Veknoid_Outcast said:
Oh yeah, that's one of my favorite parts. I really enjoy the light survival elements in BotW/TotK, and this section kicked it up a notch. I also appreciated all the different paths in that area. I ended up traveling through the flooded canyon on a makeshift boat, then stumbled upon a cave, and finally rose several stories upward on a hot air balloon through a hole in the roof of the cave. |
If only they added Max stamina reduction, like Outward has, survival elements would be much more engaging.
For example, in Outward, all Stamina usage is burning Max stamina by 3% of used Stamina (by default, some things can change that). So in Hot weather, Stamina usage costs +50%, so you're both using more stamina and burning it more quickly. Outward is quite into the territory of survival RPGs, so I would never expect or want Zelda to go there fully, but something like Max stamina burning is something that would really, IMO, improve on a lot of gameplay elements.
I.e., I always had problem with too easy of a climbing in BotW, given how much it provides a shortcuts for no or almost no cost (and as someone who had some experience in free climbing as a young fella), so given that climbing uses a lot of stamina, it would burn a lot of it as well, so you would have to really get prepared for those climbs with potions and meals that recover Max stamina. In that way, there would be a always a dilemma - should I go head on, with obvious path where enemy is probably waiting, so I need to fight them, or should I try to climb, and go with less obvious path and bypass enemy ambush?