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Forums - Nintendo - How can Nintendo gamers even talk about other system failing?

Maybe if I make a 3 sentence OP it will get over 100 responses...

To answer your question; why not? Isn't the Vita failing as well?

People can talk about whatever they want if they are reasonable about it.

See. I made a longer response than you did an OP so I can complain all that I want about whatever I want.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

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Because... let's wait for Mario 3D, Mario Kart, 2 Zelda(s), Yoshi and so on... and Wii U will be more than fine. :)



Player1x3 said:
SuperMarioWorld said:
Player1x3 said:
SuperMarioWorld said:
Player1x3 said:
TakeMeToTheHospital said:

The Wii is one of the best selling consoles of all time.  It only sold better than 1 PS console

The 3DS is selling better than the DS up to this point in it's life and the DS is the best selling console of all time.  Wrong. PS2 is still the king

The Wii U is selling better than the PS3 and 360 so far. Not if you include PS3's european launch

What are you talking about? The WiiU is doing very poorly 

 

Also the Wii U will do awesome once the games come rolling out. I'm a grade 3/4 primary school teacher and almost everyone of my students wants a Wii U. 




But according to VGChartz the DS has sold more than the PS2. Do you know something I don't? 

http://www.vgchartz.com/analysis/platform_totals/


I know something the entire website does. VGC stopped tracking PS2 numbers years ago, it's not even remotely close to actual numbers 


But have they really sold that many PS2s since VGC stopped tracking them?

Sure did

Where did you get this information? According to VGC the DS is approaching 1 million more units than the PS2. So are you saying the PS2 has sold several millions of units since VGC stopped tracking it.

When did VGC stop tracking PS2 numbers? 

EDIT- The PS2 Wikipedia page says 'Units sold - 153.6 million (as of Nov 2011)'. This is also mentioned here - - http://www.scei.co.jp/corporate/release/pdf/111122_e.pdf 

So unless the PS2 has sold 630,000 units in little over a year the DS is officially the highest selling console.





It's amazing how people still think this thread is completely serious.



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Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

Aielyn said:

First of all, as I said before, you can't just go "it only had X weeks in Europe, so it's not an equivalent comparison". Not only did the delay allow them to leverage the anticipation driven by information coming from the other regions (where it had been released), but it also allowed them to have a much larger stock at launch in Europe.

Allow me to demonstrate the effect. The Xbox 360 launched in North America, Europe, and Japan around the same time, but other parts of the world, including Australia, got it about 4 months late. The result? From Wikipedia: "the Xbox 360 launch was the most successful in Australia's history at that time, selling over 30,000 consoles in the first four days."

By comparison, it didn't really break any records in America, Europe, or Japan. To put the number into perspective, they had at least 30,000 consoles available to sell within the first four days... in Canada, they had just 32,000 consoles available at launch, despite the country being about 60% more populous than Australia.

Now, with the Wii launch, sales in Australia did break records, but no more so than in other regions.

If you look at PS3, they aimed to have 400,000 units available in the US at launch, and failed to even reach that - estimates put the actual number somewhere around 240,000 units. In Europe, they had 1 million units available at launch. And again, in Australia, the numbers were a lot higher than you'd expect by comparing with America - 27,000 at least.

At the US launch of the PS3, there were 12 games available. At the European launch, 29 games were available. The extra 17 games were there precisely because there was an extra 4 months available for development.

So in both cases, when parts of the world had delayed release, those parts had stronger sales. Basically, what ends up happening is that sales in the delayed regions aren't actually negatively impacted by the delay, after a few weeks. The extra sales during the first week or two basically catch it right back up.

Now, to turn attention back to the numbers you've quoted. There are a few flaws in your thinking. First of all, retailer sales tend to impact system sales, too. Costco has dropped their Wii U prices by $50 for a lot of people - that's going to drive some sales in the US. Other sales will be happening over the next couple of months. It doesn't actually require an official price drop by Nintendo to do this.

