| SxyxS said: well-1)wii u trine is a port of a game that already looked great at ps360 as i have heard eg. oddworld stranger was ported by one man within 7 month for vita,and it looks great. you can port and improve games with small teams.That's a complete different story to port existing games. What I know about Mario is: 1)it is a new game 2)it still is a small team and3) the most important thing(but maybe i'm not well informed) the same team that made mario3ds and galaxy is responsible for Wii U mario 3d. Considering they needed almost 3 years for another mario galaxy and that they were working almost until the end of 2011(was released in novembre 2011) on Mario3ds,they have started to develop Mario U in 2012. In the beginning they were not experienced with the Wii U,the team may be slightly bigger but the effort is a lot bigger. If you need more than 2.5 years for a low res mario galaxy sequel on a system you are used to,how can you make a completely new HD mario in less than 2 years?that's impossible.You can't code faster on a superior system,especially not when it is a new system you are not experienced with. Either you just port the graphic engine from the wii and use high res textures+Anti aliasing(similar to the ports of Monster Hunter) or you will need 4 years to develop a great looking Mario U or the game will be very short.(7-9hours) maybe i'm wrong,but than you have to proove how Nintendo can develop a great looking game in a shorter period of time on a unknown and complex system like the wii u than a sequel like mario galaxy on a well known low tech system like Wii. Waiting for explanation |
It's not an unknown and complex system to Nintendo, they built the hardware and the API's, just look at the beautiful visuals in Nintendo's early tech demos (made with very small teams on early hardware). E3 will tell.
And even though the Trine 2 port was from an existing game, that existing game was very beautiful and built by a much smaller team than Nintendo's Galaxy team.







