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Forums - Nintendo - So I played the NSMBU demo at Walmart- Is it supposed to be nearly the exact same visual wise as the Original?

From what I remember Digital Foundry said that the lighting is improved and it's obviously in a higher resolution.
I probably wouldn't notice much of a difference either. While I did play NSMBWii on a real Wii at a friends house once, I completed the game at home on the Dolphin emulator.



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zippy said:
I personally think NSMBU is the best game in the series, i also think it looks very crisp, and the main hub is superb. Off tv play is the icing on the cake as far as im concerned.



Best comment here, cant believe we are questioning the quality of the game, people really believe that high production is equal to quality game?? I thought that was a zing of da past...NSMBU is the best game WiiU has as of now.



DieAppleDie said:
zippy said:
I personally think NSMBU is the best game in the series, i also think it looks very crisp, and the main hub is superb. Off tv play is the icing on the cake as far as im concerned.



Best comment here, cant believe we are questioning the quality of the game, people really believe that high production is equal to quality game?? I thought that was a zing of da past...NSMBU is the best game WiiU has as of now.

If it weren't for Monster Hunter 3 Ultimate I'd agree, though NSMBU is still firmly Wii runner up to best.

NSMBU is an excellent game; I'm not judging its quality by its production values, I'm simply saying that others will.



Lets see, we have "Nintendo is for teh kiddies"? Check.

We have "Everybody but me in the world is stupid"? That's a check

"Mature games are ones with tits and blood, not games that mature people play"? Check.

I think I'm gonna have to call Bingo!



NightDragon83 said:
oniyide said:
NightDragon83 said:
I finally got to experience a good chunk of the game at my buddy's house the other night. All I can say is that this game should not have been a Wii U launch title... hell, it shouldn't have even been released on the Wii U, but the only reason it was is because Nintendo effectively killed the Wii off by starving it of software and announcing the Wii U nearly 2 years before it was actually released.


thats a bit harsh, dont you think?

Not at all.  Other than the slightly higher res visuals, it essentially looks and plays the same as NSMB Wii, which isn't necessarrily a bad thing, but when you're launching a new console, and the premiere launch title is a game that could have easily been done on the Wii, it just makes for a very underwhelming experience, even a bit disappointing.

But my main gripe with NSMBU after playing it for a few hours the other day is less about the visuals (again, it's a 2D Mario game, so we can't expect anything revolutionary here), and more about the actual gameplay.  The platforming and jumping of the NSMB games has always been a bit "off" IMO compared to the classic 8/16-bit Marios... it feels like you're playing a 3D Mario game from a 2D perspective the way Mario handles.

With the latest iteration, the controls felt even more "off" to me... I found myself having trouble making the most basic of jumps in the game, whereas I can breeze through the classic Marios with my eyes closed because the controls and jumping are pixel perfect.  And I found myself staring at the touch screen rather than the TV, playing the game as if it were a handheld because I actually found it easier to navigate the levels and make jumps more precisely that way instead of the TV

i could see that but wasnt this supposed to be the game that sells the Wii U? Not trying to be funny, there have been some people that have said that. its not exactly moving.

I never stared at the pad, so your on your own for that one. IMHO they just need to scrap the whole NSMB series, not to say dont make any more 2d Marios but to change up the style again. Their are four games in the series thats more than any other style. Hell the original 8bit Mario look, he only had two games, three if you count Mario Land. I dont think it helps that there was another NSMB games released 3 months prior. I cant recall the last time their were two 2d Marios released so close to each other.



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oniyide said:
NightDragon83 said:
oniyide said:
NightDragon83 said:
I finally got to experience a good chunk of the game at my buddy's house the other night. All I can say is that this game should not have been a Wii U launch title... hell, it shouldn't have even been released on the Wii U, but the only reason it was is because Nintendo effectively killed the Wii off by starving it of software and announcing the Wii U nearly 2 years before it was actually released.


thats a bit harsh, dont you think?

Not at all.  Other than the slightly higher res visuals, it essentially looks and plays the same as NSMB Wii, which isn't necessarrily a bad thing, but when you're launching a new console, and the premiere launch title is a game that could have easily been done on the Wii, it just makes for a very underwhelming experience, even a bit disappointing.

But my main gripe with NSMBU after playing it for a few hours the other day is less about the visuals (again, it's a 2D Mario game, so we can't expect anything revolutionary here), and more about the actual gameplay.  The platforming and jumping of the NSMB games has always been a bit "off" IMO compared to the classic 8/16-bit Marios... it feels like you're playing a 3D Mario game from a 2D perspective the way Mario handles.

With the latest iteration, the controls felt even more "off" to me... I found myself having trouble making the most basic of jumps in the game, whereas I can breeze through the classic Marios with my eyes closed because the controls and jumping are pixel perfect.  And I found myself staring at the touch screen rather than the TV, playing the game as if it were a handheld because I actually found it easier to navigate the levels and make jumps more precisely that way instead of the TV

i could see that but wasnt this supposed to be the game that sells the Wii U? Not trying to be funny, there have been some people that have said that. its not exactly moving.

