Veknoid_Outcast said:
I would definitely be open to slightly expanding the survival elements in the game. If you have the time, check out this old thread of mine: https://gamrconnect.vgchartz.com/thread/226513/anyone-wish-breath-of-the-wild-would-double-down-on-survival-elements/. Some cool conversations about the survival mechanics in BotW. |
Thanks, I'll check it out.
I do find that exploration games generally work better where there are more things at stake - then it's always a question of should I push on or should I go back to my last safe location. By having more survival mechanisms this would potentially make exploration more dangerous and interesting - of course, given that rewards for exploration are also much better than they currently are. Now, is this best for Zelda overall in the long run, I can't really tell. For me Zelda was always about dungeons plus exploration (as it was originally created), not the other way around, but I'm guessing many people like more exploration with less dungeons, as in BotW/TotK, and I do think that more survival mechanisms would improve that formula.