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Forums - Nintendo Discussion - Wii U GPU Die Image! Chipworks is AWESOME!

TheLastStarFighter said:
Clearly the flopzone in the upper right of the pasty brown map diagram shows a meta-multiplier for the quark generator in the first quandrant. The unique architecture in the layout allows for cyclic interchange increasing processing output by about 347%. The end result is a chip which could potentially out-perform a PS3 by about 6.14X, which is quite remarkable, though the nano inhibitor in the bottom right will probably form a bottleneck in real-world application, making true output about 3.9X PS3 levels.

Now this shit really sounds like Star Trek



Monster Hunter: pissing me off since 2010.

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TheBardsSong said:
To the guy who said the Wii was more powerful than the Xbox 1, even that is arguable.


You took the words right out of my mouth.

The Wii is easy to say around as powerful as Xbox.

But more is still in debate to this date, LOL.

well the Wii U has 1 GB of RAM going to its GPGPU to get it clocked at 800 MHz but then they had lower the CPU quite a bit to prevent overheating from the GPU being clocked that high, which explains why the CPU is so weak on pre-install firmware.

 

Does anyone know what little use the Wii U CPU has with its 2 GB of RAM and it's GPGPU doing all the physics?



Mr Khan 0 minutes ago
TheLastStarFighter said:
Clearly the flopzone in the upper right of the pasty brown map diagram shows a meta-multiplier for the quark generator in the first quandrant. The unique architecture in the layout allows for cyclic interchange increasing processing output by about 347%. The end result is a chip which could potentially out-perform a PS3 by about 6.14X, which is quite remarkable, though the nano inhibitor in the bottom right will probably form a bottleneck in real-world application, making true output about 3.9X PS3 levels.

Now this shit really sounds like Star Trek

 

That explains why when I tell my WiiU that would like some tea, a hot cup of earl grey appears on my coffee table.  8th gen... that beast is like 17th gen.  When I get home I'm going to tell it I want Kate Upton and Megan Fox in the holodeck asap. So glad the Gamepad has a microphone so it can hear my commands!



MDMAlliance said:
Kaizar said:
AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so.

With a 2 GB RAM.

The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.

 

http://wiiu-gamer.net/2012/11/06/wii-u-amplifies-code-speed-and-avoids-ram-bottleneck/


Sorry but, this is a dated source from before the Wii U even launched.

edit: also your source doesn't even say what you said.


Actually that source is to talk about the Bottleneck without it coming out of my mouth. I figure it's best to post link then to copy & paste qoute.



So the GPU is so customized that is impossible to give it a simple comparison to other consoles? Sounds like Nintendo all right.



Nintendo and PC gamer

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Kaizar said:
TheBardsSong said:
To the guy who said the Wii was more powerful than the Xbox 1, even that is arguable.


You took the words right out of my mouth.

The Wii is easy to say around as powerful as Xbox.

But more is still in debate to this date, LOL.

well the Wii U has 1 GB of RAM going to its GPGPU to get it clocked at 800 MHz but then they had lower the CPU quite a bit to prevent overheating from the GPU being clocked that high, which explains why the CPU is so weak on pre-install firmware.

 

Does anyone know what little use the Wii U CPU has with its 2 GB of RAM and it's GPGPU doing all the physics?

Well when i said more powerfull i didn't mean heaps, just a bit(atleast cpu wise). But lets keep it at ''comparable'' then.

With the Wii-U however reports suggest that the cpu is somewhat underpowered, even compared to the PS360.



So Basically, Ninty has modified the core hardware in such a way they are the only one able to code correctly a game. Again and again, their system is not open at all and it such a pain in the ass to some devs that they don't want to bother to reinvent the wheel (aka, relearn to program).

All in all, lazy devs again... If I remember correctly Factor 5, when they were working on Rogue Squadron games had a lot of suport from Ninty. Probably adaptation to the hardware.



H

AnthonyW86 said:
Kaizar said:
AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so.

With a 2 GB RAM and a 6 core CPU (source: Shin'en)

The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.

 

Ill come back to edit in a Link about what Sin'en said about the bottleneck problem find in PS3 & 360 compare to Wii U.

The Wii-U has a 3 core cpu clocked at 1.24ghz, wich has been confirmed. It is also an IBM PowerPC chip, probably based on that of the Wii. Also the 1000 GFLOPS number could be from gpu+cpu combined. Sony pulled the same trick with PS3 aswell and if i recall correctly that number was over 1000 gflops.

@MDMAlliance:

I said it could ''turn out'' to be less powerfull wich would be very suprising indeed. I alway's expected the Wii-U gpu to be about twice as powerfull as that of the X360, making multiplatform games at full-hd possible, though we haven't seen any of those yet.


Thanks and yeah, I had already edit out the cores before you had a chance to post a quote of it LOL.

and yeah, I wouldn't be surprise either maybe, but more then most 3rd PArty Devs have already said it's 150% as powerful as the PS3 for the most of them who have already enjoyed developing some games already for the system because they could add more stuff to the graphics that they couldn't add to the PS3 & 360 graphics because those systems didn't have enough abilities do as much despite the Wii U CPU being weaker for now.

 

I think the 360 only has 48 shader cores which might be less then how many shader cores the 3DS has, which shows that the older technology is already becoming a dinosaur when a Nintendo handheld has more shader cores & maybe also more triangles then 2 consoles that have way more polygons with HD graphics compare to the 3DS lesser polygons and 240p graphics.



How does it come with this: http://www.vgleaks.com/world-premiere-wii-u-specs/



Killy_Vorkosigan said:
So Basically, Ninty has modified the core hardware in such a way they are the only one able to code correctly a game. Again and again, their system is not open at all and it such a pain in the ass to some devs that they don't want to bother to reinvent the wheel (aka, relearn to program).

All in all, lazy devs again... If I remember correctly Factor 5, when they were working on Rogue Squadron games had a lot of suport from Ninty. Probably adaptation to the hardware.


Actually Nintendo Devs went over to the 3rd parties to make sure to teach them everything about making games for the Wii U and they never left them for a long time until they saw that the 3rd Party Devs had already gotten the hang of it more then mostly.

And the 3rd Parties say its as easy for them to make a game for the Wii U as it is for the 360, so Sony is the only ones giving 3rd Party Devs a hard time with Dev Kits & Hardware (PS3).