TheLastStarFighter said:
I'm sorry, but almost none of the titles listed are good games, AAA titles, sales failures or dreadful money-losing disasters. Games like Bully, Godfather, etc, actually sold half decent for year-late ports. Monster Hunter Tri sold 2 million, way more than Monster Hunter 2 on PS2. MH just sells much better on portables. The rest of the games are garbage or half-ass attempts at new IP's. EA Sports Active may be great, but most conusmers would view it as a Wii Sports or Wii Fit clone. The one and only game on there that might fit the bill is MW3, but that still sold 600k so I'm sure it made money for a Wii port. The problem with MW3 is all of the COD fans have been playing the vastly superior versions on PS360 for years. Anyone who loves the series is going to pick it up on those systems. Only non-fans who are curious and have a Wii would pick it up. Prince of Persia may have been made for Wii, but from the consumers point of view it was, like COD, just a gimped version of the better game seen on PS360. Different story, etc. No, there are virtually no examples of true AAA titles with lots of effort put in failing on Wii and costing a developer big losses. There are no failures, the games simply weren't made. And most developers, despite making low-effort shovelware or crappy ports, actually made money because it was cheap to make games for the Wii. Decede's comments are completely false, and your list only proves the point. |
The problem is you, and most everyone else, are comparing HD AAA games to AAA Wii games. Wii games should be compared to PS2/GC/Xbox games because that is what the system is capable of. Yes, there were a lot of crappy ports (Ghost Recon and HAWX spring to mind) even by those standards, but there were a lot of non-crappy ports which were as close as possible to their HD counterparts but still 'crappy' due to Wii's weak resources. the Wii versions of Force Unleashed, Ghost Busters, Prince of Persia: Forgotten Sands, OverLord, Lara Croft: Underworld, CoD:MW3 and many more would have been very well if not highly regarded in the sixth gen (heck CoD:MW3 Wii would have blown people's minds) but progressively as the seventh gen went on, could only been seen as 'weak' ports.
Wii didn't get Assassin's Creed, Mass Effect, Dragon's Age, Skyrim, Oblivion, Dead Space (a true Dead Space), or some other 3rd party AAA games, but if it did, everyone would have called it a 'crappy' port no matter how much time, effort and money was put into it because it would never be, and could never be, as 'good' as the HD AAA versions. Nor would they have had better success than CoD did. In fact if CoD is the benchmark, it only sold 1m tops (excluding CoD3 launch title) and if Assassin's Creed sells half as well as CoD on HD consoles, a Wii version couldn't expect to exceed 500K. Dead Space wouldn't be worth the effort at all. The Wii version of a game could be better than 90% of PS2's games and still be a 'crappy' port. By 2010 the HD consoles had set the bar so high that Wii couldn't possibly compete at what was now considered an AAA level. Except for 'kiddie' Marios and Zeldas.
Your take on Prince of Persia validates this point. It was a better game than the PS3/360 version. THEY got the crappy port. Yet Wii's version sold worst.







