Danne, if you haven`t updated your opening post, could you please update it with the most recent info?
It would be easier to follow.
Thanks.

Danne, if you haven`t updated your opening post, could you please update it with the most recent info?
It would be easier to follow.
Thanks.

| Aielyn said: You're missing the point. The use of the terms "megatons" and "meltdowns" wasn't an issue due to English - you used the terms correctly in that regard. The problem is the CHOICE to use those terms. You could have said "major titles" instead of "megatons". You could have said "big surprises". Instead, you said "megatons" and "meltdowns". If you had inside information, you wouldn't be making predictions. And none of your predictions are so far outside of the realm of likely events as to be proof of anything, while the fact that you expect only half of them being true being proof of something is an issue since if you had inside information, it would be 100% correct, not 50% correct. If you can't provide solid proof that your information source is trustworthy, then providing vague and insubstantial claims isn't going to convince people. Solid proof can come in plenty of forms without exposing the person's identity. Kind of like how, in Groundhog Day, Bill Murray's character proves that he's not lying by mentioning things he knew were about to happen. None of them were major things, but it showed foreknowledge. But vague comments like "there'll be an old Sony franchise return from hiatus", which won't be confirmed for another 3-4 months at best, do not constitute solid proof. And if your source was third-party, and their information was first-hand information, how could they possibly know what Sony's first-party lineup looks like, the system price (which almost certainly hasn't been set in stone yet), or about other third-party titles that weren't from that person's studio (if that person's studio was the one that is making that "meltdown" game, then it would risk their identity)?
And let's not forget the other issue - the claim that Nintendo is actively and visibly (to them) screwing over the third parties by telling them that they can't use a certain section of RAM because it's for Nintendo only. It's the only specific claim you made, and it doesn't make any sense. Even if Nintendo were locking off some of the RAM, there's no way they'd be telling third parties that it's for Nintendo titles only, after spending so much time and effort in wooing them. Meanwhile, I find it highly unlikely that, in intending to send a third party a small code fragment explaining how to use the graphics chip in a certain way, Nintendo screwed up and sent a GB-sized file instead of one measuring in the kB range. That takes a special kind of incompetence that doesn't occur in a company as secretive as Nintendo. |
Y u write so much? =(
I used those terms because I was excited about what we will see! I never thought about how those choices could hurt my credibility :P And while not a single one is too far fetched, but together they add up to a pretty unlikely scenario. And since I only have my source to go by I can't say that 100% of these will come true, and I have since learned that some of these titles might be shown at tgs and not e3 as I first thought.
I'm really not all that good at giving hints and nods... When that Wii U exclusive title is announced I will say something; I think there should be enough hints in here to add up. And I don't know any dates or anything. I wish I could spell it out SOMEWHERE, but my source has said no. How do you suggest that I hint these things?
I don't know how he knows all of this, but I figure that they're working pretty closely with SOny and needs to co-ordinate the releases or something.
what happened was early on a very large publisher got their mitts on source code to a 1st party title accidentally (was meant to be sent a code segment on disk for assistance with a gpu addressing issue, but ended up with whole game source), and in the source for that, it became obvious that 3rd party sdks lacked vital and very helpful api's for graphics rendering, and the 'nintendo space' banned from use for 3rd party devs was being used without reservation - so basically 3rd party devs other than the one that found this got wind, and we've all basically said 'fix this shit or we go elsewhere', nintendo then issued an sdk update that added SOME of the api's for gpu processing but the memory restriction still in place - just with the commented code saying nintendo space changed to 'system reserved' - essentially nintendo got caught with its pants down blatently gimping 3rd party titles, then scrambled to fix it by letting some of the 1st part sdk features through a few months early, but all that did was piss devs off more, because it still shows that nintendo aren't playing fair and fucking 3rd party devs over.
