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TheLastStarFighter said:
Gamerace said:
Mr Khan said:
TheLastStarFighter said:
Dodece said:

Third party developers aren't being mean to Nintendo. As much as they are afraid to develop games for their consoles. They have been burned so many times, and lost serious money developing games for their platforms. That a cash incentive to do so wouldn't just be a nice thing. It has gotten to the point where it is damn near necessary. Nintendo needed to make those cash offerings to get more games into the development channel.

When? Who?  I think you're making this up.

Marvelous Interactive did express disappointment in the performance of their Wii games, and THQ was mad about Deadly Creatures.

Most of the games that failed on Wii were games that nobody asked for or wanted, or were seriously undermined by the third parties themselves (NBA Jam was a golden opportunity that EA just shat all over). Can anyone name a Wii third-party-flop that had real effort put behind it? I'm not saying that they don't exist (The Conduit does sort of come to mind), but they are much fewer in number than we might think

Tell me you didn't use Deadly Creatures as an example.  I predicted that would be an abysmal failure the moment it was announced, the concept was horrid and the execution left something to be desired.

But I accept your challenge:  Prince of Persia: Forgotten Sands - Made for Wii game, highest rated PoP game this gen. Utter sales failure.

Boom Blox Bash Party - Metacritic 86 - Best user created content on Wii.  Sales disaster.

De Blob 2  - Sales fiasco

EA Sport Active 2 - Best fitness game made to date,  - sales bomb

Godfather, Scarface, Bully - All great sandbox titles (ports, yes) - all underpreformed on Wii vs 360 despite Wii having a larger user base.

Call of Duty: Modern Warfare 3 - a title which should easily have sold multi-millions on any system sold abysmally on Wii despite being the truest full port of any CoD on Wii.

Tiger Woods Masters - a series that Wii once dominated became unsellable on Wii.

Monster Hunter Tri - compared to it's PSP counterparts sold weakly.

Lots of good AA games that went unappreciated: Dewy's Adeventure, Opoona, Ghost Busters, Overlord, Zack and Wiki, Little Kings Story, No More Heroes 2, etc.

There's a thread on how many 3rd party games Wii owners here bought, and while a handful of us bought lots, most bought 4-5 3rd parties and 10-15 Nintendo  titles and these are the more diehard gamers on this site.

http://gamrconnect.vgchartz.com/thread.php?id=157250&page=1#36


On the flip-side Activision, EA, Capcom, Ubisoft, Etc all had sales successes on Wii too and big money-losing failures on PS360 so Dedece's comments are somewhat disingenuous.

I'm sorry, but almost none of the titles listed are good games, AAA titles, sales failures or dreadful money-losing disasters.

Games like Bully, Godfather, etc, actually sold half decent for year-late ports.  Monster Hunter Tri sold 2 million, way more than Monster Hunter 2 on PS2.  MH just sells much better on portables.  The rest of the games are garbage or half-ass attempts at new IP's.  EA Sports Active may be great, but most conusmers would view it as a Wii Sports or Wii Fit clone.

The one and only game on there that might fit the bill is MW3, but that still sold 600k so I'm sure it made money for a Wii port.  The problem with MW3 is all of the COD fans have been playing the vastly superior versions on PS360 for years.  Anyone who loves the series is going to pick it up on those systems.  Only non-fans who are curious and have a Wii would pick it up.

Prince of Persia may have been made for Wii, but from the consumers point of view it was, like COD, just a gimped version of the better game seen on PS360.  Different story, etc.

No, there are virtually no examples of true AAA titles with lots of effort put in failing on Wii and costing a developer big losses.  There are no failures, the games simply weren't made.  And most developers, despite making low-effort shovelware or crappy ports, actually made money because it was cheap to make games for the Wii.  Decede's comments are completely false, and your list only proves the point.

The problem is you, and most everyone else, are comparing HD AAA games to AAA Wii games.   Wii games should be compared to PS2/GC/Xbox games because that is what the system is capable of.    Yes, there were a lot of crappy ports (Ghost Recon and HAWX spring to mind) even by those standards, but there were a lot of non-crappy ports which were as close as possible to their HD counterparts but still 'crappy' due to Wii's weak resources.  the Wii versions of Force Unleashed, Ghost Busters, Prince of Persia: Forgotten Sands, OverLord, Lara Croft: Underworld, CoD:MW3 and many more would have been very well if not highly regarded in the sixth gen (heck CoD:MW3 Wii would have blown people's minds) but progressively as the seventh gen went on, could only been seen as 'weak' ports. 

Wii didn't get Assassin's Creed, Mass Effect, Dragon's Age, Skyrim, Oblivion, Dead Space (a true Dead Space),  or some other 3rd party AAA games, but if it did, everyone would have called it a 'crappy' port no matter how much time, effort and money was put into it because it would never be, and could never be, as 'good' as the HD AAA versions.  Nor would they have had better success than CoD did.  In fact if CoD is the benchmark, it only sold 1m tops (excluding CoD3 launch title) and if Assassin's Creed sells half as well as CoD on HD consoles, a Wii version couldn't expect to exceed 500K.  Dead Space wouldn't be worth the effort at all.    The Wii version of a game could be better than 90% of PS2's games and still be a 'crappy' port.   By 2010 the HD consoles had set the bar so high that Wii couldn't possibly compete at what was now considered an AAA level.    Except for 'kiddie' Marios and Zeldas.

Your take on Prince of Persia validates this point.   It was a better game than the PS3/360 version.  THEY got the crappy port.  Yet Wii's version sold worst.