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AnthonyW86 said:
Kaizar said:
AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so.

With a 2 GB RAM and a 6 core CPU (source: Shin'en)

The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.

 

Ill come back to edit in a Link about what Sin'en said about the bottleneck problem find in PS3 & 360 compare to Wii U.

The Wii-U has a 3 core cpu clocked at 1.24ghz, wich has been confirmed. It is also an IBM PowerPC chip, probably based on that of the Wii. Also the 1000 GFLOPS number could be from gpu+cpu combined. Sony pulled the same trick with PS3 aswell and if i recall correctly that number was over 1000 gflops.

@MDMAlliance:

I said it could ''turn out'' to be less powerfull wich would be very suprising indeed. I alway's expected the Wii-U gpu to be about twice as powerfull as that of the X360, making multiplatform games at full-hd possible, though we haven't seen any of those yet.


Thanks and yeah, I had already edit out the cores before you had a chance to post a quote of it LOL.

and yeah, I wouldn't be surprise either maybe, but more then most 3rd PArty Devs have already said it's 150% as powerful as the PS3 for the most of them who have already enjoyed developing some games already for the system because they could add more stuff to the graphics that they couldn't add to the PS3 & 360 graphics because those systems didn't have enough abilities do as much despite the Wii U CPU being weaker for now.

 

I think the 360 only has 48 shader cores which might be less then how many shader cores the 3DS has, which shows that the older technology is already becoming a dinosaur when a Nintendo handheld has more shader cores & maybe also more triangles then 2 consoles that have way more polygons with HD graphics compare to the 3DS lesser polygons and 240p graphics.