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Forums - Gaming - GTA V development costs over $137 million, says analyst

 

Sterne Agee's Arvind Bhatia expects Take-Two blockbuster to sell 18 million, make over $230 million in operating profit

It's been said that you have to spend money to make money, and one analyst believes Take-Two is poised to do both in abundance with the upcoming Grand Theft Auto V. In a note to investors today, Sterne Agee's Arvind Bhatia said the game's recent delay will add to its development costs, but does nothing to blunt its potential succes.

Bhatia detailed a "hypothetical profitability model" for GTA V based on an estimated development cost of $137.5 million (representing a team of 250 people working on the project for five years). Even adding projected marketing costs between $69 million and $109.3 million, Bhatia saw GTA V providing huge returns for Take-Two. In the event that GTA V sells "only" 15 million copies, Bhatia estimated Take-Two would still see more than $193.6 million in operating profit from the game for its fiscal year, or an earnings per share contribution of $2.11. Should the game outperform expectations with 25 million copies sold (a figure that assumes a much higher marketing spend), Bhatia put Take-Two's operating profit from the game at $390.8 million, with an EPS contribution of $4.26.

At the moment, Bhatia believes GTA V will sell 18 million units in Take-Two's fiscal year, saying it's likely to be the best-selling game of the year. Bhatia suggested it could be second only to the next Call of Duty, which he identified as Call of Duty: Modern Warfare 4. As for the delay, the analyst said it will make for a more crowded holiday market, especially combined with the potential of new consoles. Regardless, Bhatia said, "[T]his is a long-awaited title that consumers are unlikely to pass up and we remain bullish on our outlook for this title and for the company."

Yesterday, Take-Two delayed Grand Theft Auto V from its previous spring release window to September 17. The news drove Take-Two stock down sharply, although it had regained most of its value by mid-day trading today.



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Worth it.



dsgrue3 said:
Worth it.

Mos def ;)

It's worrying though. I just hope it doesn't become even more outrageous on the PS4 and the nextbox.



damn dat alot dawg



Phew, I'm glad it is the exception. While it is going to be a great game I wonder if anyone else could afford 0,13 BILLION dollars into the development of a single game :D



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for comparison reasons i would really like to know the budged for a COD game now



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

KHlover said:
Phew, I'm glad it is the exception. While it is going to be a great game I wonder if anyone else could afford 0,13 BILLION dollars into the development of a single game :D

Yeah it's pretty amazing. I mean only recently did the games industry as a whole become a billion dollar industry, and R* with one game comprise 23% of it.



So basically they have to sell a lot of copies to break even.
I'm sure they will. Don't forget the power of DLC.



It's just that simple.

That's a lot of, dough.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

dsgrue3 said:
KHlover said:
Phew, I'm glad it is the exception. While it is going to be a great game I wonder if anyone else could afford 0,13 BILLION dollars into the development of a single game :D

Yeah it's pretty amazing. I mean only recently did the games industry as a whole become a billion dollar industry, and R* with one game comprise 23% of it.

Didn't the development of GTA IV already cost $100 Mil? R* really is something else. What a fuckton of money they must have made with GTA3, VC and SA^^