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Forums - Gaming - PlayStationLifeStyle gives Metal Gear Rising: Revengeance a 3/10

Asriel said:
God forbid different reviewers should have different opinions regarding a game. We wouldn't want there to actually be a diverse reaction to a major release! That would be AWFUL.

but there is a difference between different opinions or something which is just wrong. if someone says something is so broken even if almost everyone else has not really a problem with that it just makes no sense then.

i can also say messi is one of the worst football players on the planet but that doesn't make it right just because i have an opinion.

his score would be even ok if he would always use the whole range of 0-10 in his reviews and 5 would be average but since he normally gives 8+ for everything it shows that he doesn't use the full range normally.



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pre ordered and im not changing that



I don't care about reviews but for those who do, almost all reviews are positive... this is taken from NeoGAF: http://www.neogaf.com/forum/showthread.php?t=514149



NOTE BEFORE COMPLAINING: FROM INABA (PLATINUM GAMES) HIMSELF:

Quote:
About to post some important tweets, so please pay attention. It seems someone posted their MGR results screen and that people (mainly in the West) are shocked it says the clear time is 5.5hr. Here's the truth: First of all, cutscenes ARE NOT INCLUDED in that counter.Next: For every chapter you play in the game, it ONLY COUNTS YOUR FASTEST TIME. It doesn't track your total play time.What that means is if you replay a chapter for 10 hours, but you finally clear it in a time of 10 mins. Only 10 mins will be counted.

So please don't get fixated on that end screen Clear Time being total game time because it is not. As I said, it is not how long you've had the power on playing MGR, it is a record of your best efforts playing the game. We came up with this clear time counting system as a way to fairly evaluate players. It hasn't changed since Bayonetta. However, I will say it is really disappointing that people try to use a single screen in the game to try and create negative buzz.


Banner by deim0s.

I have never made one of these before but EatChildren forced me to so yeah.





I've decided to sort it by score.

Click the scores to visit the review

The Guardian - 5 / 5

Quote:
Rowdy, animated and exhaustingly vigorous, Metal Gear Rising is a game that retains the capacity for stealth, but actively encourages players to rush in, katana blazing. The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.

NZGamer - 9.7 / 10

Quote:
So it's a bit on the short side, sure, and the visuals have a tiny hiccup here and there. Everything else about the game is perfect. Seriously, it's exactly right. If you like your action to be intense, dramatic, and totally ridiculous, this could very well be your game of the year.

GameTrailer - 9.2 / 10

Quote:
Metal Gear Rising: Revengeance is an amazing action game that offers a level of exacting fidelity that few can match. The short length isn’t a detractor--you’ll definitely come back for seconds given everything it has to offer. Hacking enemies to pieces hasn’t felt this good in a long time. Don’t be surprised if this isn’t the last we see of Raiden.

Destructoid - 9 / 10

Quote:
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.

EuroGamer - 9 / 10

Quote:
If Revengeance didn't have camera issues this would be the easiest 10 I've ever given. As things stand it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characteristics so well that it makes the competition look outrageously bad. This is simply the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better. Metal Gear Rising: Revengeance is a thrilling and almost flawless fighting game - come get some.

Original Gamer - 9 / 10

Quote:
Metal Gear Rising: Revengance carves out its own identity into the franchise all the while staying in cannon with the previous games. The action is very well done, the music is action pack and the graphics/character models look amazing. Delving deeper into Raiden’s past was a great touch and portrayed him as a tragic hero. Its high replayability will let players earn enough battle points to unlock more firmware updates to customize Raiden and his weapons, and unlock extra items. The camera can get annoying at times, and the backstories of the bosses aren’t too deep, which is a shame since they have such great design.

Metal Gear Rising: Revengance is worthy of the Metal Gear name and if you decide to skip it just because it isn’t a “Kojima game” or it doesn’t have Snake as the main character, then you are missing out on a great action experience.