Second is that you're trying to describe the bump from games like Rayman Legends on the basis of what sort of bumps you see from games on the 360 and PS3 now. That's not how it works, this early in the system's life. At this point in time, there's effectively three exclusive Wii U titles - NMSB U, Nintendo Land, and ZombiU. These are the only games that can drive sales right now. The number of such games jumps by at least 67% over the next two months. These games will cause a reasonable bump in sales. Monster Hunter Tri is also likely to produce a bump, although not as large. Injustice has the benefit of basically being the first 360/PS3/WiiU game to be released simultaneously on the Wii U. And Dragon Quest X, despite already being available on the Wii, is almost certainly going to sell better on the Wii U. Why do I say this? Because it is easy to compare recent DQ sales. DQ8 sold over 3.5 million copies in Japan. DQ9 sold up over 4 million copies in Japan. DQ10, however, has only sold about 500,000 copies so far on the Wii. When the game was announced, it was announced for release on both Wii and Wii U, the Wii U version was announced to have a number of benefits over the Wii version (orchestrated music, a significant graphical improvement, etc), plus a reduced price for upgrading.

And third is the assumption that Nintendo isn't going to do anything more to encourage purchase of the system in the next three months. You can bet that they've got another line of advertising on the way, for instance.

And finally, you're assuming that current numbers are in any way representative of the ongoing average. There's simply no reason to assume that one week's worth of data is enough of data to conclude how sales will continue.

Regarding the first half of your post, I don't see how any of that is relevant to the situation.  That argument might have held some water 2 months ago after the mediocre European launch, but not anymore.  We know that there were no supply issues.  If anything the Wii U was overshipped, not the case for the consoles you compared it to.  Delaying the Wii U until March would likely only have had a negative impact on sales.  The game issue might hold some water, but if you seriously think a few extra games at launch would cause the Wii U to sell more in 6 weeks with a March launch than 23 weeks with a November launch then I've got a bridge to sell you.  Retailer discounts could have an effect, but I'm not sure clearances to get rid of excess stock is the healthiest thing for the Wii U.

You do understand that DQX is an mmo right?  It's not going to have the same appeal as a normal DQ.  Were you confident that the 360 version of FFXI was going to sell huge numbers?  I mean after all FFX sold almost 3 million across its various releases and FFXI only sold 150k before expansions.  Also DQX was announced way before the Wii U was even known about, it just didn't get shown until later when they also announced it was coming to the Wii U.  I really have no clue why you think people would ignore DQX on Wii just so they can wait 8 months and buy a new system to play it.  Why didn't this happen for the other games on the Wii U or really any system?  Why didn't the Wii owners skip Just Dance so they could buy the Wii U version?  Remember how you thought Just Dance 4 was going to easily do 100k in the UK, and it barely did a tenth of that?

As for the rest, I don't know why you think injustice will make much of an impact.  How many people are out there that want Injustice, don't own a PS3/360/Wii U already, and would choose the more expensive Wii U as their console to play it on?  Monster Hunter could have some impact, but it didn't make a huge splash in Japan and it will be competing with the 3DS version.  If we compare it to the Wii version, after 7 weeks in Japan, it is at 20.8% of Tri.  If the same holds true for the west, that would give it about 71k in the west over 5 weeks.  Rayman, again, maybe a small bump, but it isn't a very big series.  Lego City is probably the best shot at selling some systems, but it won't be out in Japan I believe, and will have only about a month in Europe for the time we are looking at.

All of these things are coming late in the period we are looking at, and none of them are sure fire massive system sellers.  Whenever ioi gets around to updating the numbers, it will be two weeks.  We know sales were down in Japan, and they didn't look to be improving in PAL countries.  The next week there is Hokuto Musou 2 in Japan which might do something, but there is nothing in the west until Rayman at the end of February.



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Yakuzaice said:
Regarding the first half of your post, I don't see how any of that is relevant to the situation.  That argument might have held some water 2 months ago after the mediocre European launch, but not anymore.  We know that there were no supply issues.  If anything the Wii U was overshipped, not the case for the consoles you compared it to.  Delaying the Wii U until March would likely only have had a negative impact on sales.  The game issue might hold some water, but if you seriously think a few extra games at launch would cause the Wii U to sell more in 6 weeks with a March launch than 23 weeks with a November launch then I've got a bridge to sell you.  Retailer discounts could have an effect, but I'm not sure clearances to get rid of excess stock is the healthiest thing for the Wii U.