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
| RolStoppable said: DanneSandin, you are still operating on the logical fallacy that proof for item A (your E3 predictions for Sony) equals proof for item B (Nintendo cancelling third party games and screwing over third parties). If that was how things work, then I have already proven in this thread that you have sex with sheep. Somebody posted a link to this webpage yesterday: http://en.wikipedia.org/wiki/Confirmation_bias It's an interesting read and ties in with how third parties treat Nintendo. The following excerpt is especially interesting: Confirmation biases contribute to overconfidence in personal beliefs and can maintain or strengthen beliefs in the face of contrary evidence. Poor decisions due to these biases have been found in military, political, and organizational contexts. If there is evidence of such poor decisions found at such high levels, then it's perfectly plausible that the same applies to people working in the video game industry. Anyone who paid attention has noticed that such events were occuring during the last years. Third parties had formed a certain conclusion and interpreted every piece of data to fit this conclusion. When a game like Resident Evil 4: Wii Edition tripled its sales expectations, it was written off as anomaly. Instead third parties pointed at poor efforts with poor sales to justify their stance on Wii development. One of your arguments is that Nintendo reserved system resources entirely to themselves in order to produce better looking games than third parties. This was actually true during the N64 days which is why third party games used extensive amounts of fog while first and second party games had enormous draw distances for their time. However, it doesn't seem to be true since the GC days. Here's the rundown: 1) GC: Criterion's Burnout games make it obvious that Nintendo didn't reserve superior tools for their own developers. Criterion's middleware Renderware also supported several hundred games during the sixth generation. 2) Wii: You claim that Nintendo made it hard for developers, so that's why they opted for shovelware and why even their better efforts didn't surpass average PS2 quality. However, the Wii is a GC on steroids at its core, meaning that all tools that worked on the GC work on the Wii as well. Since the Wii was more powerful than the GC, it's perfectly reasonable to expect the quality of Criterion's Burnout games as the standard, rather than a high end example. 3) Wii U: If you look at Nintendo's games, they aren't pushing any boundaries. What's the logic behind Nintendo holding back tools to make better looking games when they don't make better looking games? Your source told you that Nintendo tried to get an advantage over third parties only to not use this advantage at all. It doesn't make any sense, yet you are willing to believe it. That's something to think about. |
what happened was early on a very large publisher got their mitts on source code to a 1st party title accidentally (was meant to be sent a code segment on disk for assistance with a gpu addressing issue, but ended up with whole game source), and in the source for that, it became obvious that 3rd party sdks lacked vital and very helpful api's for graphics rendering, and the 'nintendo space' banned from use for 3rd party devs was being used without reservation - so basically 3rd party devs other than the one that found this got wind, and we've all basically said 'fix this shit or we go elsewhere', nintendo then issued an sdk update that added SOME of the api's for gpu processing but the memory restriction still in place - just with the commented code saying nintendo space changed to 'system reserved' - essentially nintendo got caught with its pants down blatently gimping 3rd party titles, then scrambled to fix it by letting some of the 1st part sdk features through a few months early, but all that did was piss devs off more, because it still shows that nintendo aren't playing fair and fucking 3rd party devs over.
developers through the entire wii cycle who were serious about developing games for it, not just shovelware, kept asking nintendo to give them more access to the hardware, to make things more open and ultimately, to make hardware improvements and changes that would allow developers to take the controls and truly run with them and make something incredible - devs were buzzed for the wiiu when nintendo handed out the initial specs, in the sdk given to third party devs it pretty much has COMMENTED sections basically saying 'dont use up x resources here' , 'while a workaround was possible here for the wii, we're not allowing it for the wiiu', basically gimping things for 3rd party to make an obvious and clear gap between first and third party titles. - Games HAVE to use the screen controller as much as possible to help ninty sell them, even if the game doesnt call for it, but the biggest and most glaring reason is that theres genuinely a section of code in the sdk that refers to a fairly large portion of the memory as 'nintendo space' - basically reserved space that can be accessed by devs, but theyre told not to address it and work around it, as games that are submitted for publication that address it 'will be turned away'
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
RolStoppable said:
You are just repeating your story without addressing anything of the post you quoted. The part I bolded can be pretty much confirmed to be hogwash, because if there were developers who were serious about the Wii, then they would have managed to make something good within the supposed limitations they were being given. An experienced gamer can sense ambition in games. Now which third party titles on the Wii were ambitious? The reality is that Shin'en, a tiny development studio, produced better looking games within the 40 megabyte restrictions of WiiWare than the vast majority of big third party developers managed to accomplish without being held back by such severe space restrictions. If the bolded is true, then Shin'en needs to be given God status, because they owned the combined talent of all major third party publishers so hard that it is unbelievable. It's because of the evidence we can see, the actual games, that I can only come to the conclusion that your source is biased against Nintendo and an apologist for third parties as a whole. He heard stories from other people within the industry, who are also biased against Nintendo, and added confirmation bias to fill in some blankets. That's why the result is a story that doesn't add up. Be my guest and name every Wii game you can think of that was held back by Nintendo. Keep in mind that Resident Evil 4 was released in mid-2007, so that's a good bar for what developers could achieve even before they went all out to make something truly incredible on the Wii. |
I simply can't understand why a WHOLE industry could be so biased. Is it because they don't think their games will sell? Because I'd think that Just Dance and Skylanders would have disproven that...