Playstationer - 90 / 100

Quote:
Metal Gear Rising: Revengeance is a excellent game in pretty much every way. Fans of 3rd person hack and slash games will feel right at home with this title, it has everything a player would want in a game from this genre but also a whole lot more. The cutting mechanic and general pacing of the game are spot on. A Metal Gear Solid nut would appreciate the care Platinum Games took in keeping the style and personality of the game the same as the main franchise.

Polygon - 9 / 10

Quote:
Metal Gear Rising: Revengeance combines reckless abandon with the beauty of precision. It's a fast, frantic, fun game that does its own thing. But its bizarre plot manages to carve out a comfortable niche within the Metal Gear franchise despite the change of pace. Platinum Games has done something incredibly rare: honoring a beloved series while successfully broadening its reach into a whole new genre.

Digital Chumps - 8.8 / 10

Quote:
In less capable hands Metal Gear Rising: Revengeance might have been a one note-tune absent of compulsory depth. Under the direction of PlatinumGames it feels closer to a sirenic orchestra. The cutting mechanic is smartly embraced as Revengeance's signature rather than its limitation, a crescendo earned by appreciating the profundity of its stylish combat. This is actually expected of Platinum, but the real surprise is their respect and dedication Metal Gear’s established doctrine. By any definition, Revengeance is beautiful symmetry.

Xbox World Australia - 88 / 100

Quote:
The action game market has essentially devolved into two major components - the excessively gory and visceral experience coupled with a relatively shallow combat system and the game that emphasises style and depth in combat in favour of visual spectacle. Metal Gear Rising: Revengeance is a unique action game - it carves out its own niche appropriately and provides a combat system that is focused on viscera, yes, but also provides depth in its mechanics and a different focus on aggressive combat play. For this it is to be commended.

The nature of its combat, like all PlatinumGames developed titles, is thoroughly grounded in how much you put into it. It can be as deep as you want it to be. For this, it's important to objectively highlight that Metal Gear Rising is not a game for anyone and everyone. Similarly, if you're hankering for a new Devil May Cry game or a new Bayonetta game - this really isn't what you're looking for. It's an entirely different and unique beast of an action game that deserves your attention. Don't let the Metal Gear moniker put you off, this is PlatinumGames at some of their very finest.

The presentation is smooth, the enemies are fun and varied to take on (and the dismemberment feature adds some dynamicity to the battles) and the boss battles are absolutely superb. This is a ridiculously fun ride, even if it does delve into the ridiculous at times. But it wouldn't be a Japanese action game without that.

GameSpot - 8.5 / 10

Quote:
Revengeance may not play like a typical Metal Gear game, but Raiden’s character arc justifies almost every change to the old formula. It’s a beneficial dynamic, and the game’s biggest success overall. It ultimately tests the hypothesis that there’s more to the series than just Snakes and sneaking behind enemy lines, and for the most part, it passes the test. The story may not wow you with its political trappings, but Raiden's transformation and the gameplay that springs from it are the most alluring reasons to give him another shot as the leading man. If you're even vaguely interested in the Metal Gear series or intelligent hack and slash games, do not pass up a chance to play this exciting and addicting hybrid.

IGN - 8.5 / 10

Quote:
Despite its best efforts, developer Platinum Games sometimes gets in the way of its own pace -- especially for those who aren’t into the franchise. However, Rising’s troubles are rarely enough to derail the incredible momentum of an always-entertaining, action-oriented Metal Gear spinoff. Whether or not you have ever enjoyed Metal Gear, this is a must for anyone who appreciates melee-combat. It’s simple, fast, and clean.

Sticky Trigger - 8.5 / 10

Quote:
Stylish design, flawless visual and audio direction and tons of high-octane action; that’s Metal Gear Rising: Revengeance in a nutshell. Some great concepts that are nicely executed keep this game fun and interesting, and with the good story to complement the gameplay, Revengeance is a solid package that’s hard to fault.

