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Forums - Nintendo - If nintendo were to make a new ip, what genre should it be?

 

If nintendo were to make a new ip to attract the hardcore market, what genre should it be?

RPG 79 36.24%
 
Shooter 85 38.99%
 
Platformer 13 5.96%
 
Racing game 8 3.67%
 
MMO 21 9.63%
 
Strategy 12 5.50%
 
Total:218
Chrizum said:
IsawYoshi said:
Veknoid_Outcast said:

A few months ago, I might have said RPG. But Monolith seems to have that covered pretty nicely. Monolith has the ambition and the talent to make great software.

Action-adventure is well covered. Zelda and Metroid are two of the best.

Platforming is beyond covered.

Strategy, simulation, fighting, and racing are doing OK.

So that leaves the elephant in the room, the one genre Nintendo is most sorely lacking and the one least likely to be made because of its design philosophy: shooter. If Retro is indeed working on Star Fox, they would have a new rail shooter, but they'd still be missing a third or first-person shooter. Something like Jet Force Gemini or Perfect Dark, to name two N64 gems.

I've written this several times here: Nintendo should go after ex-Eurocom employees and create a new first-party studio dedicated to a new shooting franchise. It doesn't need to be as violent or controversial as Gears of War or Call of Duty -- since this is something that clearly weighs on the minds of Nintendo executives -- but it would fill a rather large gap in Nintendo's portfolio.

Yeah, shooter was my first thought too. But the market is already over saturated with shooters, and sony and microsoft already have their shooters, so why would people move over to nintendo? That shooter would in that case need to be a serious halo killer. 

 

But neither sony or microsoft have a massive, open world western rpg. And they have an visual impact that few can represent. So that is my bet.

You do realize Nintendo is Japanese, right? By definition every RPG they make is JRPG.

As I said in my first message, I think retro should make it. Retro is an american developer. 



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IsawYoshi said:
Chrizum said:
IsawYoshi said:
Veknoid_Outcast said:

A few months ago, I might have said RPG. But Monolith seems to have that covered pretty nicely. Monolith has the ambition and the talent to make great software.

Action-adventure is well covered. Zelda and Metroid are two of the best.

Platforming is beyond covered.

Strategy, simulation, fighting, and racing are doing OK.

So that leaves the elephant in the room, the one genre Nintendo is most sorely lacking and the one least likely to be made because of its design philosophy: shooter. If Retro is indeed working on Star Fox, they would have a new rail shooter, but they'd still be missing a third or first-person shooter. Something like Jet Force Gemini or Perfect Dark, to name two N64 gems.

I've written this several times here: Nintendo should go after ex-Eurocom employees and create a new first-party studio dedicated to a new shooting franchise. It doesn't need to be as violent or controversial as Gears of War or Call of Duty -- since this is something that clearly weighs on the minds of Nintendo executives -- but it would fill a rather large gap in Nintendo's portfolio.

Yeah, shooter was my first thought too. But the market is already over saturated with shooters, and sony and microsoft already have their shooters, so why would people move over to nintendo? That shooter would in that case need to be a serious halo killer. 

 

But neither sony or microsoft have a massive, open world western rpg. And they have an visual impact that few can represent. So that is my bet.

You do realize Nintendo is Japanese, right? By definition every RPG they make is JRPG.

As I said in my first message, I think retro should make it. Retro is an american developer. 

Ah yes, that would work. Wouldn't be such a bad idea, either.



Cobretti2 said:
IsawYoshi said:
Veknoid_Outcast said:

A few months ago, I might have said RPG. But Monolith seems to have that covered pretty nicely. Monolith has the ambition and the talent to make great software.

Action-adventure is well covered. Zelda and Metroid are two of the best.

Platforming is beyond covered.

Strategy, simulation, fighting, and racing are doing OK.

So that leaves the elephant in the room, the one genre Nintendo is most sorely lacking and the one least likely to be made because of its design philosophy: shooter. If Retro is indeed working on Star Fox, they would have a new rail shooter, but they'd still be missing a third or first-person shooter. Something like Jet Force Gemini or Perfect Dark, to name two N64 gems.