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
DanneSandin said:
Apparently, that's the real reason EA walked out on Nintendo... But I think that devs has more access to the RAM now, but how much more I cannot answer. |
I honestly don't think this is the reason. Because lets look at the facts. At E3 EA and Nintendo were hlding hands. EA had devs kits efore anyone else. EA was bragging how aweomse the WiiU features are and how they have a huge plan with Nintendo.
Even if they found out about the ram. I would simply put it down to sorry tihs was our first dev kits, originally we reserved that ram for testing of OS and other functionality to check stability of the system. In V5 or whatever of the devkits we have now made it available.
THen we here from multiple sources that NIntendo and EA broke up over the Origin fiasco. If your reason was the real reason this would have leaked out though other sources as not everyoen can keep a secret.
Also this is no different than PS4 guys who had about 1.5gb of ram (out of the 4gb) for games to work with and now has been bumped up.
THe only real mistake i think Nintendo made was to release little ram. If they knew their OS would need 1GB I would have beefed that up to say 4gb. So 3gb was available for games. Similar to how Sony now beefed up to 8gb because they probably realised their OS and the caputre video function would take up significant ram (as encoding on the fly is resource heavy). My guess will be probably 4-6gb of that ram will be available to games.
| DanneSandin said: Y u write so much? =( I used those terms because I was excited about what we will see! I never thought about how those choices could hurt my credibility :P And while not a single one is too far fetched, but together they add up to a pretty unlikely scenario. And since I only have my source to go by I can't say that 100% of these will come true, and I have since learned that some of these titles might be shown at tgs and not e3 as I first thought. I'm really not all that good at giving hints and nods... When that Wii U exclusive title is announced I will say something; I think there should be enough hints in here to add up. And I don't know any dates or anything. I wish I could spell it out SOMEWHERE, but my source has said no. How do you suggest that I hint these things? I don't know how he knows all of this, but I figure that they're working pretty closely with SOny and needs to co-ordinate the releases or something. what happened was early on a very large publisher got their mitts on source code to a 1st party title accidentally (was meant to be sent a code segment on disk for assistance with a gpu addressing issue, but ended up with whole game source), and in the source for that, it became obvious that 3rd party sdks lacked vital and very helpful api's for graphics rendering, and the 'nintendo space' banned from use for 3rd party devs was being used without reservation - so basically 3rd party devs other than the one that found this got wind, and we've all basically said 'fix this shit or we go elsewhere', nintendo then issued an sdk update that added SOME of the api's for gpu processing but the memory restriction still in place - just with the commented code saying nintendo space changed to 'system reserved' - essentially nintendo got caught with its pants down blatently gimping 3rd party titles, then scrambled to fix it by letting some of the 1st part sdk features through a few months early, but all that did was piss devs off more, because it still shows that nintendo aren't playing fair and fucking 3rd party devs over. |
But you see, that's just it - if you had said "all of these will be at E3", and hadn't described it as a prediction, I might have said it was unlikely enough to make it into the "could be proof" realm (although the other issues would still remain).
