By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - What will Super Mario U be like?

SxyxS said:
JazzB1987 said:
It will look gorgeus when you compare Wii specs and WiiU specs and think about how awesome Mario Galaxy looks like.

It will have a BROS mode. 2 Player coop ! (Nintendo wants that really bad)

I really really hope it will have real places. I am tired of small floating places. I dont mind having them but I want big levels like in Mario 64 or Sunshine.


Can't share your point of view.

You can compare the specs as much as you want but if you take a look at Monster Hunter Wii U and Dargon Quest Wii U-there is nothing gorgeous.

Still look like a wii game with anti aliasing and high res textures.

Same will be with Mario.Better AA ,maybe real time shadows and higher resolution.That's all

You do realize that Monster Hunter 3 Ultimate and Dragon Quest X are ports of Wii games?  The "same" game with higher resolution?

Comparable to stuff like the God of War1+2 HD versions or Shadow of the Collossus on PS3?

Mario will obviously take advantage of the WiiU hardware.

Sure Mario games are about artstyle not realistic graphics but even games like this can have a huge visual jump. And when I see games like this on Wii.... (Galaxy was out 11 months after Wii came out! So its basically year 1 game!)




.....I cant wait to see Mario in HD glory.  Not because it needs the upgrade but because I want to see what Nintendo was able to do.

P.S.
This will be quite a stretch but think of Wii as a PS2 then think of WiiU as a PS3  then look for screenshots of games like Ratchet and Clank and compare the PS2 games to the PS3 games (funny fact Ratchet and Clank on PS3 is basically a Wii game because it runs at 960x704 LOL)

At least expect a jump like that!






Around the Network
SxyxS said:
JazzB1987 said:
It will look gorgeus when you compare Wii specs and WiiU specs and think about how awesome Mario Galaxy looks like.

It will have a BROS mode. 2 Player coop ! (Nintendo wants that really bad)

I really really hope it will have real places. I am tired of small floating places. I dont mind having them but I want big levels like in Mario 64 or Sunshine.


Can't share your point of view.

You can compare the specs as much as you want but if you take a look at Monster Hunter Wii U and Dargon Quest Wii U-there is nothing gorgeous.

Still look like a wii game with anti aliasing and high res textures.

Same will be with Mario.Better AA ,maybe real time shadows and higher resolution.That's all

Haha! What? That's like putting a DVD disk in a BluRay player and saying 'I don't see what the big deal is about BluRay, it looks the same as DVD' or getting racing tires put on a '98 civic and saying 'I don't see the big deal about race cars, it drives just like a regular car'. Those look like a Wii game with higher resolution and AA... because they literally are just higher res Wii games with AA.



TheLastStarFighter said:
DQ and MH were just ported Wii games into HD with minor texture upgrades. Mario U will be an all-new game. Expect massive visual upgrades. Actually, I would expect Killzone-type visuals with Mario flying through dramatic environments with lots going on around him.


I don't think it will be an all-new game.

It'll be more like NSMBU compared to NSMB-that's all.

 

For a great looking Mario you'll need a huge team.Most developers were shocked after they found out how much more effort and money was needed to produce a ps360 game compared to ps2-xbox1.

The same with Wii U:As I know Miyamoto was asking for more coders in the past year.Nintendo said No. He got some at the beginning of 2013 .

This should mean that most of Wii U Mario was coded by a team the same size they coded for Wii:With such a small team you can't improve graphics very much.

Therefore I think the new mario U will be more about trying to impress with art style,but not technically.=low polygon count and medium texture quality.I expect that the game won't look as good Ratchet and Clank but will compensate this with humor,charme and design(as jazz wrote)



SxyxS said:
TheLastStarFighter said:
DQ and MH were just ported Wii games into HD with minor texture upgrades. Mario U will be an all-new game. Expect massive visual upgrades. Actually, I would expect Killzone-type visuals with Mario flying through dramatic environments with lots going on around him.


I don't think it will be an all-new game.

It'll be more like NSMBU compared to NSMB-that's all.

 

For a great looking Mario you'll need a huge team.Most developers were shocked after they found out how much more effort and money was needed to produce a ps360 game compared to ps2-xbox1.

The same with Wii U:As I know Miyamoto was asking for more coders in the past year.Nintendo said No. He got some at the beginning of 2013 .

This should mean that most of Wii U Mario was coded by a team the same size they coded for Wii:With such a small team you can't improve graphics very much.

Therefore I think the new mario U will be more about trying to impress with art style,but not technically.=low polygon count and medium texture quality.I expect that the game won't look as good Ratchet and Clank but will compensate this with humor,charme and design(as jazz wrote)

First, they have much more time going into this, so even if it's not a 'huge' team (though undoubtedly bigger than the original Galaxy team), spending more time on it even with a similarly sized team will equal significantly better visuals when coupled with the available power. Smaller teams are perfectly capable of delivering high quality visuals.

Secondly, the 'small' team you're talking about pulled absolutely gorgeous visuals out of a very weak console (something many big studios had a hard time doing), the WiiU is a very, very significant leap over the Wii (much larger than the GC-Wii leap), so there's no way they won't do the same with this console - pull out extremely gorgeous visuals both artistically and technically. This will include high poly models and high-res textures. Galaxy was not limited by the team, but by the hardware. I'll take a small, extremely talented dev over a large, generic dev any day.