Xbox360Achievements.org - 85 / 100

Quote:
Platinum Games knows this hack 'n' slash schtick inside out, and Metal Gear Rising: Revengeance is no exception, drawing upon the developer's experience within the genre. While it's no Bayonetta, Raiden's bloodsoaked outing is a superb action title and one that well deserves a place within the Metal Gear legacy. Fancy a slash? Very much so, yes.

Comics & Gaming Magazine - 80 / 100

Quote:
These criticisms aside, Metal Gear Rising: Revengeance is an interesting, alternative take on the MGS world. The combat is fast and fun, the pacing is excellent, and there are enough nods to MGS that veterans of the series will feel right at home. Some difficulty spikes and a short campaign may mar the overall value of the game, but it’s worth owning for action fans disappointed by Devil May Cry’s style over substance.

EGM - 8 / 10

Quote:
SUMMARY: After a protracted development process, Platinum Games and Kojima Productions have made good on their promise to make Raiden an acrobatic, ass-kicking action hero. It’s an enjoyable, fast-paced thrill ride, but given the track record of these two titans of Japanese game development, you can’t help but think that Rising isn’t quite all it could’ve been.

GiantBomb - 4 / 5

Quote:
Even with that in mind, I found Metal Gear Rising to be a thrilling and engaging experience. The swordplay is fun, and it's really fascinating to see the different spots where either Kojima's or Platinum's signature styles shine through. It also has a wild final confrontation that shows elements of both, doling out some heavy-handed political preaching while also putting a man-sized ninja cyborg up against... well, something way crazier (and dirty-mouthed) than a man-sized ninja cyborg. If you're a value-minded individual that doesn't tend to replay games, Metal Gear Rising will only make you angry. But if seeing the state of the post-MGS4 world while slicing your way through everything that gets in your way sounds like a good time, well, that's because it is.

Hardcore Gamer - 4 / 5

Quote:
Using the “you got chocolate in my peanut butter” methodology, Metal Gear Rising marks the culmination of two great studios finally coming together, and much like Reese’s Peanut Butter Cups, the result is devilishly delicious. Rising represents some of the most fluid and enjoyable combat mechanics to grace a modern action game, presented in a manner so over-the-top that it’s hard not to laugh hysterically at the sheer ridiculousness of the affairs. Featuring a story better than a hack ’n’ slash ought to have, fleshed out with hours of Codec conversations, it wholeheartedly deserves the “Metal Gear” moniker. Even with the game’s brevity and blisteringly difficulty working against it, it remains a respectable entry into both the Kojima Productions and Platinum Games canon, forever rendering Raiden as “Jack the Ripper”.

The Koalition - 80 / 100

Quote:
Summary: Metal Gear Rising: Revengeance has everything going against it. New developers, an all new way to play a Metal Gear game, no Snake, and more. Despite all that, Metal Gear Rising manages to entertain with its over-the-top hack and slash gameplay mechanics and the outrageousness of the story.

Press Start - 4 / 5

Quote:
Metal Gear Rising feels like a polished experience from start to finish. The framerate being 60fps for the entire game is a feat that the developers should be proud of. There are a few hiccups but this doesn’t take away from the satisfaction that you will get from the combat and that most will get from the story. I would recommend that even gamers who aren’t fans of the series, still pick it up as this is something that has never been done in a Metal Gear game before. You will get a lot of replay value out of this in the form of MUCH harder difficulties and VR missions.

Rocket Chainsaw - 8 / 10

Quote:
But from the exciting highs of rapidly countering a verocious boss to a thumping, vocal driven rock soundtrack, to the simple, graceful act of effortlessly dismembering a lowly solider to feast on his gooey insides, like Bayonetta and Vanquish before it Rising goes beyond the norm to ensure the experience of play is nothing short of exhilarating. And if the specific challenge based VR missions and host of unlockable swords and costumes don’t have you going back for more, the alluring thrill of mastering this cyborg ninja’s adventure surely will.

