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Veknoid_Outcast said:
HoloDust said:

If only they added Max stamina reduction, like Outward has, survival elements would be much more engaging.

For example, in Outward, all Stamina usage is burning Max stamina by 3% of used Stamina (by default, some things can change that). So in Hot weather, Stamina usage costs +50%, so you're both using more stamina and burning it more quickly.  Outward is quite into the territory of survival RPGs, so I would never expect or want Zelda to go there fully, but something like Max stamina burning is something that would really, IMO, improve on a lot of gameplay elements.

I.e.,  I always had problem with too easy of a climbing in BotW, given how much it provides a shortcuts for no or almost no cost (and as someone who had some experience in free climbing as a young fella), so given that climbing uses a lot of stamina, it would burn a lot of it as well, so you would have to really get prepared for those climbs with potions and meals that recover Max stamina. In that way, there would be a always a dilemma  - should I go head on, with obvious path where enemy is probably waiting, so I need to fight them, or should I try to climb, and go with less obvious path and bypass enemy ambush?

I would definitely be open to slightly expanding the survival elements in the game.

If you have the time, check out this old thread of mine: https://gamrconnect.vgchartz.com/thread/226513/anyone-wish-breath-of-the-wild-would-double-down-on-survival-elements/. Some cool conversations about the survival mechanics in BotW.

Start a new game, and go right into the Depths at the start ;)

Exploring the entire Depths first was plenty 'survival' based exploration. Especially since I had no idea where the light roots were and some are quite well hidden in the Depths. It was a lot of clinging on to the edge of walls, lighting a path, hoping not to run out of blooms before the next batch of frogs or finally spotting a light root. The added gloom makes path finding quite tricky, plus no shrines, one circle of stamina, got to get creative to climb those massive height differences in the Depths. Climb a tall tree, rest at branches along the way, jump over to the cliff wall from the top of the tree etc.

Height became the most valuable asset, always questioning whether I should go down or stay up high to hopefully spot the next light root. However mines are all the way down so the cycle of finding a way back up continued. You do find rockets in the Depths in certain parts, yet a rocket shield is no match to the sheer cliff walls down there. For one climb I used all 4 rocket shields, finding a ledge each time to rest on, climb and rocket boost again if too far to the next ledge.

All the time fearful of random spawns messing things up while going around Lynels and other things too hard to tackle or requiring too many resources to take down. It wasn't a question of can I beat that mini boss, it was a question of can I afford to fight that mini boss. It's a totally different game this way.

Now on the surface I still haven't bothered with health upgrades, adding all to stamina just so I can sprint longer. I find hover bikes unwieldy to use, rather just run and jump up walls. Much easier climbing on the surface, the Depths is a whole different ball park when it comes to vertical game play.