SxyxS said:
It'll be more like NSMBU compared to NSMB-that's all.
For a great looking Mario you'll need a huge team.Most developers were shocked after they found out how much more effort and money was needed to produce a ps360 game compared to ps2-xbox1. The same with Wii U:As I know Miyamoto was asking for more coders in the past year.Nintendo said No. He got some at the beginning of 2013 . This should mean that most of Wii U Mario was coded by a team the same size they coded for Wii:With such a small team you can't improve graphics very much. Therefore I think the new mario U will be more about trying to impress with art style,but not technically.=low polygon count and medium texture quality.I expect that the game won't look as good Ratchet and Clank but will compensate this with humor,charme and design(as jazz wrote) |
First, they have much more time going into this, so even if it's not a 'huge' team (though undoubtedly bigger than the original Galaxy team), spending more time on it even with a similarly sized team will equal significantly better visuals when coupled with the available power. Smaller teams are perfectly capable of delivering high quality visuals.
Secondly, the 'small' team you're talking about pulled absolutely gorgeous visuals out of a very weak console (something many big studios had a hard time doing), the WiiU is a very, very significant leap over the Wii (much larger than the GC-Wii leap), so there's no way they won't do the same with this console - pull out extremely gorgeous visuals both artistically and technically. This will include high poly models and high-res textures. Galaxy was not limited by the team, but by the hardware. I'll take a small, extremely talented dev over a large, generic dev any day.
One of the prettiest games on the WiiU is Trine 2, developed by a very small team, a much smaller than team Galaxy. The visuals are gorgeous and stunning, so what's your point?
Prepare to be proven very, very wrong at E3.







