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Forums - Gaming - Michael Pachter: ‘I Don’t Get Japanese Developers’

People get to hate Pachter coz he tells it like it is (he may be wrong sometimes but most of his comments are decent).... You know how stuff goes with fanboys - if you don't say what they want to hear you're ... scuffed. I think there are western players who love japanese stuff just for the sake of it; just to be different (I'm not mainstream so I'm a mofo). Most japanese games are technically lame; have a story that even the creators don't understand and the sad part : bad gameplay with hard stupid gimmicks.

Of course there are good japanese games... but not many.
SE can't handle a new FF VII release. They're not there anymore.



Ex Graphics Whore.

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spurgeonryan said:
Conegamer left for 3 days to leave these types of threads....


Pachter does not know how to be right or popular? Of course he does not understand them. they are profitable.

That's...not why I left actually. But a lot more of them seem to have sprung up. 



 

Here lies the dearly departed Nintendomination Thread.

To be honest i dont get them either, and they often piss me off for not bringing their games to the west. If not only to build a fanbase and relationship with the customer. Its beyond me, but probably because they are Japanese, that they dont realise this. The less games that get released, the few costumers they will enter a relationship with. In short, they really have no clue about business. I dunno what they teach on those Japanese management universities.

I know that in the case of square and FF7 it was Wada that was stubburn. I'm pretty sure they will do it under the new management.



I laugh at Pachter just like you and consider his predictions ridiculous, but this time I have to agree with him. Japanese developers really act very unreasonable. They seem to be sitting on a pile of gold just unwilling to pick it up. SE is struggling? Well, how many copies would a remake of FF VII sell? How much would they earn by bringing their games to the West - even just Type-0 and Bravely Default? The list of stupid decisions can go on and other developers really aren't any better. The localisation policy of Japanese devs is just ridiculous and can't be justified in any logical way. I also hate the way some of them are ignoring Vita (crapcom) while others just ignore the West (Namco-Bandai). There are only a few noteworthy developers who act in a reasonable manner like Atlus or Marvelous AQL, but unfortunately they are not the norm.

I really think that, unlike some of you suggest here, he isn't talking about what Japanese games are like and that they should be more western, but is questioning the policy of these companies and their business decisions. And I totally agree with him.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

NightDragon83 said: 

I agree with most of what you said in your post, but lets not pretend that Japanese developers are the only ones pursuing innovation in the industry while Western devs are just looking for the next big Hollywood blockbuster-like cash grab.  Besides Nintendo's Wii and its success in fully realizing motion controls and introducing new audiences to gaming, what innovative stuff have Japanese companies and developers done in the last decade or so?  Indroduce movie-playback capabilities to videogame consoles?


Eh, when a country is ruled by a party it's the whole country, not just the ones who voted for them. Same goes here. MOST western developers go the Hollywood way and MOST Japanese don't. People always shorten things like this to general statements (actually not saying "all").

If you haven't noticed any innovations in the past 10 years besides motion control (not just Nintendo's) and movie playback, you missed a lot of gaming. That's the point where people start to think you only play those big games with big names that are famous in all media. Look around and you can find a lot more variety, innovation, crazy stuff, interesting stuff. It's the same with movies, music, books, etc. There's more than what's in the media every day. Of course, it's not cool because people don't talk about it that much and it's not as shiny and in your face.



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Stefan.De.Machtige said:
Lol.

Since two of the three consoles makers are Japanese, he's basically saying he doesn't understand 50% of his job.

O, Pachter :)


go back to school, and this time try not to ditch math class



Ostro said:

NightDragon83 said: 

I agree with most of what you said in your post, but lets not pretend that Japanese developers are the only ones pursuing innovation in the industry while Western devs are just looking for the next big Hollywood blockbuster-like cash grab.  Besides Nintendo's Wii and its success in fully realizing motion controls and introducing new audiences to gaming, what innovative stuff have Japanese companies and developers done in the last decade or so?  Indroduce movie-playback capabilities to videogame consoles?


Eh, when a country is ruled by a party it's the whole country, not just the ones who voted for them. Same goes here. MOST western developers go the Hollywood way and MOST Japanese don't. People always shorten things like this to general statements (actually not saying "all").

If you haven't noticed any innovations in the past 10 years besides motion control (not just Nintendo's) and movie playback, you missed a lot of gaming. That's the point where people start to think you only play those big games with big names that are famous in all media. Look around and you can find a lot more variety, innovation, crazy stuff, interesting stuff. It's the same with movies, music, books, etc. There's more than what's in the media every day. Of course, it's not cool because people don't talk about it that much and it's not as shiny and in your face.

Now who's generalizing?  I was talking specifically about the Japanese market when I said there haven't been that many innovations over the past decade in gaming aside from the Wii (and DS/3DS arguably), and you somehow turn that into "well you must only play those big AAA yearly release games that everyone's heard of".  There are plenty of innovative games I've enjoyed over the past generation or so that weren't AAA Hollywood blockbusters, such as Portal 1 & 2, Braid, Minecraft, Scribblenauts, etc.

Of course many of these games recieved praise and attention from mainstream media outlets, therefore I guess that means they're not very innovative, right?  But on the other hand, some weird hybrid puzzle/dating sim game like Catherine or the 10 millionth JRPG that tries to be different by featuring a slight twist on a rusty old battle system is innovative, right?  Sorry, but niche =/= innovative.  A game can be a huge mega hit and still be innovative to the industry.  Hell, COD4 is the biggest example of this...as much as everyone loves to rag on the series now, COD4 introduced an INNOVATIVE multiplayer system that has spawed dozens upon dozens of copies and is still popular to this day.

What have the latest FF releases brought to the table for example?  Or even the latest Mario, or Zelda?  How come no developers are rushing out to copy them these days?  This is why Japanese developers have been falling out of favor with many gamers lately... because they and many of their franchises are stuck in the past.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Here's an explanation Pachter.

Employ game designers that take pride in what they do, and you help them to produce the best game possible.

I know it differs greatly from the (general) western model of:

Employ game designers that take pride in having money, and you force them to produce the quickest game possible.



kitler53 said:
what i don't get about the japonese is their lack of self investment in software technology.

the japonese seem to make 2 kinds of games now. stuff that looks dated/shovel-ware or high quality games that cost 100M when it should have cost 20M. the games themselves are fine but they really need to scrutinize their business models.


I'm not so sure about that. 

 

If you make an engine that will look good for 5 years and then need to be scrapped, you can make 5 CoD games using that engine, or just a single Final Fantasy.

 

Making engines only really makes sense if you are going to pump out a huge quantity of games.



So that means that Pachter does get Japanese developers.


Or am I doing this wrong?