GameInformer - 7.75 / 10

Quote:
I’m a longtime Metal Gear fan, and Bayonetta is one of my favorite games of this generation, so I was elated when Konami and Platinum Games announced their partnership for Revengeance. However, this title isn’t Bayonetta wearing a Metal Gear skin; whether you are hoping for a meaningful expansion of the Metal Gear universe or a gratifying action experience, Revengeance falls short. Brutalizing cyborgs and hacking giant mechs to pieces is fun, but the restrictive design and lack of precision keep Raiden from capturing the best of both worlds.

Dusty Cartridge - 7.5 / 10

Quote:
Metal Gear Rising: Revengeance is a highly flawed though ultimately enjoyable ride with gaming’s most androgynous cyborg ninja. It lacks the polish of its major competitors, DmC and God of War, but still offers a worthwhile experience. If you’re a fan of the genre it’s worth a look.

Games Radar - 4 / 5

Quote:
The collaborative efforts of Platinum Games and Kojima Productions culminate in an absurdly exciting action game grounded in the Metal Gear universe. Revengeance is unapologetic in the way it indulges your greatest power fantasies, often doing so with such a grandiose display of style that you'll be unable to wipe that ever-present smile from your face. It's fast, flashy, and fun--and it's easy to excuse Revengeance's hiccups when even the simplest battles rival the best cutscenes in any previous Metal Gear.

EDGE - 7 / 10

Quote:
Platinum is a victim of its own success: its games will forever be compared to Bayonetta, and that’s a standard few can match, although it’s one to which the studio should always aspire. But while Rising’s combat is hugely satisfying to experiment with, and a sight to behold when played well, it’s undermined by technical issues and a singleplayer campaign that peters out just as you think it’s getting going. There’s replay value here, and for Platinum’s most devoted fans it won’t matter if the game is five or 50 hours long, but others will, rightly, feel a little short-changed.

OXM UK - 7 / 10

Quote:
All this can be ignored, but it's symptomatic of bigger problems. Platinum and Konami are different beasts. One takes a single combat system and mines it deep, the other throws everything at a game and sees what sticks. Here, the latter throws the former off. We get flamboyant combat, but it plays out in Metal Gear's drab world of offices and factories. We get great boss encounters, but they're bookended by minutes of droning on about war economies. A tale of child cyborgs and stolen brains is right up Platinum's street, so why not let it handle the telling?

It's brief, too, with the final zandatsu delivered after just six hours. Yes, there are VR missions to unlock, novelty items to buy and battle rankings to ace, but it still feels lean. And the last hour makes you tackle a previous level in reverse, fight an inexplicably easy boss, and sneak through a warehouse before enduring a final boss fight sapped of pacing by waffly cutscenes. But then you grumble through the credits, hop back into the game, chop a man's shins off, and all is right again.

There's a great game in Revengeance, buried under the rubble of a previous franchise collapse. With a little less zatsu and a little more dan, Platinum Games could be on to something.

GameRanx - 3 / 5

Quote:
Even the secondary weapons that you acquire throughout the story, out of all three of them, only one is actually any use in battle, and that’s the first one. Couple this with the half-baked visuals, some combat and traversal irritations and a completion time of four and a half hours and you’ll start to see why I chose the score I did.

After the initial playthrough, you could always go back and try it on hard, if you wanted more longevity, or you could complete the VR missions that are available from the menu and found within the story, but personally, I found these to be quite bland.

I didn’t find the game completely devoid of enjoyment, but I do find it hard to recommend a game that you will only enjoy for five hours and isn’t as polished as it should be. So I’ll end it like this: become Raiden, wait for the inevitable price cut before you take it home.

Rev3Games - 3 / 5 *Reviewer didn't understand the time / clock*

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Revengeance is definitely worth grabbing while it's on sale or renting for a weekend. I had a lot of fun, I just honestly wish there was twice as much of it.