I've written this several times here: Nintendo should go after ex-Eurocom employees and create a new first-party studio dedicated to a new shooting franchise. It doesn't need to be as violent or controversial as Gears of War or Call of Duty -- since this is something that clearly weighs on the minds of Nintendo executives -- but it would fill a rather large gap in Nintendo's portfolio.

Yeah, shooter was my first thought too. But the market is already over saturated with shooters, and sony and microsoft already have their shooters, so why would people move over to nintendo? That shooter would in that case need to be a serious halo killer. 

 

But neither sony or microsoft have a massive, open world western rpg. And they have an visual impact that few can represent. So that is my bet.



The shooter market isn't saturates on nintendo that is the point. There are people who still own one console each generation.

Good point, nintendo needs a shooter to, I just think that a western rpg should come first. But that thought is a bit biased since I don't really like shooters :p



IsawYoshi said:
DieAppleDie said:
Nintendo already covers every genre so, no point...

There clearly is a point. Nintendo ip's sell on nintendo consoles. So, to prove to 3rd partys that hardcore games can indeed sell on their platforms, they should get system sellers for those genres as well. I do know that nintendo pretty much has every genre covered, but the "hardcore" market thinks different. All they see is mario. And nintendo needs to change that image.

The fact that you wrote this clearly shows you are young.

If Nintendo does create a market for a genre and sells well then 3rd parties wil use the excuse we cannot compete with Nintendo games.



 

 

Cobretti2 said:
IsawYoshi said:
DieAppleDie said:
Nintendo already covers every genre so, no point...

There clearly is a point. Nintendo ip's sell on nintendo consoles. So, to prove to 3rd partys that hardcore games can indeed sell on their platforms, they should get system sellers for those genres as well. I do know that nintendo pretty much has every genre covered, but the "hardcore" market thinks different. All they see is mario. And nintendo needs to change that image.

The fact that you wrote this clearly shows you are young.

If Nintendo does create a market for a genre and sells well then 3rd parties wil use the excuse we cannot compete with Nintendo games.

But what should nintendo do then? Just sit there and think that eventually everything will be allright? If there ain't a market, they should create it themselves. 



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IsawYoshi said:
Cobretti2 said:
IsawYoshi said:
DieAppleDie said:
Nintendo already covers every genre so, no point...

There clearly is a point. Nintendo ip's sell on nintendo consoles. So, to prove to 3rd partys that hardcore games can indeed sell on their platforms, they should get system sellers for those genres as well. I do know that nintendo pretty much has every genre covered, but the "hardcore" market thinks different. All they see is mario. And nintendo needs to change that image.

The fact that you wrote this clearly shows you are young.

If Nintendo does create a market for a genre and sells well then 3rd parties wil use the excuse we cannot compete with Nintendo games.

But what should nintendo do then? Just sit there and think that eventually everything will be allright? If there ain't a market, they should create it themselves. 


They should do what they want to do and not hope for 3rd parties. i.e. they shouldn't jsut go out and create a new IP in the hope it will show that their is a market for it but rather create something that will please the users and make them money. 

The only other viable option is to worth with other studios through partnerships.



 

 

this one is easy, they need a shooter like halo or COD, , they need some of the dude bro shooter crowd cause it's none existen on a nintendo console.



A new IP suited for multiplayer.
-Something in the same vein as Secret Of Mana, an action-rpg designed for local multiplayer, maybe utilizing Miis.
-A new game based on the asymmetrical multiplayer concept



freebs2 said:
A new IP suited for multiplayer.
-Something in the same vein as Secret Of Mana, an action-rpg designed for local multiplayer, maybe utilizing Miis.
-A new game based on the asymmetrical multiplayer concept

Honestly, as far as I could see from the x trailer, it looked like a game pretty well suited for multiplayer.



Shooter. Well, less specifically they need action. Something new and fresh. I can remember as a kid picking up new IP's all the time from Nintendo that were cool and action/adventure heavy. "Hmmm... Metroid? What's this going to be?" "Kid Icarus...shoot arrows and jump high with wings...cool..." Something like that in a modern way. A cool theme with action/adventure gameplay. It should have mass-appeal.