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Forums - Nintendo Discussion - The Official Legend of Zelda Thread: EoW Trailer Shows Off Still World, Swordfighter Form

 

Best Zelda news from the June Nintendo Direct?

The Legend of Zelda: Echoes of Wisdom 6 75.00%
 
Four Swords on NSO 0 0%
 
Hyrule Edition Switch Lite 2 25.00%
 
Total:8
Spoiler!
Pulled the Master Sword out of Dragon Zelda after she struggled for a minute. It hurt to see her like that.


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curl-6 said:

Was exploring the depths and I came across what looks like the dwarven ruins in Moria where I found a pair of glow in the dark pants.
I flippin love this game.

Wait until you find the whole set - you'll look like some monster from the lagoon.

Pity it doesn't mean much actually having that armor, given the insane overabundance of Brightbloom seeds.



zeldaring said:
HoloDust said:

I haven't finished it yet (finished Spirit Temple and currently searching for Ganondorf), so I don't have final score, but it's pretty much were it was from fairly early on - that is around 3.5 out of 5 stars (I go by Adventure Gamers Scoring System, which translates to Good - I feel that Metacritic's game scoring system is ridiculously overblown, as compared to their movie scoring system, which is more balanced).

I like some things quite a bit, which are great improvements from BotW, and then there are things that I find actually diminish game by quite a bit (some old from BotW and some new).

Eventually I might write full review or at least bullet-point Pros and Cons, so I'll go in more depth there.

Thanks looking forward to the review.

I've finished it couple of days ago. I won't be writing a full review, I haven't done that in decades, and besides it would be more of an essay about where open worlds come from, what they actually are, and how Zelda fits in there - and I really, really don't have patience and desire to put that in writing, given how much time it would take. So in a few days I'll just write Pros and Cons.

My final verdict would be somewhere between Decent (A qualified success; the positive aspects still outnumber the negative, but the weaknesses noticeably hinder the experience) and Good (A solid adventure that is generally enjoyable, though it lacks enough polish, consistency or ambition to recommend without caution).
* these are Adventure Gamers descriptions of 3 stars (Decent) and 3.5 stars (Good), the system I use to score video games as well.



HoloDust said:
curl-6 said:

Was exploring the depths and I came across what looks like the dwarven ruins in Moria where I found a pair of glow in the dark pants.
I flippin love this game.

Wait until you find the whole set - you'll look like some monster from the lagoon.

Pity it doesn't mean much actually having that armor, given the insane overabundance of Brightbloom seeds.

Means plenty to me, it looks cool and I like that it gives me that little bit of leeway but without obsoleting the need for the seeds.

I'm glad they weren't stingy with the seeds, otherwise exploring the depths could have gotten tedious.



HoloDust said:
zeldaring said:

Thanks looking forward to the review.

I've finished it couple of days ago. I won't be writing a full review, I haven't done that in decades, and besides it would be more of an essay about where open worlds come from, what they actually are, and how Zelda fits in there - and I really, really don't have patience and desire to put that in writing, given how much time it would take. So in a few days I'll just write Pros and Cons.

My final verdict would be somewhere between Decent (A qualified success; the positive aspects still outnumber the negative, but the weaknesses noticeably hinder the experience) and Good (A solid adventure that is generally enjoyable, though it lacks enough polish, consistency or ambition to recommend without caution).
* these are Adventure Gamers descriptions of 3 stars (Decent) and 3.5 stars (Good), the system I use to score video games as well.

I'm gonna get my hands on it soon. I actually just bought Elden ring as well and TOTK although i have to wait for my nephew to finish it then he will let me hold his switch. I'm not hyped for zelda cause really i got used to ps5 graphics and all my games are 60fps, but i feel its my duty to play all the highest rated games and he is selling his switch right after i finish with it. how would you compare it to Elden ring? pros and cons.



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curl-6 said:
HoloDust said:

Wait until you find the whole set - you'll look like some monster from the lagoon.

Pity it doesn't mean much actually having that armor, given the insane overabundance of Brightbloom seeds.

Means plenty to me, it looks cool and I like that it gives me that little bit of leeway but without obsoleting the need for the seeds.

I'm glad they weren't stingy with the seeds, otherwise exploring the depths could have gotten tedious.

Honestly, I'm not sure how I even got to have whole set, that and Charged are the only full sets I have - anyway, I used it once or twice and decided it's not worth it compared to other stuff I have and are more beneficial.
I've just looked up how many seeds I had when I finished the game - 625 small and 150 large - and I've been through some 50% of Depths. I'd say they were opposite of stingy, given they are everywhere. And lighting in Depths gets especially trivial once you figure out where exactly all the Lightroots on the Depths map are supposed to be...



HoloDust said:
curl-6 said:

Means plenty to me, it looks cool and I like that it gives me that little bit of leeway but without obsoleting the need for the seeds.

I'm glad they weren't stingy with the seeds, otherwise exploring the depths could have gotten tedious.

