pokoko said:
| Michael-5 said:
Also you're view on Killzone is the exact opposite of mine. I mean take the name, Killzone, it's generic and the plot really isn't that deep. Halo 1 and Half Life however, those were interesting and unique FPS's.
WAIT!!!! NO I DIDN'T COMPARE A PS3 EXCLUSIVE TO ANYTHING NON PS3!!!! DON'T READ THAT (or at least don't flame me to the ground for it)
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I'm not going to flame you, but I will disagree. I grew up reading science fiction novels, it was my primary hobby, much more than video-games. Human heroes defeating alien invader stories are everywhere, going way back to campy books like Heinlein's Starship Troopers in the 1950s. I'm not saying basic storylines are bad, they're just not very engaging. Most sci-fi games play it very safe and follow paths that are proven successful, even if they lack complexity. Take where Crysis is heading, for example. It's a story a child could come up with.
Killzone, on the other hand, is a more cerebral story. The good guys aren't really the good guys, not exactly. Even if you're sympathetic to the protagonist, you're still aware that the people he serves are guilty of some bad things. On the other side of the coin you have the Helghast, who are brutal and obsessed with vengence, but also themselves victims. They were driven into a corner to where it's almost understandable that they become cold and hard. It's not a simple story of heroic humans fighting evil aliens, it's corrupt humanity ripping itself apart over struggles for power and wealth. It's violence begetting violence. It's looking at war and not being sure which side is the worst--the monsters, or the people who created those monsters.
This interests me. This makes me want to know what will happen next, whereas most other sci-fi games really just have a story as an excuse to build a game around.
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First - I love Starship Troopers.
Second, you view Killzone in much the way I view Metroid Prime. While not a FPS (a FPA - genre defining), Metroid Prime is the only shooter which really makes you feel desperate IMO. During the whole game you're alone, you orders are given via message, and the only time you hear a human voice is when Samus dies. During the entire game you search for your Chozo Guardians, the extinct (or you hope not) race responsible for saving your life, infusing your DNA with Chozo DNA so you can opperate the Varia Suit (which only materializes when Samus concentrates) and you live a life absent of humans....saving them.
Killzones back story is interesting, but the games rarely portay that story. The Killzone games really have nothing to do with the original banishment of the Hellgast to that planet which is toxic, and how they have become disfigured. To me all the Killzone games are you did this, and I want revenge, shoot shoot shoot, die die die, someone wins, neither side is innoscent, both are bloody. LOL It's just a game which portrays the image "shoot first, ask questions later."
In Metroid Prime, you're part of that back story, you're search for the Chozo, and with every lore you scan you come to realize how close you were to just missing a pocket of Chozo which survived the mass extinction even on Zebes (The Chozo actually knew you were coming, you missed them by weeks). While the main villains in the game are aliens, it's not a newly discovered alien race like in Halo, and you're not playing to erraticate them, but to find and save your guardian race. This makes Metroid Prime feel very unique because it's a FPS.....which isn't focused on shooting and killing everything you see. It's one of the only FPS (FPA whatever) where you actually care what you're doing and you're not mindlessly progressing.
I relate Gears of War to Killzone because most of the in game events take place after the main events, the most interesting part of the story is in the past. However, in Gears of War, you're part of the tail end of the back story, and not the backlash (your working on saving the human race still, not tearing each other apart because of the decisions made in that war). In Gears of War, some sub terrainian humanoid species is pushed to the surface and kill billions of humans in mere days. Humans relatiate by burning the Earth, sacrificing hundred of millions, if not billions of more humans in order to keep a solid border between the Locust Threat and humanity. Humanity is pushed to to near extinction, and you really don't know what the threat is, at least not until the very end of Gears of War. Locust are not aliens, they are native to the fictional planet Sera, and this is a pretty unique in sci-fi fiction. Who world imagine a planet which literally rotts from inside out? Plus in Gears of War, you're actually a part of the back story. As you play the Gears of War trilogy, you learn about what the Locust really are, the Sire experiements, your family's involvement etc. In Killzone, you're just there when the fighting is happening, and not much is told about the back story.
Plus it's really easy to blast through games like Killzone without really giving a damn. Just shoot what's infront of you. Metroid Prime really focused on exploration, and learning about what happened. Half Life was a bit of a mind f*** and really random with the gateway to another dimension stuff. Halo...was pretty generic, but the first game was fairly interesting, and I liked Reach. Gears of War is about desperation, learning about why the Locust attacked the humans in the first place, and really what's going on. You even learn about pretty extensive peace discussions. The decisions the occur during the game (sinking Jacinto, exterminating the Locust) really feel like final options, last resorts. I never felt that peace was even on the table in Killzone, and it's just mindless kill kill kill.
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Ahh I went on.
To each their own, I will agree with you that the back story to Killzone is interesting. However the events that unfold in the games, and the story which progresses during the games, is not interesting, and very generic. I mean Killzone 3 is literally you standed on Helghan and trying to leave. What plot is there?