1UP - B

Quote:
At its worst, Metal Gear Rising Revengeance has the feeling of a rescued project; the parts that don't belong stand out as the remnants of Kojima Productions' original vision (whatever that was), and the game doesn't feature the laser-precision focus on core mechanics found in other Platinum productions like Bayonetta and Vanquish. But while the fighting system relies on the same slow-mo mode used by Platinum since Viewtiful Joe, Revengeance still offers an exceptional and rewarding set of mechanics to master, and a fighting system that feels original in its execution. Revengeance isn't Platinum at the top of their game; it's the studio making the best of a bad situation -- even so, a troubled Platinum production still has plenty to offer.

Penny Arcade Report - Unscored

Quote:
In other words, while fun, Revengeance isn’t a terribly deep action game. It’s a simple, almost hypnotic rhythm of button mash, Blade Mode, rinse, repeat. You don’t juggle enemies or toss them into each other, you don’t have to deal with different enemies by using different strategies, you just beat the crap out of everyone and everything until you can make use of Blade Mode and absorb their energy cells.

FRENCH LANGUAGE REVIEWS

JeuxVideo.fr - 8 / 10
GameKult - 7 / 10
JeuxVideo.com - 16 / 20

SPANISH LANGUAGE REVIEWS

MeriStation - 8.9
Vandal - 8.3

OTHER REVIEWS

Ninemsn - 8/10
Ready Up - 6/10
OPM - 7/10
Metal Arcade - 9/10
TerminalGamer - 8/10
WGTC - 8/10
Gameranx - 6/10
Laserlemming - 9/10
GamerXChange - 8/10
MKGaming - 7/10
TGH - 9/10
CheatCC - 8/10
GameInformer - 7.75/10
Gamedot - 9/10
Game Podunk - 9/10
MMGN - 7.5/10



A banner stolen from some site xD

Release Final Fantasy Versus XIII nowwwwwwwwww!!! lol :P

crissindahouse said:
Asriel said:
God forbid different reviewers should have different opinions regarding a game. We wouldn't want there to actually be a diverse reaction to a major release! That would be AWFUL.

but there is a difference between different opinions or something which is just wrong. if someone says something is so broken even if almost everyone else has not really a problem with that it just makes no sense then.

i can also say messi is one of the worst football players of the planet but that doesn't make it right just because we have different opinions.


But there can be a huge range of subjective reactions to videogames; this is just something the vast majority of players aren't used too. Look at what happens with major film releases, even BAFTA and Oscar winning films have a range of reactions from a range of critics. They don't all go "this is incredible", but obviously the ones that do are pushed to the forefront of any advertising campaign. Major literary and television releases are the same; critics aren't afraid to step away from a general consensus, and at times, no general consensus is even reached.

Even the most positive review of Metal Gear Rising (the Eurogamer review) mentions technical problems, they even explicitly state the game would be a 10 if it weren't for the camera issues. The fact is, mileage varies from person to person when playing a game, and the technical flaws that cause some people to hate the game are barely noticed by others. The same can be said for design choices; one person's trash is anothers treasure. That's not one person being wrong and everyone else being right; it's naturally subjective reactions. The fact gamers still have trouble when this happens is alarming, but also indicative of many hyped titles garnering near uniform reactions from critics. Look at the disparity between the critical reaction to Mass Effect 3 and the fan reaction, for example. Universal acclaim on one hand, an outpouring ranging from derision to glee (and everything in between) on the other hand.

We should encourage critics to have a range of reactions to games. There's no definitive opinion, and we should welcome more reviews that can stimulate thoughtful debate around the pros and cons of any given game, rather than every major release needing to shoot to a 90 plus metacritic or be deemed failure, or engage in hate campaigns against reviewers who simply don't get what the fuss is about. Look at the reaction to some hugely anticipated titles recieving an 8/10: Eurogamer's Uncharted 3 review was an intelligent critique of the limitations of the linear, cinematic design that Uncharted employs and is enjoyed by millions of people. That particular critic thought the formula had pushed its limits and been found wanting, fan expecting the game to recieve another perfect score bombarded the review with hate. Gamers just aren't used to the big games being the result of genuinely divisive and constructed debate, because the vast majority of the time, reviews don't function that way.

