For their sake I hope they've already woken up and we better see the result of this realization at E3.
For their sake I hope they've already woken up and we better see the result of this realization at E3.
| NintendoPie said: And? Are you trying to say that we should kick Iwata out because he made some (major) mistakes? The 3DS did well at first, then went through a rough patch, then sprang right out of it. Who says that this can't happen to the Wii U? Who says Iwata (and his team) can't come up with something to "save" the Wii U? I think these editors are really jumping the gun on Iwata. |
I think you completely missed the point I was getting at. I don't agree that he should go; there's plenty of time for him to turn Wii-U around.
But I also don't think "He made these good products once so he should be exempt from losing his job" flies either. Times change.
TheLastStarFighter said:
I'm sorry, but almost none of the titles listed are good games, AAA titles, sales failures or dreadful money-losing disasters. Games like Bully, Godfather, etc, actually sold half decent for year-late ports. Monster Hunter Tri sold 2 million, way more than Monster Hunter 2 on PS2. MH just sells much better on portables. The rest of the games are garbage or half-ass attempts at new IP's. EA Sports Active may be great, but most conusmers would view it as a Wii Sports or Wii Fit clone. The one and only game on there that might fit the bill is MW3, but that still sold 600k so I'm sure it made money for a Wii port. The problem with MW3 is all of the COD fans have been playing the vastly superior versions on PS360 for years. Anyone who loves the series is going to pick it up on those systems. Only non-fans who are curious and have a Wii would pick it up. Prince of Persia may have been made for Wii, but from the consumers point of view it was, like COD, just a gimped version of the better game seen on PS360. Different story, etc. No, there are virtually no examples of true AAA titles with lots of effort put in failing on Wii and costing a developer big losses. There are no failures, the games simply weren't made. And most developers, despite making low-effort shovelware or crappy ports, actually made money because it was cheap to make games for the Wii. Decede's comments are completely false, and your list only proves the point. |
The problem is you, and most everyone else, are comparing HD AAA games to AAA Wii games. Wii games should be compared to PS2/GC/Xbox games because that is what the system is capable of. Yes, there were a lot of crappy ports (Ghost Recon and HAWX spring to mind) even by those standards, but there were a lot of non-crappy ports which were as close as possible to their HD counterparts but still 'crappy' due to Wii's weak resources. the Wii versions of Force Unleashed, Ghost Busters, Prince of Persia: Forgotten Sands, OverLord, Lara Croft: Underworld, CoD:MW3 and many more would have been very well if not highly regarded in the sixth gen (heck CoD:MW3 Wii would have blown people's minds) but progressively as the seventh gen went on, could only been seen as 'weak' ports.
Wii didn't get Assassin's Creed, Mass Effect, Dragon's Age, Skyrim, Oblivion, Dead Space (a true Dead Space), or some other 3rd party AAA games, but if it did, everyone would have called it a 'crappy' port no matter how much time, effort and money was put into it because it would never be, and could never be, as 'good' as the HD AAA versions. Nor would they have had better success than CoD did. In fact if CoD is the benchmark, it only sold 1m tops (excluding CoD3 launch title) and if Assassin's Creed sells half as well as CoD on HD consoles, a Wii version couldn't expect to exceed 500K. Dead Space wouldn't be worth the effort at all. The Wii version of a game could be better than 90% of PS2's games and still be a 'crappy' port. By 2010 the HD consoles had set the bar so high that Wii couldn't possibly compete at what was now considered an AAA level. Except for 'kiddie' Marios and Zeldas.
Your take on Prince of Persia validates this point. It was a better game than the PS3/360 version. THEY got the crappy port. Yet Wii's version sold worst.
They've not learnt the dev skills EVERYONE else learnt over the past 6 years.
SHAME.
The Wii U hasn't been out long enough for this article and it's premise to exist. Wii U went for ten weeks without any significant software, and couple that with the fact that Jan-March is traditionally a very slow period of the year for games sales, and you have the situation with the Wii U, such as it is. The PS3 went through a similar rut after the holiday sales of '06 died down... GameCube went through a rut as well. Software droughts cause this. It was expected. Nintendo told us there would be a two-month drought in January. I don't understand why people are so surprised. Journalists must not have anything else to write about so they make up doom-and-gloom pieces for new hardware.


| Kresnik said:
But I also don't think "He made these good products once so he should be exempt from losing his job" flies either. Times change. |
I wasn't going for what you thought I was going for. I said that because he obviously has some (even if small) streak of genius. He can change this. That's why I said what I said.
As a non-Wii U owner, nothing in this article convinces me that the Wii U won't have an excellent Holiday season this year and continue selling quite well from then on.

Nintendo's leadership is the problem. Iwata is a likeable guy, but among him and his board of directors (which are 8-10 others who are all 50-60 something year old Japanese men) ... there's something rotten inside of Nintendo.
You don't destroy all brand momentum from something as popular as Wii just 4 years ago, completely bumble the 3DS launch, then do the same for the Wii U launch almost 2 years later and send your stock price into the gutter unless something is very, very wrong.
Nintendo is simply not adapting to a changing market and they are paying the price for having limited vision. This also a company that has no idea how to market anything any more either.
Case in point ... why wasn't a big AAA type of game in the scope of a Zelda/Metroid Prime/Halo/Half-Life not greenlight as soon as the Wii U/Project: Cafe kits were being sent out 2 years ago? Nintendo had ample time and had a ton of money in the bank, yet they chose to greenlight this lineup instead and ignore the need for a big-budget showpiece title for the system. They are stubborn and out of touch, and also arrogant in thinking that they could continue to keep shoveling Mario + the mini-game formula to gamers over and over again without people losing interest.
When will these journalists get half a clue..? The Wii U has had poor sales in January and February because it's had a software drought since Christmas.
We've got Monster Hunter, Need For Speed Most Wanted, Lego City Undercover, Pikmin 3, The Wonderful 101, Wii Fit, Game & Wario, Wind Waker HD, 3D Mario and Mario Kart 8 all arriving before Christmas and if Nintendo have any sense they'll cut the price by $50 in November to coincide with the launches of those last two titles.
The Wii U is going to have an installed userbase between 10m and 15m before the end of this year without a problem.