Max King of the Wild said:
Sorry, didn't see the post due to the flood of nonsense. I disagree with your introduction as I have demonstrated above about skateboarding. The evidence to support your definition is so obvious. People went out in droves to purchase the Wii due to motion and Wii franchise and not because of Nintendo's quality software or else Nintendo would have seen the same amount of success with N64. Zelda:OoT and Mario 64 are my favorite games of all time. Did Nintendo slow support for the Wii due to being stupid or because they could tell the novelty was wearing off. I would like to think that Nintendo is a very competant company (even with the Wii U blunder) and they made a business decision to stop support a console that started showing weak consumer support. I never used Wii U's sales but the direction Nintendo was taking the Wii U.
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So you're making the argument that the factors that made the Wii successful were inherently incapable of longterm success? I don't see how you can make that argument. Take a look at the Wii's biggest games: Wii sports, Wii Play, Wii fit, Mario Kart, Super Mario Bros, Smash Bros, and a slew of other smaller games. Nintendo released these games and the majority of the Wii's games within the first few years of it's lifespan. Their support began to drop in 2009 and was essentially nonexistent post 2011. Clearly, the drop of Wii popularity was a direct result of Nintendo's lack of support.
The main types of games that made the Wii successful vanished late in the Wii's life. Therefore, it's impossible to know how they would have done if Nintendo continued to release them through the end of the Wii's life. As I said before, the data suggests that the Wii dropped as a result of less support from Nintendo. From that, it's reasonable to conclude that if Nintendo didn't drop support, then the Wii's sales wouldn't have dropped so hard, therefore not being a fad. But again, we have no way of knowing since those games stopped releasing.
You need to demonstrate that games like Wii Sports, Mario Kart, etc. were incapable of seeing longterm success if Nintendo had continued releasing them. Otherwise, it's more reasonable to conclude that those types of games would have helped the Wii late in it's life. As for your question, "Did Nintendo slow support for the Wii due to being stupid or because they could tell the novelty was wearing off?" Well, many people, including Nintendo fans, would believe the former. The question is impossible to answer though; I can't read Nintendo's mind. And even if I could, that doesn't mean Nintendo is right.
Also this:
"they made a business decision to stop support a console that started showing weak consumer support."
It's the other way around. The console started showing weak consumer support as Nintendo gradually put out less and less games that made the Wii successful in the first place. That doesn't make the console a fad - if by fad, you're referring to a product that was successful on novelty rather than quality - no, that's just product that stopped getting the quality required to continue to see success.