One of the prettiest games on the WiiU is Trine 2, developed by a very small team, a much smaller than team Galaxy. The visuals are gorgeous and stunning, so what's your point?

Prepare to be proven very, very wrong at E3.



well-1)wii u trine is a port of a game that already looked great at ps360

as i have heard eg. oddworld stranger was ported by one man within 7 month for vita,and it looks great.
you can port and improve games with small teams.That's a complete different story to port existing games.

What I know about Mario is:
1)it is a new game
2)it still is a small team
and3) the most important thing(but maybe i'm not well informed)
the same team that made mario3ds and galaxy is responsible for Wii U mario 3d.

Considering they needed almost 3 years for another mario galaxy and that they were working almost until the end of 2011(was released in novembre 2011) on Mario3ds,they have started to develop Mario U in 2012.
In the beginning they were not experienced with the Wii U,the team may be slightly bigger but the effort is a lot bigger.

If you need more than 2.5 years for a low res mario galaxy sequel on a system you are used to,how can you make a completely new HD mario in less than 2 years?that's impossible.You can't code faster on a superior system,especially not when it is a new system you are not experienced with.
Either you just port the graphic engine from the wii and use high res textures+Anti aliasing(similar to the ports of Monster Hunter) or you will need 4 years to develop a great looking Mario U or the game will be very short.(7-9hours)

maybe i'm wrong,but than you have to proove how Nintendo can develop a great looking game in a shorter period of time on a unknown and complex system like the wii u than a sequel like mario galaxy on a well known low tech system like Wii.
Waiting for explanation



Around the Network
SxyxS said:
well-1)wii u trine is a port of a game that already looked great at ps360

as i have heard eg. oddworld stranger was ported by one man within 7 month for vita,and it looks great.
you can port and improve games with small teams.That's a complete different story to port existing games.

What I know about Mario is:
1)it is a new game
2)it still is a small team
and3) the most important thing(but maybe i'm not well informed)
the same team that made mario3ds and galaxy is responsible for Wii U mario 3d.

Considering they needed almost 3 years for another mario galaxy and that they were working almost until the end of 2011(was released in novembre 2011) on Mario3ds,they have started to develop Mario U in 2012.
In the beginning they were not experienced with the Wii U,the team may be slightly bigger but the effort is a lot bigger.

If you need more than 2.5 years for a low res mario galaxy sequel on a system you are used to,how can you make a completely new HD mario in less than 2 years?that's impossible.You can't code faster on a superior system,especially not when it is a new system you are not experienced with.
Either you just port the graphic engine from the wii and use high res textures+Anti aliasing(similar to the ports of Monster Hunter) or you will need 4 years to develop a great looking Mario U or the game will be very short.(7-9hours)

maybe i'm wrong,but than you have to proove how Nintendo can develop a great looking game in a shorter period of time on a unknown and complex system like the wii u than a sequel like mario galaxy on a well known low tech system like Wii.
Waiting for explanation

It's not an unknown and complex system to Nintendo, they built the hardware and the API's, just look at the beautiful visuals in Nintendo's early tech demos (made with very small teams on early hardware). E3 will tell.

And even though the Trine 2 port was from an existing game, that existing game was very beautiful and built by a much smaller team than Nintendo's Galaxy team.



@SxyxS

You're actually a bit misinformed. The Mario Galaxy series is headed by Yoshiaki Koizumi. Shigeru Miyamoto and Takao Shimizu are involved, but it's Koizumi's baby, and he produced Galaxy 2. There are two teams in Tokyo and the employees can switch back and forth to finish projects. Team 2 made Galaxy 2. It's pretty safe to say that a team has been working on the latest 3D Mario for some time, probably more than 3 years. They have been hiring at Tokyo, and it is no problem to switch employees from EAD Kyoto (there are over 1200 of them) for support. Koji Kondo, for example, who is not part of Team Tokyo, composed most of the music for Galaxy. It is safe to say that if needed the teams on Mario U and MarioKart could grow quite large. 3D Mario and Zelda have pushed the boundaries of every system they have been on, and every system takes more effort and staff. I would expect that the next 3D Mario and Zelda will do the same on the much more powerful Wii U. Nintendo knows it needs to be flawless.



Pretty much like every 3d mario before it. You jump and stuff.



bananaking21 said:
Fireforgey said:
bananaking21 said:
if i had to guess. it will be like a mario game and mario is the main character. but thats just a guess


pshhh, what's with your crazy predictions.  Next you'll be saying it will include jumping.

i wa going to say that man, but i thought it would be to much and i would get parmabanned

especially because the next Mario will most likely be a third person cover based shooter set in the near future.  Also there will be a moral choice system.




Get Your Portable ID!Lord of Ratchet and Clank

Duke of Playstation Plus

Warden of Platformers

I'm hoping for a more direct 'successor' to Mario 64 ie set in the mushroom kingdom, no gravity or water guns.
In other words I wanna see a more traditonal, return to form type of game. But taking the galaxy series to the next level would also be pretty cool
But knowing my luck (and taking into consideration some of ninty's decisions of late) we'll get a SUNSHINE 2!!!