I hope it is like sunshine
| TheLastStarFighter said: @SxyxS You're actually a bit misinformed. The Mario Galaxy series is headed by Yoshiaki Koizumi. Shigeru Miyamoto and Takao Shimizu are involved, but it's Koizumi's baby, and he produced Galaxy 2. There are two teams in Tokyo and the employees can switch back and forth to finish projects. Team 2 made Galaxy 2. It's pretty safe to say that a team has been working on the latest 3D Mario for some time, probably more than 3 years. They have been hiring at Tokyo, and it is no problem to switch employees from EAD Kyoto (there are over 1200 of them) for support. Koji Kondo, for example, who is not part of Team Tokyo, composed most of the music for Galaxy. It is safe to say that if needed the teams on Mario U and MarioKart could grow quite large. 3D Mario and Zelda have pushed the boundaries of every system they have been on, and every system takes more effort and staff. I would expect that the next 3D Mario and Zelda will do the same on the much more powerful Wii U. Nintendo knows it needs to be flawless. |
Thank you for this information.It is pretty hard to follow and differ who is doing what at nintendo as the teams have no special names like eg sucker punch and lionhead.
You are right and I am aware that Nintendo can switch employees,but that does not change the problem as long as Nintendo is not hiring lots of new employees.
I'll try to explain it to you in my bad english.
1)The game output of Nintendo is pretty high,I think it has increased,but lets suppose it is on the same level as 2 years ago.
a)now you need a lot of more effort and staff for 3ds,but as the 3ds is in terms of power comparable to the Wii there should be no problem
b)you also need a lot of more stuff for Wii U and there is not much experience with the new gen.Of course they can grow teams,but only in a similar way they did with Wii .Having eg. a standard team of 50 man,growing it up to 100 and still needing more than 3 years for a Wii game means for a Wii U that you need 100man standard team,growing it up to 200 you will need 3-4 years to finish a zelda.Remember Polyphonys Gran Turismo-they have around 150 employees and they thought they can finish GT5 within 3 years.In the end they needed 6.Huge projects are not so easy to manage in the next gen.And it seems to me that Nintendo has underestimated the next gen.Imo that's the reason why the Nintendo software supply is so low as Nintendo said they won't make the same mistake(low software support in the beginning) they did with the 3ds.But they are doing right now the same mistakes and I think the reason is that they don't have that many coders they need.
And even Nintendo cannot grow teams whenever they want.They don't have guys sitting around for weeks doing nothing but waiting untill someone calls them to join a mario/zelda team.Those guys are working on other games.Either you delay the other game or you'll have to drop it.
c)knowing that you need lots of more employees for 3ds/Wii U than for DS/Wii means:Either you have doubled the overall number of employees(I don't think Nintendo did so,if Nintendo did so,than I'm wrong)
or you can release only half as much games as you did last gen
or the graphics won't look as good as you expect and gaming time/extent will drop from 30 to 15 hours
that's simple math,you can only produce a certain amount of data .Either you double(or tripple) the number of employees to keep up constant support or you shrink the extent of a game and graphic quality.
@timmah
We will see on E3:great graphics= no release for mario and zelda until end of 2014 or nintendos coders are wizzards.
| mushroomboy5 said: I'm hoping for a more direct 'successor' to Mario 64 ie set in the mushroom kingdom, no gravity or water guns. In other words I wanna see a more traditonal, return to form type of game. But taking the galaxy series to the next level would also be pretty cool But knowing my luck (and taking into consideration some of ninty's decisions of late) we'll get a SUNSHINE 2!!! |
I hope it is not mario sunshine 2.
All mario jump and runs feel like mario,even the game boy marios and the mario bros clone giana sisters,but mario sunshine feels more like a wannabe mario.I can't explain why,maybe because it has nothing special that is worth to be remembered.Maybe miyamoto was not in good shape or tired when he made this game.
SxyxS said:
Thank you for this information.It is pretty hard to follow and differ who is doing what at nintendo as the teams have no special names like eg sucker punch and lionhead. You are right and I am aware that Nintendo can switch employees,but that does not change the problem as long as Nintendo is not hiring lots of new employees. I'll try to explain it to you in my bad english. 1)The game output of Nintendo is pretty high,I think it has increased,but lets suppose it is on the same level as 2 years ago. a)now you need a lot of more effort and staff for 3ds,but as the 3ds is in terms of power comparable to the Wii there should be no problem b)you also need a lot of more stuff for Wii U and there is not much experience with the new gen.Of course they can grow teams,but only in a similar way they did with Wii .Having eg. a standard team of 50 man,growing it up to 100 and still needing more than 3 years for a Wii game means for a Wii U that you need 100man standard team,growing it up to 200 you will need 3-4 years to finish a zelda.Remember Polyphonys Gran Turismo-they have around 150 employees and they thought they can finish GT5 within 3 years.In the end they needed 6.Huge projects are not so easy to manage in the next gen.And it seems to me that Nintendo has underestimated the next gen.Imo that's the reason why the Nintendo software supply is so low as Nintendo said they won't make the same mistake(low software support in the beginning) they did with the 3ds.But they are doing right now the same mistakes and I think the reason is that they don't have that many coders they need. And even Nintendo cannot grow teams whenever they want.They don't have guys sitting around for weeks doing nothing but waiting untill someone calls them to join a mario/zelda team.Those guys are working on other games.Either you delay the other game or you'll have to drop it. c)knowing that you need lots of more employees for 3ds/Wii U than for DS/Wii means:Either you have doubled the overall number of employees(I don't think Nintendo did so,if Nintendo did so,than I'm wrong) or you can release only half as much games as you did last gen or the graphics won't look as good as you expect and gaming time/extent will drop from 30 to 15 hours
that's simple math,you can only produce a certain amount of data .Either you double(or tripple) the number of employees to keep up constant support or you shrink the extent of a game and graphic quality.
@timmah We will see on E3:great graphics= no release for mario and zelda until end of 2014 or nintendos coders are wizzards. |
There is no question that Nintendo will need either more time, more staff or both. I'm just confident that they can do it. We know for sure that Retro has been hiring a lot of proven artitsts and programers and designers from companies such as Naughty Dog. It's safe to say that this has been company-wide for a couple years now. Also, we've seen what studios such as Monolith can do with Xenoblade...if you move that game to HD even without upgrades it looks stunning. I think Nintendo's teams were not far from where they need to be. Their ability to share resources from one studio or team to another is a huge advantage in production. They are also outsourcing a lot of production (ie Smash Brothers, Luigi's Mansion, Zelda: OoT3D).
I think we'll see Mario U in fall 2013 or early 2014, and it will be impressive. Zelda is later, probably late 2014.
One of the biggest challenges Nintendo needs to overcome is they spend a lot of time in the conceptual stage. It's not uncommon for EAD to spend a year or more deciding the theme and style of a Zelda game. They need to move it into production quicker.