Like I said, something that might be convincing is a specific hint - something that is clearly and obviously accurate if it does show up, but which is completely cryptic now. For instance, suppose that you'd known ahead of time about the second Wii Zelda adventure. You might have said something along the lines of "a classic franchise will be heading skyward". Now, there's really no way, before hearing of Skyward Sword, to know that this is what is being referred to, but once it's announced, it's absolutely clear that it's what you were referring to. It doesn't give away anything ahead of time, but it demonstrates after announcement that you knew about it, because "skyward" is an unlikely word to show up in a game title.
On the flipside, going "a franchise from the PS1 era will make a return" is entirely generic - it coming true doesn't prove a thing, because anybody could guess that part, and if it doesn't explicitly come true, it could be easily hand-waved away using arguments like "Oh, I was referring to XYZ, which originated in the PS1 era and hasn't been seen for a few years". Kind of like how most horoscopes work - I just called up Aquarius on a horoscope site, and it says for today "He or she may see what you don't want to see". Not exactly an iron-clad prediction, that. The fact that you also don't know how your source knows these things is also a bit of a warning light, I must say.
And coming back to the actual claim again, like I said, there's the problem of WHY Nintendo would do it. What possible benefit would Nintendo have for doing such a thing in the first place, when they've clearly been working so hard to address the third party issue over the last few years? It would be like Nintendo intentionally sabotaging their own efforts. A far more likely scenario is that the rumour of this thing happening originated from someone who has a stake in Sony (or maybe Microsoft), and isn't actually true. If it were true, there'd be at least one instance of it being leaked to the media already - it's way too big a deal for you to be the first to find out about it.
DanneSandin said:
I don't know how those things work... BUT the exclusive Wii U game is back ON! It's just postponed now to avoid competition. |
It is highly likely that Nintendo had nothing to do with it. The publisher makes those decisions. Just because a game is coming out on a Nintendo platform does not mean that Nintendo has control. Same with Sony or Microsoft.
The publisher made the call, and somehow your source misinterpreted that as "Nintendo".
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| z101 said: Another troll thread or just another uninformed thread opener ... The other things you wrote, about Nintendo hiding graphics api is purely nonsense. |
That is kind of what I have been thinking this whole time. This is widely known to happen for the dev kits of all hardware.
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Now Playing
Switch - Super Mario Maker 2 (2019)
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theRepublic said:
That is kind of what I have been thinking this whole time. This is widely known to happen for the dev kits of all hardware. |
The PS4 conference less than a week ago is evidence of this LOL.
RolStoppable said:
You are just repeating your story without addressing anything of the post you quoted. The part I bolded can be pretty much confirmed to be hogwash, because if there were developers who were serious about the Wii, then they would have managed to make something good within the supposed limitations they were being given. An experienced gamer can sense ambition in games. Now which third party titles on the Wii were ambitious? The reality is that Shin'en, a tiny development studio, produced better looking games within the 40 megabyte restrictions of WiiWare than the vast majority of big third party developers managed to accomplish without being held back by such severe space restrictions. If the bolded is true, then Shin'en needs to be given God status, because they owned the combined talent of all major third party publishers so hard that it is unbelievable. |
This exchange reminded me of something I read a few years ago from a developer complaining about the Wii. I'll see if maybe I can dig it up, but the gist of it was about having a hard time making the most out of Wii's innovative controls due to some hardware limitations. At the time I remember thinking it sounded like the developer was saying you needed more processing power and/or memory to create meaningful implementations of gesture and motion based controls. This is also the reason the complaint stood out in my mind, as for once it seemed like a legitimate issue, and not one related to SD graphics or lack of advanced shaders.
Notice the bolded is referring to controls and not graphics, so your rebuttle about Shin'en's technical achievements is not really relevant. At the end of the day there really was a pathetically small number of games that made successful attempts at gesture-based motion contrlols so this may be an indication that it was more difficult to achieve than it could/should have been.
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