I never stared at the pad, so your on your own for that one. IMHO they just need to scrap the whole NSMB series, not to say dont make any more 2d Marios but to change up the style again. Their are four games in the series thats more than any other style. Hell the original 8bit Mario look, he only had two games, three if you count Mario Land. I dont think it helps that there was another NSMB games released 3 months prior. I cant recall the last time their were two 2d Marios released so close to each other.

For once, we are in agreement. By this point, the NSMB series has lost its spark. People were excited to get 2D Mario after over a decade without it, but that time has passed, and the Nintendo hardcore have figured out that the series doesn't offer the same level of quality as the NES/SNES 2D Marios.

This still leaves it a significant audience in terms of parents buying for their kids, but the Wii U is out of their price range for the moment. I still expect NSMBU t hit around 10m lifetime, but from here on, Nintendo should drop the NSMB moniker and reboot 2D Mario.



I think people think that we as Americans are neanderthals. We are really not that stupid guys. Sheesh.




curl-6 said:
oniyide said:
NightDragon83 said:
oniyide said:
NightDragon83 said:
I finally got to experience a good chunk of the game at my buddy's house the other night. All I can say is that this game should not have been a Wii U launch title... hell, it shouldn't have even been released on the Wii U, but the only reason it was is because Nintendo effectively killed the Wii off by starving it of software and announcing the Wii U nearly 2 years before it was actually released.


thats a bit harsh, dont you think?

Not at all.  Other than the slightly higher res visuals, it essentially looks and plays the same as NSMB Wii, which isn't necessarrily a bad thing, but when you're launching a new console, and the premiere launch title is a game that could have easily been done on the Wii, it just makes for a very underwhelming experience, even a bit disappointing.

But my main gripe with NSMBU after playing it for a few hours the other day is less about the visuals (again, it's a 2D Mario game, so we can't expect anything revolutionary here), and more about the actual gameplay.  The platforming and jumping of the NSMB games has always been a bit "off" IMO compared to the classic 8/16-bit Marios... it feels like you're playing a 3D Mario game from a 2D perspective the way Mario handles.

With the latest iteration, the controls felt even more "off" to me... I found myself having trouble making the most basic of jumps in the game, whereas I can breeze through the classic Marios with my eyes closed because the controls and jumping are pixel perfect.  And I found myself staring at the touch screen rather than the TV, playing the game as if it were a handheld because I actually found it easier to navigate the levels and make jumps more precisely that way instead of the TV

i could see that but wasnt this supposed to be the game that sells the Wii U? Not trying to be funny, there have been some people that have said that. its not exactly moving.

I never stared at the pad, so your on your own for that one. IMHO they just need to scrap the whole NSMB series, not to say dont make any more 2d Marios but to change up the style again. Their are four games in the series thats more than any other style. Hell the original 8bit Mario look, he only had two games, three if you count Mario Land. I dont think it helps that there was another NSMB games released 3 months prior. I cant recall the last time their were two 2d Marios released so close to each other.

For once, we are in agreement. By this point, the NSMB series has lost its spark. People were excited to get 2D Mario after over a decade without it, but that time has passed, and the Nintendo hardcore have figured out that the series doesn't offer the same level of quality as the NES/SNES 2D Marios.

This still leaves it a significant audience in terms of parents buying for their kids, but the Wii U is out of their price range for the moment. I still expect NSMBU t hit around 10m lifetime, but from here on, Nintendo should drop the NSMB moniker and reboot 2D Mario.

I figured it out as soon as the first game came out in the series. It was good, but i couldnt help but think  "this is not as good as 3 or World". But they have improved to be fair. People will buy it because its video game comfort food, they know exactly what they are getting, its no different than COD. Ninty is just smart enough not to run it into the ground with yearly iterations. 



Mensrea said:
I think people think that we as Americans are neanderthals. We are really not that stupid guys. Sheesh.


well then the only other option would be we just dont care. Which is worst for Nintendo.



curl-6 said:
It's funny that 2D Mario sells twice as much as 3D Mario, yet gets about 1/5 the amount of effort put into it. I mean, production value wise, Mario Galaxy runs laps around NSMBU despite being on a less powerful console.


I think Nintendo doesn´t like developing 2D Mario games, they "force themselves" due to their sales power.On the other hand, they try to give the 3D games top treatment..they really blew their load with Mario Galaxy, that game has superb production values, awesome soundtrack, etc..while NSMB U reuses a lot of assets from other NSMB games, including the very annoying 'wah wah' music :D

It´s one of the (few) things I agree with Malstrom, when he says Nintendo 'hates' 2D Mario but truly loves 3D Mario, the evidence is all over the place.