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Forums - Sony - Full PlayStation 4 specifications

Kaizar said:

but can someone explain everything about 3D stack TSV to me?

got a lil bit of time do ya?

LOL any way a good resource in understanding to be in generic terms vertical connected chip wafer's

its this ability so they can "they occupy less space and/or have greater connectivity" 

the PDF i showed you there shows exactly what it means to in the development, though the designs can be of course changed the basic core preference is the same though.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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Slimebeast said:

In most games the GPU will be the bottleneck, especially in next gen (and especially if devs make 1080p the standard), so I wouldn't dare to say the PS4 in general is 10 times more powerful than the Wii U.

This GPU can run 1080p games with only one feat.

The GPU itself is a little over 5x better thant he Wii U GPU (1.84 TFLOPS vs 352 GFLOPS).



As much as (some) people are drooling over these specs I think it could be a huge mistake for Sony ...

Nintendo, loses money while selling the Wii U for $349 and I think Sony will have difficulty selling the PS4 for less than $500 without taking a massive loss; and I doubt they can afford a loss, or that many people are willing to pay $500 (or more) for a system.



ethomaz said:
Carl2291 said:
So how does this compare to PS3, 360 and Wii U?

Seems like more than 10x powerful than PS3.

- CPU: x86_64 is better for games than any POWER PC
- GPU: 8x better than 360
- RAM: 16x better and 8x faster


For GPU, TFLOPS is not a good comparison for gaming GPUs since TFLOPS measures compute on the shaders. Gaming stresses the Texture Units and memory bandwidth much more. And the PS3 has enough bandwidth to feed the GPU core and it will probably have the 64 texture units of the HD7850. The 360 had 16 texture units while the PS3 has 24.



ethomaz said:

Slimebeast said:

In most games the GPU will be the bottleneck, especially in next gen (and especially if devs make 1080p the standard), so I wouldn't dare to say the PS4 in general is 10 times more powerful than the Wii U.

This GPU can run 1080p games with only one feat.

The GPU itself is a little over 5x better thant he Wii U GPU (1.84 TFLOPS vs 352 GFLOPS).

Yes but as 99% of console games are GPU bound (meaning GPU will be the bottleneck while the other specs will not significantly influence the performance) the difference in GPU power is essentially the difference in console power.



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HappySqurriel said:
As much as (some) people are drooling over these specs I think it could be a huge mistake for Sony ...

Nintendo, loses money while selling the Wii U for $349 and I think Sony will have difficulty selling the PS4 for less than $500 without taking a massive loss; and I doubt they can afford a loss, or that many people are willing to pay $500 (or more) for a system.

Nobody is buying Wii U... gamers needs more POWARRRRRRR.

I see a lot more success in PS4 than PS3... the Sony is not making any mistake this time... the devs are in love with Sony.



Slimebeast said:

Yes but as 99% of console games are GPU bound (meaning GPU will be the bottleneck while the other specs will not significantly influence the performance) the difference in GPU power is essentially the difference in console power.

I have another theory... the GPU in Wii U is subutilized because the bottlenecks found in the slow CPU and RAM... the fast RAM of the PS4 will show the real power of that GPU... and even if the CPU can be a bottleneck for PS4... yet is way better than Wii U CPU.

The gap will be bigger than Wii to PS3... even the Epic developer said the same thing.



goddog said:



Im not talking about a ram bottle neck or a data feed bottle neck of any kind to the cpu or gpu. the bottle neck I am afraid of later in the gen has more to do with the cpu simply not being able to keep up. we can see already in games such as skyrim take this http://www.tomshardware.com/reviews/gaming-processor-frame-rate-performance,3427-6.html pay attention to the fx-8350 i know *edited for clarity* ps4 cpu will have better IPC than the fx-8350 but it the same 8 core 4 modual set up... these were all tested with a gtx 680  see the bottle neck

what your talking about is the CPU's ability to Handle more flexable number of threads and the speed at which the requirement's would be needed correct?

If So, think about how many Game engines are or do take advantage of 8 core's at once when they design their game? that's the Point just because the Cores are there at a certain Clock speed does not mean the developer's will have the resources and Man power to even take advantage of a fraction of the Hardware. when your Processor's are each core over a GHz and you have 8 of them making a game to take advantage of each one of those cores is not going to be a quick development purpose of game design. its going to take time and resources. which many Publisher's frankly will not be giving you anyway. in order to optimize your software around such Hardware. This of course is not like the PC where many game engines are not geared to a single stable unfied hardware platform for game development. PC's are many spec level's the game console is static. thus to take advantage anyway will take long in the tooth to get better and better results from your engine, that is if..and this is a Very Big IF you have the time  the Team size able to handle such development requirement's and the experience and Money. and if the Publisher even gives you the option in the first place.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

ethomaz said:
Shinobi-san said:
People are even dumb enough to do comparisons with a hd6950...sigh. Please tell me how many GCN's does a 6950 have?

Oh thats right...ITS A COMPLETELY DIFFERENT ARCHITECTURE.

PS4 GPU have 18 CUs... GCN or GCN2... why? because the offical specs says '"GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based"... next-generation is GCN2 to be released in Q3 2013 but for comparison pourpose I will use GCN cores...

PS4: 18 CUs @ 800Mhz (1.84 TFLOPS)

HD 7850: 16 CUs @ 860Mhz (1.76 TFLOPS)
HD 7870: 20 CUs @ 1000Mhz (2.56 TFLOPS)
HD 7970M: 20 CUs @ 850Mhz (2.17 TFLOS)

So the PS4's is between HD 7850 and HD 7870... it's like a HD 7970M (mobile edition) with two CUs disabled.

Not sure what you reply has got to do with my intial post?



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Slimebeast said:
Shinobi-san said:
People are even dumb enough to do comparisons with a hd6950...sigh. Please tell me how many GCN's does a 6950 have?

Oh thats right...ITS A COMPLETELY DIFFERENT ARCHITECTURE.

Wait, wasn't the Radeon 6000 series the first gen to have GCN cores?


Im pretty sure it was the 7000 series :/

AMD did the GCN presentation late 2011...didnt we already have the 6000 series early 2011?



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|