So long as the review score is backed up by a sufficient analysis and critique of the game, what's the problem? I agree there are troll reviews and poor reviews, but this doesn't seem to be one. The same issues are mentioned across reviews, some of which approach this level of negativity, others completely forgive the technical issues (Eurogamer) while some penalise the game for them slightly (7/10 in Edge). Subjectivity is completely natural when reviewing entertainment products: there is no objective reaction and we shouldn't expect one. People are perfectly capable of drawing radically different conclusions from the same source material, and we should be prepared to accept that with gaming reviews.



It is also on X360 for that I would not give it more than 3/10.



 

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Asriel said:
crissindahouse said:
Asriel said:
God forbid different reviewers should have different opinions regarding a game. We wouldn't want there to actually be a diverse reaction to a major release! That would be AWFUL.

but there is a difference between different opinions or something which is just wrong. if someone says something is so broken even if almost everyone else has not really a problem with that it just makes no sense then.

i can also say messi is one of the worst football players of the planet but that doesn't make it right just because we have different opinions.


But there can be a huge range of subjective reactions to videogames; this is just something the vast majority of players aren't used too. Look at what happens with major film releases, even BAFTA and Oscar winning films have a range of reactions from a range of critics. They don't all go "this is incredible", but obviously the ones that do are pushed to the forefront of any advertising campaign. Major literary and television releases are the same; critics aren't afraid to step away from a general consensus, and at times, no general consensus is even reached.

Even the most positive review of Metal Gear Rising (the Eurogamer review) mentions technical problems, they even explicitly state the game would be a 10 if it weren't for the camera issues. The fact is, mileage varies from person to person when playing a game, and the technical flaws that cause some people to hate the game are barely noticed by others. The same can be said for design choices; one person's trash is anothers treasure. That's not one person being wrong and everyone else being right; it's naturally subjective reactions. The fact gamers still have trouble when this happens is alarming, but also indicative of many hyped titles garnering near uniform reactions from critics. Look at the disparity between the critical reaction to Mass Effect 3 and the fan reaction, for example. Universal acclaim on one hand, an outpouring ranging from derision to glee (and everything in between) on the other hand.

We should encourage critics to have a range of reactions to games. There's no definitive opinion, and we should welcome more reviews that can stimulate thoughtful debate around the pros and cons of any given game, rather than every major release needing to shoot to a 90 plus metacritic or be deemed failure, or engage in hate campaigns against reviewers who simply don't get what the fuss is about. Look at the reaction to some hugely anticipated titles recieving an 8/10: Eurogamer's Uncharted 3 review was an intelligent critique of the limitations of the linear, cinematic design that Uncharted employs and is enjoyed by millions of people. That particular critic thought the formula had pushed its limits and been found wanting, fan expecting the game to recieve another perfect score bombarded the review with hate. Gamers just aren't used to the big games being the result of genuinely divisive and constructed debate, because the vast majority of the time, reviews don't function that way.

So long as the review score is backed up by a sufficient analysis and critique of the game, what's the problem? I agree there are troll reviews and poor reviews, but this doesn't seem to be one. The same issues are mentioned across reviews, some of which approach this level of negativity, others completely forgive the technical issues (Eurogamer) while some penalise the game for them slightly (7/10 in Edge). Subjectivity is completely natural when reviewing entertainment products: there is no objective reaction and we shouldn't expect one. People are perfectly capable of drawing radically different conclusions from the same source material, and we should be prepared to accept that with gaming reviews.

the probem i see is that i think a review should at least tell people if they might like it even if he doesn't like it. i mean, yes he is complaining about the camera problems and whatever and they are reality but instead of acting as if the game is unplayable and no one should ever buy the game (he even acts like it was a huge fail to even release the game as if it is a fact that it's unplayable and it has a metascore of 82 without his review lol), he should try to tell people that those issues are too much for him but might be not really a problem for most others. 

he should think about the possibility that someone might only read one review and that his could be this review.

