RolStoppable said:
DanneSandin said:
what happened was early on a very large publisher got their mitts on source code to a 1st party title accidentally (was meant to be sent a code segment on disk for assistance with a gpu addressing issue, but ended up with whole game source), and in the source for that, it became obvious that 3rd party sdks lacked vital and very helpful api's for graphics rendering, and the 'nintendo space' banned from use for 3rd party devs was being used without reservation - so basically 3rd party devs other than the one that found this got wind, and we've all basically said 'fix this shit or we go elsewhere', nintendo then issued an sdk update that added SOME of the api's for gpu processing but the memory restriction still in place - just with the commented code saying nintendo space changed to 'system reserved' - essentially nintendo got caught with its pants down blatently gimping 3rd party titles, then scrambled to fix it by letting some of the 1st part sdk features through a few months early, but all that did was piss devs off more, because it still shows that nintendo aren't playing fair and fucking 3rd party devs over.
developers through the entire wii cycle who were serious about developing games for it, not just shovelware, kept asking nintendo to give them more access to the hardware, to make things more open and ultimately, to make hardware improvements and changes that would allow developers to take the controls and truly run with them and make something incredible - devs were buzzed for the wiiu when nintendo handed out the initial specs, in the sdk given to third party devs it pretty much has COMMENTED sections basically saying 'dont use up x resources here' , 'while a workaround was possible here for the wii, we're not allowing it for the wiiu', basically gimping things for 3rd party to make an obvious and clear gap between first and third party titles. - Games HAVE to use the screen controller as much as possible to help ninty sell them, even if the game doesnt call for it, but the biggest and most glaring reason is that theres genuinely a section of code in the sdk that refers to a fairly large portion of the memory as 'nintendo space' - basically reserved space that can be accessed by devs, but theyre told not to address it and work around it, as games that are submitted for publication that address it 'will be turned away'
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You are just repeating your story without addressing anything of the post you quoted.
The part I bolded can be pretty much confirmed to be hogwash, because if there were developers who were serious about the Wii, then they would have managed to make something good within the supposed limitations they were being given. An experienced gamer can sense ambition in games. Now which third party titles on the Wii were ambitious? The reality is that Shin'en, a tiny development studio, produced better looking games within the 40 megabyte restrictions of WiiWare than the vast majority of big third party developers managed to accomplish without being held back by such severe space restrictions. If the bolded is true, then Shin'en needs to be given God status, because they owned the combined talent of all major third party publishers so hard that it is unbelievable.
It's because of the evidence we can see, the actual games, that I can only come to the conclusion that your source is biased against Nintendo and an apologist for third parties as a whole. He heard stories from other people within the industry, who are also biased against Nintendo, and added confirmation bias to fill in some blankets. That's why the result is a story that doesn't add up. Be my guest and name every Wii game you can think of that was held back by Nintendo. Keep in mind that Resident Evil 4 was released in mid-2007, so that's a good bar for what developers could achieve even before they went all out to make something truly incredible on the Wii.
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