You do understand that DQX is an mmo right?  It's not going to have the same appeal as a normal DQ.  Were you confident that the 360 version of FFXI was going to sell huge numbers?  I mean after all FFX sold almost 3 million across its various releases and FFXI only sold 150k before expansions.  Also DQX was announced way before the Wii U was even known about, it just didn't get shown until later when they also announced it was coming to the Wii U.  I really have no clue why you think people would ignore DQX on Wii just so they can wait 8 months and buy a new system to play it.  Why didn't this happen for the other games on the Wii U or really any system?  Why didn't the Wii owners skip Just Dance so they could buy the Wii U version?  Remember how you thought Just Dance 4 was going to easily do 100k in the UK, and it barely did a tenth of that?

As for the rest, I don't know why you think injustice will make much of an impact.  How many people are out there that want Injustice, don't own a PS3/360/Wii U already, and would choose the more expensive Wii U as their console to play it on?  Monster Hunter could have some impact, but it didn't make a huge splash in Japan and it will be competing with the 3DS version.  Rayman, again, maybe a small bump, but it isn't a very big series.  Lego City is probably the best shot at selling some systems, but it won't be out in Japan I believe, and will have only about a month in Europe for the time we are looking at.

All of these things are coming late in the period we are looking at, and none of them are sure fire massive system sellers.

I had a fairly decent response written to this, but Opera decided to crash just as I was nearing the end of it. I'll give a shorthand version - it won't be as complete, but I'm not writing the whole response again.

The 360 and PS3 comparison wasn't intended to say "this proves that the Wii U is selling fine", it was intended to prove that you can't use local launch dates and assume that behaviour works the same - the European launch of the PS3 didn't happen in a vacuum.

Yes, DQX is an MMO. And recent MMOs have done quite well in Japan - Monster Hunter Tri and the Wii version of DQX have both well outperformed Final Fantasy XI (which was primarily on PC, remember). I'm not suggesting that DQX is going to be selling 4 million copies in Japan, but I certainly see it breaking the 1 million mark. Note that few games get announced for both older and newer system before the newer system launches, and usually those lack any significant benefit for the newer version - DQX for Wii U has significant benefit.

Just Dance is selling poorly on Wii U because there's no real benefit to it over the Wii version, and no other game to support it in terms of Just Dance players' interest in the system. I had failed to compensate for that issue, and for the fact that Nintendo didn't come out with more information on upcoming games in a timely manner, and thus I overestimated early sales.

Injustice isn't the system-seller, but it increases the perceived value of the system. Monster Hunter Tri is selling almost as well as Nintendo Land in Japan. You underestimate Rayman (especially given that it's the second exclusive 2D platformer for the system). Lego City will have a month and a half in both America and Europe, and I never suggested it would have a significant impact in Japan.

And what you forget is that, when a system only has three system sellers, and gets two more, even if they're weak system sellers, they'll still produce a noticeable bump in sales. Note that I never said it would produce massive numbers - we're talking 100k here, 100k there, averaged over five notable releases plus information releases. Basically, I think Nintendo's updated numbers are quite a reasonable estimate - an additional 1 million in the next two months or so, in the form of about 600k due to steady sales and another 400k due to bumps.



Kaizar said:
spurgeonryan said:

When the Wii U is in the state it is in. The 3DS is just finally fully recovering from a disasterous blanch, and the Wii went out with a whimper.

 

Does it make them feel better?


PS Vita Life Time sales = 4.1 million

PS3 first 6 month sales = 1.2 million

360 first 6 months sales = 1.4 million

 

3DS first 1 month sales = 3.6 million

Wii U sales to this date = over 3 million (well first 2 months, I believe is somewhere from 1.2 to 1.5 million at worst)

http://wiiublog.com/nintendo-has-sold-3000000-units-of-the-wii-u/

 

The 3DS & Wii U have NEVER been in any kind of disasterious blanch to need to recover from, to begin with.

 

And for the Record, I'm a "3D Fanboy" only, well and also "lesbian Superheroine adult film fanboy", LOL.


This post proves the thread starter and all that agreed with him as serious biased opinions. Seriously, stop giving Sony bad rep.

Sony has pretty cool devices, but their followers are so questionable that i feel unconfortable owning their systems.



