VGKing said:
I like Windows 8, I'm using it right now. But for gaming, I just don't see how it helps in any way. How does it even help with multi-media? Windows is a memory hog and its the biggest issue with PC gaming IMO.
The DS3 charge last a long time. So unless you have marathon gaming sessions this shouldn't be a problem. I go days without ever charing my control. If I forget, I have others. Rechargable batteries are great if that's what MSFT bundles in.
Backwards compatiblity may make some gamers happy, but it doesn't give them a competitive advantage. Look at the Wii U. That can play al Wii games yet its still selling horribly. That is because people want to play Wii U games on their Wii U.
The 360 SOC being used alongside the Durango APU is the hardest thing to believe. It's like the complete opposite of what Sony is doing which is a developer-friendly PS4. There's also the obvious price increase this will bring. $50-$100. IMO, this gets them a competivie disadvantage from many angles. Hard to believe.
|
The key you have to remember is the kernel not the whole OS. The Windows 8 kernel is very stable and MS has done a lot of improvements to it and is their best work to date I believe. Forget about Metro and all of the services that MS runs for a PC because a lot of them will not be needed or even used. Windows 8 is not a memory hog, its an OS used for a lot of different purposes so that's why you have a lot of services in memory. Actually if you really want to streamline your PC, there are web sites that will tell you which services you can shut down for better performance.
I am not sure how long DS3 charges last but in my house not that long. They definitely do not last as long as my rechargeable within the 360 pad. Either way, its still faster for me to swap out batteries then mess around with charging my DS3 with a cable.
For BC you forget that MS has a digital catalog just like Sony. I know I would like to be able to keep my digital catalog of games as well as my disk based games. I am sure there are a lot of 360 gamers who have invested a lot in XBL an they probably would like that invested available when they move to the next console. This would be a very solid advantage for MS which they could advertise and gain back mindshare over the PS4. There is no real counter that Sony could put up against that especially if both consoles are priced the same.
I actually thought about not buying any games on PSN because I will not be able to play them on the new console. I do not plan on having 6 consoles under my TV so any console maker that gives me the chance to sell my old unit for a new one gets a +
For the SOC, its not hard to believe that MS can do this. Its how they would handle being able to use both at the same time for Nextbox games. With Unified memory, its more believable that MS could make calling the SOC no different than calling another GPU. The API deals with the underneath stuff so it should be transparent to the developer. You have to realize this is what MS do and they have the best tools when it comes to development so its not out of scope that this can be done. If the Durango CPU and GPU can access the same memory the SOC works on then just threading your code should allow developers to use both at the same time.