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Forums - Gaming Discussion - Wii U graphics power finally revealed - "we can now finally rule out any next-gen pretensions for the Wii U"

ethomaz said:

superchunk said:

They are discussing non-symmetric shaders etc. Eitherway, the point is still the same. It's greater than current gen plus more memory plus a lot more graphical technologies. Its far closer to its competitors than Wii was.

2013/14 games will demonstrate a clear distinction from PS360. Only question is if 3rd party devs will ignore it even though it could do the same game. Rol has a pretty solid argument that they will regardless of anything else. I think they may not.. at least so long as their name isn't EA.

I never saw anything like some guys in GAF are tryind to create... non-symmetric shaders... and there are another picture there showing no other part of the chip help to hold this argument.

I never said the Wii U is weaker than PS360... I continue to say 50% better... just it... weak for the next-gen... way weak.

Disapointing... even more because I expected at least a GPU near 500GFLOPS raw power.

I agree, it should have been overall a bit more powerful and while I know I'll like the games anyways, Nintendo should've pushed a little more. Even if it meant going less unique and forgoing full hardware BC.

Though I still think there is about 1/3 of that GPU that could add some to its overall power. Its clearly heavily customized and optimized. In the end it won't really change much, but arguments on forums as the games I see coming look fantastic so far.

My only irritation is those still arguing its equal to PS360.



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I thought I read before that the Wii U supposedly had the Radeon HD 6xxx series GPU. Or is that wrong now and it's supposedly the HD 4xxx?

I really can care less about all this. To me, it's just the games and the gameplay. I love the system regardless of it's supposed limitations. I wouldn't trade it for anything else.



I think Nintendo fans just need to accept that the next PS and Xbox are going to blow past the Wii U, in terms of power/graphics. And no, it's not going to be like a PS2 to Xbox comparison, it'll be much closer to Wii to PS3. And if you're a Nintendo fan, that's fine. You'll still be getting great 1st party games in HD. But, its just ridiculous to keep hoping against all hopes that you're going to get just a little bit more power out of the Wii U than what people are expecting from these shots. In the end it won't matter, since the PS4 and NeXbox will still be more powerful. And no, they aren't going to cost $599.

Besides, haven't you guys been saying for years that "graphics don't matter?" Why all of a sudden do you NEED it to be not as behind as the Wii was to the PS3? Even though there is only the PS3 and 360 to compare it to now, it hasn't really helped its sales, recently.



I don't think that hardware is worth $300.

Well, that controller is quite innovative so that piece is expensive, but not worth it imo.

Though it's appreciated that we get something different.



superchunk said:

I agree, it should have been overall a bit more powerful and while I know I'll like the games anyways, Nintendo should've pushed a little more. Even if it meant going less unique and forgoing full hardware BC.

Though I still think there is about 1/3 of that GPU that could add some to its overall power. Its clearly heavily customized and optimized. In the end it won't really change much, but arguments on forums as the games I see coming look fantastic so far.

My only irritation is those still arguing its equal to PS360.

I know I'm a Sony fan but the "heavily customized and optimized" part puts some perspective in this new generation... Sony that always did that seem to have the hardware (based in rumors) more close to PC than Nintendo or Microsoft.

I'm not saying that is good or bad but for sure is the first time I see a machine made by Sony so close to PC machines... maybe some mistakes made with PS3.



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superchunk said:
ninjablade said:

but it also has bottle necks, that are not present in 360/ps3, both beyond3d and DF point out, the CPU is inferior and then the bandwidth is 12.8 compared to 22.4 for 360, i went on beyond 3d and asked the question many times, they tell me it's on par.

Rushed ports that present same data on two screens at nearly the same performance, suggest its clearly not "on par". Hell, some of those rushed ports even have areas of better performance.


i'm just going from what i read and know, beyond3d had the gflops numers figured out a month ago, they tell me its on par then its on par, they were also the first one's to get 352 gflops from the chipworks most of the tech guys the post at neogaf are from beyond3d, they know there stuff and if you read there boards you would know they don't allow fanboy specualtion, so its not clutterd like it it on neogaf where guesses range from 400-800gflops, everyone is on point, your gonna sit here and tell me having 44% more bandiwdth and a better cpu is not an advantage. when i read techincal specs i try to not read wishful thinking like proelite or thrakter posts.



As much as I am interested in the Wii U GPU, this is starting to get sad. We have to see it being used in the real world before making solid conclusions. Furthermore, I did not buy a PS3 because of the Cell and how powerful it supposedly was, I bought it because I wanted play games.



Naraku_Diabolos said:

I thought I read before that the Wii U supposedly had the Radeon HD 6xxx series GPU. Or is that wrong now and it's supposedly the HD 4xxx?

I really can care less about all this. To me, it's just the games and the gameplay. I love the system regardless of it's supposed limitations. I wouldn't trade it for anything else.

 Rumors mostly showed R700 series which is a HD4XXX GPU, but a few others mentioned a variant of HD6XXX GPU.

Now with these breakdowns some are throwing variosu HD4XXX and HD5XXX GPUs as a comparison to the actually heavily customized chip that in reality doesn't fit into any of the known AMD series.



Well, i think it`s still enough.
Graphics aren`t anymore in the position they used to be. Story and gameplay are rising for keyfactors. Just look mobile games



ninjablade said:


i'm just going from what i read and know, beyond3d had the gflops numers figured out a month ago, they tell me its on par then its on par, they were also the first one's to get 352 gflops from the chipworks most of the tech guys the post at neogaf are from beyond3d, they know there stuff and if you read there boards you would know they don't allow fanboy specualtion, so its not clutterd like it it on neogaf where guesses range from 400-800gflops, everyone is on point, your gonna sit here and tell me having 44% more bandiwdth and a better cpu is not an advantage. when i read techincal specs i try to not read wishful thinking like proelite or thrakter posts.

Again, I'm looking at the end results.

What has delivered so far are rush ports that run on average close to the native platform they were coded on (something PS3 took a couple years to match) all the while being pushed to a 2nd screen. To me that is more than obvious that it is better by default.

I think this will become painfully clearly as some hints from games like X and Bayonetta2 suggest even in their very early stages. At this E3 this may likely be resolved for you.