Aielyn said:

I had a fairly decent response written to this, but Opera decided to crash just as I was nearing the end of it. I'll give a shorthand version - it won't be as complete, but I'm not writing the whole response again.

The 360 and PS3 comparison wasn't intended to say "this proves that the Wii U is selling fine", it was intended to prove that you can't use local launch dates and assume that behaviour works the same - the European launch of the PS3 didn't happen in a vacuum.

Yes, DQX is an MMO. And recent MMOs have done quite well in Japan - Monster Hunter Tri and the Wii version of DQX have both well outperformed Final Fantasy XI (which was primarily on PC, remember). I'm not suggesting that DQX is going to be selling 4 million copies in Japan, but I certainly see it breaking the 1 million mark. Note that few games get announced for both older and newer system before the newer system launches, and usually those lack any significant benefit for the newer version - DQX for Wii U has significant benefit.

Just Dance is selling poorly on Wii U because there's no real benefit to it over the Wii version, and no other game to support it in terms of Just Dance players' interest in the system. I had failed to compensate for that issue, and for the fact that Nintendo didn't come out with more information on upcoming games in a timely manner, and thus I overestimated early sales.

Injustice isn't the system-seller, but it increases the perceived value of the system. Monster Hunter Tri is selling almost as well as Nintendo Land in Japan. You underestimate Rayman (especially given that it's the second exclusive 2D platformer for the system). Lego City will have a month and a half in both America and Europe, and I never suggested it would have a significant impact in Japan.

And what you forget is that, when a system only has three system sellers, and gets two more, even if they're weak system sellers, they'll still produce a noticeable bump in sales. Note that I never said it would produce massive numbers - we're talking 100k here, 100k there, averaged over five notable releases plus information releases. Basically, I think Nintendo's updated numbers are quite a reasonable estimate - an additional 1 million in the next two months or so, in the form of about 600k due to steady sales and another 400k due to bumps.

Monster Hunter Tri isn't really an mmo for the most part, and it didn't sell like it did due to it's mmo-ish features.  Although for what it's worth, I don't believe DQX's system is massively different.  Of course the difference is the Monster Hunter games gained their popularity on the back of multiplayer.  I just don't see how it is logical that an 8 month old game releasing on a console with less than a tenth of the install base will sell more than the original.  The closest comparison I can think of are sports games.  Generally new consoles get a late release, they have mass appeal, and they generally are superior in some ways (though EA tends to make awful next gen versions for their series).  In that case, sports games don't usually outsell the version on the established console.  What kind of time frame do you expect a million sales?  Because by the end April NSMBU will likely be under 600k.  That's an exclusive, available at launch, and from a series that has done up to 6.5 million in Japan.  While I don't think comgnet is necessarily a good barometer for sales, it doesn't seem that the Wii U version of DQX is causing a stir there.  The barrier to enter the charts is only 35 and it is absent.  DQX Wii ended with 318 (for the USB bundle, an additional 27 for the base game) and was at 132 31 days before release.  It reached 38 points when there were still 81 days left to release.  That's a very sizable gap when you expect the Wii U release to perform better.

It wasn't only Just Dance though.  You also expected 50k for Fifa and Skylanders, and at least 10k for titles like Tank Tank Tank.  This was after the first week in Europe, so I don't think anything changed in terms of game releases between then and the end of the year that would have affected sales.  Even the best selling game, Nintendo Land, only managed 68,477.  When you scale it back to compensate for VGC overtracking the Wii U it is only 56,218.  Of course none of this has any bearing on future sales, but I think it shows your expectations for the Wii U are very unrealistic.  Even after knowing those three games sold less than 1,600 week 1 you expected them to sell another 49k/99k in the next four weeks.