Honestly, I'm not sure how I even got to have whole set, that and Charged are the only full sets I have - anyway, I used it once or twice and decided it's not worth it compared to other stuff I have and are more beneficial.
I've just looked up how many seeds I had when I finished the game - 625 small and 150 large - and I've been through some 50% of Depths. I'd say they were opposite of stingy, given they are everywhere. And lighting in Depths gets especially trivial once you figure out where exactly all the Lightroots on the Depths map are supposed to be...

That wasn't my experience personally, I quite like using the miner's gear in caves or at night just cos it looks cool, as well as for its light in the depths. I liked that seeds were plentiful too, made it so I could use them to the extent that I wanted to without having to stress out.



zeldaring said:
HoloDust said:

I've finished it couple of days ago. I won't be writing a full review, I haven't done that in decades, and besides it would be more of an essay about where open worlds come from, what they actually are, and how Zelda fits in there - and I really, really don't have patience and desire to put that in writing, given how much time it would take. So in a few days I'll just write Pros and Cons.

My final verdict would be somewhere between Decent (A qualified success; the positive aspects still outnumber the negative, but the weaknesses noticeably hinder the experience) and Good (A solid adventure that is generally enjoyable, though it lacks enough polish, consistency or ambition to recommend without caution).
* these are Adventure Gamers descriptions of 3 stars (Decent) and 3.5 stars (Good), the system I use to score video games as well.

I'm gonna get my hands on it soon. I actually just bought Elden ring as well and TOTK although i have to wait for my nephew to finish it then he will let me hold his switch. I'm not hyped for zelda cause really i got used to ps5 graphics and all my games are 60fps, but i feel its my duty to play all the highest rated games and he is selling his switch right after i finish with it. how would you compare it to Elden ring? pros and cons.

Personally, I don't care that much for graphics, I'm more of an art style type of guy when it comes to visuals - and I mostly like how TotK looks like. Sure, Switch is showing its hardware weakness, especially when you're playing on big 4K TV, but it's not a big deal (I still have Wii hooked up to the same TV, so go figure).

I can't really compare TotK and Elden Ring - there is a trend, particularly in last 10 or so years, to compare open world games, as if it's a genre on its own, when in reality even games that are supposed to tackle the same "problem" are just superfluously similar - like TotK and ER.

As for Elden Ring, it is mostly what From "promised", Souls in open world environment. I liked it quite a bit, though I'd take any Souls over it, since what I like the most in Souls is their intricate level designs - honestly I was even a bit disappointment for first 10 or so hours in ER regarding that, but it gets progressively better, to the point that you get to go to one of the best ever places that From ever made. There's plenty of room for improvement in potential sequel, but the ground work is done exceptionally well. Oh, and Elden Ring's visuals are feast for eyes - its art style and panoramas are often paint-alike and breathtaking.



curl-6 said:
HoloDust said:

Honestly, I'm not sure how I even got to have whole set, that and Charged are the only full sets I have - anyway, I used it once or twice and decided it's not worth it compared to other stuff I have and are more beneficial.
I've just looked up how many seeds I had when I finished the game - 625 small and 150 large - and I've been through some 50% of Depths. I'd say they were opposite of stingy, given they are everywhere. And lighting in Depths gets especially trivial once you figure out where exactly all the Lightroots on the Depths map are supposed to be...

That wasn't my experience personally, I quite like using the miner's gear in caves or at night just cos it looks cool, as well as for its light in the depths. I liked that seeds were plentiful too, made it so I could use them to the extent that I wanted to without having to stress out.

I like when it's pitch black in games - I remember Gothic 1 had pitch black nights, and me running around from one camp to the other with just a torch, trying not to stray away from the path - cause the night is dark, and full of terrors. When you have such environments, it forces you to spend resources to get where you need to go - that's why I feel seeds are too abundant, I never really felt that I'm anywhere near to worry about them.

Miners set does look cool, but personally I would've make it that it gives off more light and spends some resource, most likely Deep Fireflies.



HoloDust said:
curl-6 said:

That wasn't my experience personally, I quite like using the miner's gear in caves or at night just cos it looks cool, as well as for its light in the depths. I liked that seeds were plentiful too, made it so I could use them to the extent that I wanted to without having to stress out.

I like when it's pitch black in games - I remember Gothic 1 had pitch black nights, and me running around from one camp to the other with just a torch, trying not to stray away from the path - cause the night is dark, and full of terrors. When you have such environments, it forces you to spend resources to get where you need to go - that's why I feel seeds are too abundant, I never really felt that I'm anywhere near to worry about them.

Miners set does look cool, but personally I would've make it that it gives off more light and spends some resource, most likely Deep Fireflies.

Comes down to different playstyles I suppose; I do like resource management, I just feel like I would've explored the depths less if I'd felt like my seeds were always in short supply.

I often like wearing the miner's set just for the cool glow, so I like that it's limitless in duration but balanced by being quite short range.

Different strokes for differents folks I guess.