RolStoppable said:
You are just repeating your story without addressing anything of the post you quoted. The part I bolded can be pretty much confirmed to be hogwash, because if there were developers who were serious about the Wii, then they would have managed to make something good within the supposed limitations they were being given. An experienced gamer can sense ambition in games. Now which third party titles on the Wii were ambitious? The reality is that Shin'en, a tiny development studio, produced better looking games within the 40 megabyte restrictions of WiiWare than the vast majority of big third party developers managed to accomplish without being held back by such severe space restrictions. If the bolded is true, then Shin'en needs to be given God status, because they owned the combined talent of all major third party publishers so hard that it is unbelievable. |
This exchange reminded me of something I read a few years ago from a developer complaining about the Wii. I'll see if maybe I can dig it up, but the gist of it was about having a hard time making the most out of Wii's innovative controls due to some hardware limitations. At the time I remember thinking it sounded like the developer was saying you needed more processing power and/or memory to create meaningful implementations of gesture and motion based controls. This is also the reason the complaint stood out in my mind, as for once it seemed like a legitimate issue, and not one related to SD graphics or lack of advanced shaders.
Notice the bolded is referring to controls and not graphics, so your rebuttle about Shin'en's technical achievements is not really relevant. At the end of the day there really was a pathetically small number of games that made successful attempts at gesture-based motion contrlols so this may be an indication that it was more difficult to achieve than it could/should have been.
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