft works to add the power of 360 SoC to Durango overall power... so the games will use the add CPU and GPU of 360 for games... when you compute RAW POWER you sum every computer processor in the system.

Seems in line with the others rumors... and the guy not said the VGLeaks is wrong just they lacks some info.

No ethomaz: the latest vgleaks said bc for durango is achieved by putting stingray (so it was called in another rumor so i call it that way). Stingray is able to play download-games and xbla-games but lacks dvd-drive. Therefore you need durango to play your old games from disc.

This post at pastebin says otherwise. So again, there is no "lacking" info, either one *is* wrong.



I just want to see the thing already! SHOW ME M$!!



Another rumor. Hope MS reveals this soon it is kind of annoying everyone speculating and forming their own opinions on what it will be like lol.



So the 720 can play 360 games, and can attach to a device that plays 360 games?

And people said the Wii was just 2 GCs stuck together? This is LITERALLY 2 360s stuck together.