Which then brings us to your last point, regarding Nintendo's estimate.  The Wii U will probably be at ~260k for the year at week 4.  Over half of that came in the first week, and part of that week actually fell in last year's quarter.  We know that the Wii U was overtracked by ~77k between Japan, the US, and Nintendo's definition of Europe.  Most of that was in the US.  That brings known sell through to 1.942 million.  If we are generous and assume none of the other areas were overtracked by VGC that means total sell through is probably 2.168 million.  That leaves 892k on the shelves at the start of this quarter, and they want to ship another 940k.  After 4 weeks there are still ~632k in the supply chain with 9 weeks to go.  Just to clear through that and have the other 940k they want to ship on shelves, they will need to start selling 70k a week each week for the rest of the quarter.  Since Rayman is the only notable game between now and mid march that seems unlikely.  There are only 5 weeks including the week Rayman releases.  If sales don't improve between now and Rayman, they will need to sell 98.4k per week in those 5 weeks.  Even if they manage that, they will have to convince retailers to take another 1 million in inventory by the end of March.  A tough prospect when as you mentioned some retailers are already having to discount the Wii U, particularly in Europe.

Of course that is looking at a worldwide perspective.  It is a little different if you break it down by region.  Depending on what percentage of "Other" Europe is, they might not see any shipments to the region in the fourth quarter.  There were 900k shipped compared to 425k sold.  Unless sales outside of Europe are very high, it seems unlikely they will even sell through the Q3 shipment by the end of Q4.  In Japan they are probably another 6 weeks (10 total) from selling through the initial shipment.  In comparison, the 3DS took 8 weeks of its second quarter in Japan to sell its initial shipment, and had a higher rate of weekly sale.  It shipped only 210k in Japan in its second quarter on sale, and 710k WW.  So, optimistically we can expect a 200k shipment in Japan and we've deduced the European shipment will likely be negligable.  That leaves us with the Americas.  If we assume the US is about 90% of the Americas, then there are ~330k left on shelves.  January sales look to be less than 70k in the US so less than 78k for the Americas.  Unless sales improve by leaps and bounds, this won't be enough to ship an additional 740k to meet their forecast.



Nem said:
Kaizar said:

PS Vita Life Time sales = 4.1 million

PS3 first 6 month sales = 1.2 million

360 first 6 months sales = 1.4 million

3DS first 1 month sales = 3.6 million

Wii U sales to this date = over 3 million (well first 2 months, I believe is somewhere from 1.2 to 1.5 million at worst)

http://wiiublog.com/nintendo-has-sold-3000000-units-of-the-wii-u/

The 3DS & Wii U have NEVER been in any kind of disasterious blanch to need to recover from, to begin with.

And for the Record, I'm a "3D Fanboy" only, well and also "lesbian Superheroine adult film fanboy", LOL.


This post proves the thread starter and all that agreed with him as serious biased opinions. Seriously, stop giving Sony bad rep.

Sony has pretty cool devices, but their followers are so questionable that i feel unconfortable owning their systems.

Most of his post is inaccurate.  The Vita numbers are the only thing he portrays correctly.

The PS3 was at 3.39 million 6 months after the Japanese launch, not accounting for the staggered launch.

The 360 was at 3.29 million.

Both the Wii U and 3DS numbers he listed were the shipments for their first quarter of availability, not sales.  The 3DS in particular was incredibly overshipped.  The Wii U shipments are to Dec 31, not the date he posted, and I don't know what he is talking about with the 1.2-1.5 million.



Last I saw, Wii U was trending ahead of PS3 and 360. Has that changed? When did the WiiU become doomed?

Is this a response to Nintendo fans calling Vita doomed, or PS4/720? I haven't really been around much.

Assuming it's a response to "Vita is domed" The WiiU is currently selling nearly 50% ahead of Vita, despite the fact that Vita is a slightly older console, which means it should be having higher sales (up to its 3rd year that is).

As for the Wii 'failing' implying that Nintendo fans have no right to talk about consoles failing. The Wii is currently Nintendo's best selling home console, amongst the most profitable consoles ever realesed, currently the 3rd highest selling console of all time, and likely to hit the 2nd position eventually (or at least it was last I looked at the maths, feel free to correct me. Either way, safe to approximate it as equal 2nd, regardless of whether it ends a few 100k units ahead or behind.)

@ Aielyn. For the majority of the PS2's life, Sony counted a 'shipped' console as one leaving its factories. It didn't matter if the consoles were given out as prizes, as replacement consoles under warranty, stolen from Sony trucks before they reached the shops or whatever. Now Sony counts a console as shipped only if it reaches a retailer to be sold. The 4 million is a result of this.