ethomaz said:
I can't see that happening... the Forza strategy had more cost to make more games in less time and Microsoft uses a lot of bundle or price cut/delas to reach the sales... GT5 sold more than 5 million copies at full price only in the launch month... and threre are the Prologue that just cover all the GT5 development. There is no way Forza franchise is close in profit to what GT is... Halo franchise is a better comparision with GT in terms of profitiable. |
1. I really doubt the heavily bundled Prologue release covered the development cost of the mega budget GT5. I think we'd see that strategy used more often if it worked as well as you think. Why are games $60 if apparently selling a $40 beta can make a mega budget game profitable? Use a little logic.
2. The four Forza games this gen combined have sold over 5 million units within their first 10 weeks on the market and have good legs even without bundling.
3. The Forza series has likely sold a lot of DLC and made profits from micro transactions. Even when MS gives out free copies of Forza there is potential people are buying DLC. The Forza 4 bundles omitted content as DLC.
Either way, it looks like MS has found a strategy that works for them and that's why they keep pushing Forza games on the market.
Halo is not a better comparison, Halo trounces GT in profits. I mean the Halo series has sold about 40 million units this gen a lone. It'll probably do another 40 million next gen. Halo 5 and 6 pretty much guarantees about 20 million units sold. Do I even need to get into merchandising? And we don't even know how much Sony pays in licensing fees in Gran Turismo. You think car manufacturers let Sony keep all that money?
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