 



badgenome said:

"Another shred of hope: at the end of each chapter you are given the chance to upgrade Raiden’s cyborg body and weaponry. Unfortunately, outside of seeing the number increase when bolstering Raiden’s help, anything I unlocked and purchased was barely noticeable in combat."

So the effect of unlocking completely new moves was barely noticeable in combat? Learn to play, muthafuckaaaa.

This review gets a 0/10.


Hey I thought you profile pic was going to stay forever the same, but Kaz got you.



kain_kusanagi said:
If the demo is any indication of the the whole game, and I believe it is, than it is far better than a 3 out of 10. The gameplay is more than solid and the cutting technique is both fresh and fun.

The only complaint I have is the plot is nonsense and the writing is nothing but exposition. But that is the very definition of Metal Gear story telling. It may be nonsense but it makes about as much sense as any MGS I've played. Well except for the first MGS, that almost made sense.

I've read three reviews for MGR:R and they have all been very positive and match up with what I felt about the demo. I'll have to read this Playstation Lifestyle review just to see a differing opinion, but since I've never heard of the website before I find the situation very dubious. Is it even a legit website or is it just some dude's blog that desperately wants to be a legit website?

It's too bad you don't understand the story of MGS 2-4. You probably didn't pay enough attention on your first playthrough. Everything that happened had a reason. Try reading the plot summaries on the wiki pages.



I'm gonna pick up this game and see what the fuss is about,can't go wrong with a little hack and slash.



 

Check out my Youtube channel : http://www.youtube.com/user/ThePSXcollector

TheKoreanGuy said:
kain_kusanagi said:
If the demo is any indication of the the whole game, and I believe it is, than it is far better than a 3 out of 10. The gameplay is more than solid and the cutting technique is both fresh and fun.

The only complaint I have is the plot is nonsense and the writing is nothing but exposition. But that is the very definition of Metal Gear story telling. It may be nonsense but it makes about as much sense as any MGS I've played. Well except for the first MGS, that almost made sense.

I've read three reviews for MGR:R and they have all been very positive and match up with what I felt about the demo. I'll have to read this Playstation Lifestyle review just to see a differing opinion, but since I've never heard of the website before I find the situation very dubious. Is it even a legit website or is it just some dude's blog that desperately wants to be a legit website?

It's too bad you don't understand the story of MGS 2-4. You probably didn't pay enough attention on your first playthrough. Everything that happened had a reason. Try reading the plot summaries on the wiki pages.

Oh, I paid attention and I understood what happened and why, but it's all just goofy nonsense. Tying it all together with MGS4 doesn't make it all less silly. If any MGS was made into a movie critics would laugh their asses off at the exposition and leave completely dumfounded. Kojima seems to love goofy melodramatic themes as well as characters whose purpose are to give long monologues about tragedy, regret and the meaning of war. None of it would be taken seriously in a movie. But some reason gamers don't just let stuff like that slide, they defend it as better story telling than Hollywood. It's not.

Vulcan Raven. Vamp. The Pain.  Lady Luck. The End. Liquid-Ocelot. Beauty and the Beast Unit. GW. The list of cheese goes on and on. It's not that it can't be understood. It's that it is nonsensical.

Don't get me wrong. I'm not saying there is anything bad about being as incredibly cheesy as MGS is. I love cheesy movies and games. I love B-Movies. I often tell my friends that I like my movies like I like my nachos, which extra cheese. The original MGS is one of my favorite games of all time. I like it for being cheesy as much as I like it for taking itself seriously. With that said I've liked each sequel less, but that's a different topic. I just find it interesting that people defend the plot of the series as if it were War and Peace. Metal Gear Solid has always been a video game parallel to the b-movie genre. Solid Snake is to video games as Snake Pliskin is to movies. It should be enjoyed for what it is and not be taken as seriously as even a Tom Clancy novel.