Is anyone really surprised? RockStar's already made three titles that cost over 100mil, and GTA is their flagship series.

Is anyone really surprised? RockStar's already made three titles that cost over 100mil, and GTA is their flagship series.

dsgrue3 said:
Yeah it's pretty amazing. I mean only recently did the games industry as a whole become a billion dollar industry, and R* with one game comprise 23% of it. |
That is some bizzare math right there if i am understanding it right. Also gaming industry has been a billion dollar industry for a long time. It has exceeded Hollywood Box office revenue ($15 billion) some time back. It also did 19.1 billion in sales in 1990. In inflation terms that would be close to $31 billion today.
I am sorry if i misunderstood your 23% figure but i responded to best of my understanding of that comment.
osed125 said:
The dev cost are rising at alarming speeds. Here's a very interesting article about the matter. Pretty long though. |
o.O Makes you wonder if small devs will be able to develop for PS4 at all. I predict a support of the PS3 for at least another 4yrs.
green_sky said:
That is some bizzare math right there if i am understanding it right. Also gaming industry has been a billion dollar industry for a long time. It has exceeded Hollywood Box office revenue ($15 billion) some time back. It also did 19.1 billion in sales in 1990. In inflation terms that would be close to $31 billion today. I am sorry if i misunderstood your 23% figure but i responded to best of my understanding of that comment. |
$230 million / $1 billion = 23%
Real world numbers do make it bizarre. Thanks.
KHlover said:
o.O Makes you wonder if small devs will be able to develop for PS4 at all. I predict a support of the PS3 for at least another 4yrs. |
Well if developers and publishers don't take measures I could see next gen being the both extremes: the indie games and the AAA games. All things in the middle will "disappear". This is a worst case scenario though.
Like the article mentions at some point this devs cost are because of games trying to emulate big budget movies and some of them end of failing. If publishers stop being so greedy, then this cost shouldn't be a problem since they could stay the same (or just increase a little).
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dsgrue3 said:
$230 million / $1 billion = 23% Real world numbers do make it bizarre. Thanks. |
$1 billion total operating income seems rather low considering $28 billion in revenue from software sales in 2012. Oh well.
| kowenicki said: How do they know. Complete guess. Useless. |
Pretty much. This is a guestimate at best, a number pulled out from someones behind. The cost could easily be under 100 million or blow past 200 million.
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osed125 said:
$40-50 million. More than $200 million if you included marketing.
|
Sounds in line to me considering this budgets.
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| MonstaMack said: So basically they have to sell a lot of copies to break even. I'm sure they will. Don't forget the power of DLC. |
Love it when people use business keywords and i understand them because i study business lool :D

Light said:
Love it when people use business keywords and i understand them because i study business lool :D |
You have to study business to know what break even means? I surely hope not or else education has failed us greatly...