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zeldaring said:
HoloDust said:

I've finished it couple of days ago. I won't be writing a full review, I haven't done that in decades, and besides it would be more of an essay about where open worlds come from, what they actually are, and how Zelda fits in there - and I really, really don't have patience and desire to put that in writing, given how much time it would take. So in a few days I'll just write Pros and Cons.

My final verdict would be somewhere between Decent (A qualified success; the positive aspects still outnumber the negative, but the weaknesses noticeably hinder the experience) and Good (A solid adventure that is generally enjoyable, though it lacks enough polish, consistency or ambition to recommend without caution).
* these are Adventure Gamers descriptions of 3 stars (Decent) and 3.5 stars (Good), the system I use to score video games as well.

I'm gonna get my hands on it soon. I actually just bought Elden ring as well and TOTK although i have to wait for my nephew to finish it then he will let me hold his switch. I'm not hyped for zelda cause really i got used to ps5 graphics and all my games are 60fps, but i feel its my duty to play all the highest rated games and he is selling his switch right after i finish with it. how would you compare it to Elden ring? pros and cons.

Personally, I don't care that much for graphics, I'm more of an art style type of guy when it comes to visuals - and I mostly like how TotK looks like. Sure, Switch is showing its hardware weakness, especially when you're playing on big 4K TV, but it's not a big deal (I still have Wii hooked up to the same TV, so go figure).

I can't really compare TotK and Elden Ring - there is a trend, particularly in last 10 or so years, to compare open world games, as if it's a genre on its own, when in reality even games that are supposed to tackle the same "problem" are just superfluously similar - like TotK and ER.

As for Elden Ring, it is mostly what From "promised", Souls in open world environment. I liked it quite a bit, though I'd take any Souls over it, since what I like the most in Souls is their intricate level designs - honestly I was even a bit disappointment for first 10 or so hours in ER regarding that, but it gets progressively better, to the point that you get to go to one of the best ever places that From ever made. There's plenty of room for improvement in potential sequel, but the ground work is done exceptionally well. Oh, and Elden Ring's visuals are feast for eyes - its art style and panoramas are often paint-alike and breathtaking.