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Forums - Microsoft - Xbox Live Counts Active Users! +46m are ACTIVE USERS - Not All-Time Members.

pezus said:
Argh_College said:
Excluding Dota wich wow has insane numbers:

http://store.steampowered.com/stats/

The rest is pretty meh, Black Ops 2 on 360 or Ps3 doubles all Steam users combined playing games once day.

Should I call this damage control?

Still is 54m ACTIVE USERS

Differences in active user definition too:

Steam: User has purchased at least 1 game (so anyone who only plays the many F2P titles is already out) and has logged in within the last 30 days.

Live: User has logged in within the last 8 months.

54M that login once every 30 days vs 46M that login once every 8 months.



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Wow impressive attach rate for Kinect and XBLG still printing money.

lol @ people harping on what a company defines as active. As if every single platform company in existence does not also do things with numbers to make them more impressive. Just out of curiosity, what are the official "active user" guidelines that Sony and Nintendo use for their active user PR?



pezus said:
theprof00 said:
kowenicki said:
theprof00 said:
I figured out why they would use 8 months.
8 months from feb, catches everyone that has used live at just under 6 months of the last christmas, which would include users that had a 6 month, or used their 3 free accounts for a month and then bought a three month, etc etc.
Then 6 months after Christmas, we hit summer, where a lot of people go away, so subscriptions might actually be quite low.
Of note, in 2011 we got updates to live membership every 3 months or so, but in 2012 we did not.


Da da daaaaaa

can you link me to the latest ACTIVE PSN user count?  Thanks. 

Who said anything about PSN? I thought we were discussing the xbox live numbers and figuring out the state of it. I'm here to analyze the companies in the industry and while, (yes kowen) PSN is much, much, much lower in number, it has virtually nothing to do with my want to get a better read on the live user statistics so vaguely provided.

thanks

Lower? If anything it's higher with more people buying PS3s in recent years than 360s and given that we know there were over 90m PSN users over a year ago. Certainly not "much, much, much lower" at least.

apologies, I kinda meant compared to ps+, but that wouldn't have answered kowen's question either.



J_Allard said:
Wow impressive attach rate for Kinect and XBLG still printing money.

lol @ people harping on what a company defines as active. As if every single platform company in existence does not also do things with numbers to make them more impressive. Just out of curiosity, what are the official "active user" guidelines that Sony and Nintendo use for their active user PR?

Sony and Nintendo active users are probably near 100% for those that care about having internet on their home consoles considering it is free to play online, stream video services, etc. 



J_Allard said:
Wow impressive attach rate for Kinect and XBLG still printing money.

lol @ people harping on what a company defines as active. As if every single platform company in existence does not also do things with numbers to make them more impressive. Just out of curiosity, what are the official "active user" guidelines that Sony and Nintendo use for their active user PR?

They don't and won't unless it makes them look good. All 3 of them announce these numbers that sound quite nice (whether active or total) but for actual analysis they're near worthless. Be nice if the industry could set a standard but it would have to be setup externally as none of the 3 are going to want to destroy their positive spin.

Personally I think they should all do it in a similar way Valve announce active users on Steam. Login within the last 30 days with at least 1 download, purchase or game played on said account. Not going to happen, but be nice if all companies followed the same convention.



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Well about the 8 months figure you could take the 4 months subscription card (I have yet to see any 3m card anywhere in sweden worth buying, they Always include the 3 + 1 at the card), the 1 month usual card and finally the 12 months add all these up and you get 17 months divide that by two and you get 8.5months which is pretty Close to 8 months.

This is a longshot yes but at least it's better than saying - we have had 200 million accounts created since 2005



sethnintendo said:
J_Allard said:
Wow impressive attach rate for Kinect and XBLG still printing money.

lol @ people harping on what a company defines as active. As if every single platform company in existence does not also do things with numbers to make them more impressive. Just out of curiosity, what are the official "active user" guidelines that Sony and Nintendo use for their active user PR?

Sony and Nintendo active users are probably near 100% for those that care about having internet on their home consoles considering it is free to play online, stream video services, etc. 


Oh dear.

So people logging in to XBL in the past 8 months means active for MS. And no matter if they have gold or silver.

Sony only releases a number of accounts. And that includes everything. PSP, PS3, PS Vita, Playstation forums and probably even old PS2 accounts.

I never saw Nintendo release any numbers at all. But I will bet my left arm that Nintendos online business is by far the smallest one. The casual approach with the Wii, the lackluster sales for the more hardcore Wii U (at least marketed as such), the shitty online service as a whole (friend codes? really?), basically just old Nintendo games to buy on demand compared to PSN / XBLA, no big apps, etc.



Imagine not having GamePass on your console...

sethnintendo said:
J_Allard said:
Wow impressive attach rate for Kinect and XBLG still printing money.

lol @ people harping on what a company defines as active. As if every single platform company in existence does not also do things with numbers to make them more impressive. Just out of curiosity, what are the official "active user" guidelines that Sony and Nintendo use for their active user PR?

Sony and Nintendo active users are probably near 100% for those that care about having internet on their home consoles considering it is free to play online, stream video services, etc. 

It wouldn't be any more near 100% of those that care than MS's lol. Because if free online were that big a deal to someone, why would they buy a 360 in the first place? Plus their is no difference in the active user list to MS based on Gold/Silver. So the pay to play angle is irrelevant.




should reach 50 million no time