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DanneSandin said:
zero129 said:
DanneSandin said:
Conegamer said:
DanneSandin said:
Conegamer said:
Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.

Nintendo gave 3rd party developers gimped dev kits?!

 

Has anyone really read what I'm saying???

No, I read what you said and good points are raised in it. However, why did Nintendo do this, and moreover, why did the devs say that the kits were so great initially if they weren't?

They didn't know that 270mb were reserved ONLY for use by Nintendo. That's 24% of the RAM they COULDN'T use, but that Nintendo COULD. They initially thought that they ALL had 732mb to use, but that wasn't the case; they could actually use 1gb - but weren't allowed.


I simply ask where is the proof that Nintendo was using 1GB of ram and not allowing devs to use the 1GB of ram??.

Apparently, that's the real reason EA walked out on Nintendo... But I think that devs has more access to the RAM now, but how much more I cannot answer.

I honestly don't think this is the reason. Because lets look at the facts. At E3 EA and Nintendo were hlding hands. EA had devs kits efore anyone else. EA was bragging how aweomse the WiiU features are and how they have a huge plan with Nintendo.

Even if they found out about the ram. I would simply put it down to sorry tihs was our first dev kits, originally we reserved that ram for testing of OS and other functionality to check stability of the system. In V5 or whatever of the devkits we have now made it available.

THen we here from multiple sources that NIntendo and EA broke up over the Origin fiasco. If your reason was the real reason this would have leaked out though other sources as not everyoen can keep a secret.

Also this is no different than PS4 guys who had about 1.5gb of ram (out of the 4gb) for games to work with and now has been bumped up.

THe only real mistake i think Nintendo made was to release little ram. If they knew their OS would need 1GB I would have beefed that up to say 4gb. So 3gb was available for games.  Similar to how Sony now beefed up to 8gb because they probably realised their OS and the caputre video function would take up significant ram (as encoding on the fly is resource heavy). My guess will be probably 4-6gb of that ram will be available to games.