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Mr Puggsly said:

1. I really doubt the heavily bundled Prologue release covered the development cost of the mega budget GT5. I think we'd see that strategy used more often if it worked as well as you think. Why are games $60 if apparently selling a $40 beta can make a mega budget game profitable? Use a little logic.

2. The four Forza games this gen combined have sold over 5 million units within their first 10 weeks on the market and have good legs even without bundling.

3. The Forza series has likely sold a lot of DLC and made profits from micro transactions. Even when MS gives out free copies of Forza there is potential people are buying DLC. The Forza 4 bundles omitted content as DLC.

Either way, it looks like MS has found a strategy that works for them and that's why they keep pushing Forza games on the market.

Halo is not a better comparison, Halo trounces GT in profits. I mean the Halo series has sold about 40 million units this gen a lone. It'll probably do another 40 million next gen. Halo 5 and 6 pretty much guarantees about 20 million units sold. Do I even need to get into merchandising? And we don't even know how much Sony pays in licensing fees in Gran Turismo. You think car manufacturers let Sony keep all that money?

Really?

- $60 million is de buget to develop GT5:P + GT5 (yeap... there are the same development... GT5:P is just a demo in earty estage of GT5)
- Only Prologue generate over $200 million in revenue
- GT5 more $500 million in revenue

Remove the dev costs ($60 million) plus the market and the cost to print, ships and created the manual...

Added the over 2 million DLC sold for GT5.

You have what GT5 did for Sony.

GT profit is more close to Halo franchise this gen than Forza... I have certain about that... even so the Halo sold a lot more this gen with three main games that have a dev cost combined close to $200 million... and the Halo marketing bugest is way bigger than GT one too.