ratchet426 said: OMFG people, does anyone understand the term 'bottleneck"? Here's a hint: it is NOT synonymous with "no limits" A bottleneck, in the context of a computer, console, etc. is a specific component (or components) of the design that are significantly less powerful than the other components and thus represents a 'bottleneck' to the overall performance of the system as a whole. For example the PS3's split 256Mb/256Mb RAM architecture was a bottleneck because it severely limited what the other components of the system (Cell, etc) were capable of doing had that bottleneck not existed. When the KZ4 dev says they aren't seeing a bottleneck in the PS4 he doesn't mean that the system is all powerful and can never be over-taxed to the point of slowing down. What he meant was that all of the components of the system are well-balanced so there isn't one aspect of the design that is a limiting factor for the others. |
And what I'm saying is, unless you are managing to be maxing out one component or another, you can't determine if or where the bottleneck is.
So unless Gureilla games is maxing out the PS4 already, then their comment means jack shit, cause they dont' know.
If I'm making a product and I have 3 production lines. Each line A, B, and C can produce 10,000+ parts per day. I only produce 5,000 a day. I have no idea what the bottleneck is because I have never maxed out the thing. There is no bottleneck for me, but doesn't mean there isn't one if production increased.
For all I know
A: 15,000
B: 25,000
C: 20,000
Or maybe they are all exactly 15,000 and htere is indeed no bottlenck. But until I max one of them out I have no idea what bottleneck there is. Guerilla games is just full of baseless PR bullshit right now. Unless you want me to beleive they are already maxing out the PS4 with Killzone 4.