ethomaz said:
Really? - $60 million is de buget to develop GT5:P + GT5 (yeap... there are the same development... GT5:P is just a demo in earty estage of GT5) Remove the dev costs ($60 million) plus the market and the cost to print, ships and created the manual... Added the over 2 million DLC sold for GT5. You have what GT5 did for Sony. GT profit is more close to Halo franchise this gen than Forza... I have certain about that... even so the Halo sold a lot more this gen with three main games that have a dev cost combined close to $200 million... and the Halo marketing bugest is way bigger than GT one too. |
You presume everyone who got a copy of Prologue paid for it. But you're ignoring it had heavy bundling. I'm still surprised you think a $40 game that sells a few million units can cover the costs of a $60 million dollar game. We'd see a lot less developers struggling if that was actually the case.
I don't believe GT profits touches the Halo franchise at this point. It sells more units, its a reasons millions of people have Live Gold, it sells a ton of DLC, and merchandising! Go to any Walmart and you'll probably see several Halo games, Halo DVDs, action figures, Halo Mega Blocks, and t-shirts. To the contrary, you'd be lucky to find a copy of GT5 on their shevles. Halo can spend more on marketing because it generates more money.
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