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HoloDust said:
Veknoid_Outcast said:

Oh yeah, that's one of my favorite parts. I really enjoy the light survival elements in BotW/TotK, and this section kicked it up a notch.

I also appreciated all the different paths in that area. I ended up traveling through the flooded canyon on a makeshift boat, then stumbled upon a cave, and finally rose several stories upward on a hot air balloon through a hole in the roof of the cave.

If only they added Max stamina reduction, like Outward has, survival elements would be much more engaging.

For example, in Outward, all Stamina usage is burning Max stamina by 3% of used Stamina (by default, some things can change that). So in Hot weather, Stamina usage costs +50%, so you're both using more stamina and burning it more quickly.  Outward is quite into the territory of survival RPGs, so I would never expect or want Zelda to go there fully, but something like Max stamina burning is something that would really, IMO, improve on a lot of gameplay elements.

I.e.,  I always had problem with too easy of a climbing in BotW, given how much it provides a shortcuts for no or almost no cost (and as someone who had some experience in free climbing as a young fella), so given that climbing uses a lot of stamina, it would burn a lot of it as well, so you would have to really get prepared for those climbs with potions and meals that recover Max stamina. In that way, there would be a always a dilemma  - should I go head on, with obvious path where enemy is probably waiting, so I need to fight them, or should I try to climb, and go with less obvious path and bypass enemy ambush?

I would definitely be open to slightly expanding the survival elements in the game.

If you have the time, check out this old thread of mine: https://gamrconnect.vgchartz.com/thread/226513/anyone-wish-breath-of-the-wild-would-double-down-on-survival-elements/. Some cool conversations about the survival mechanics in BotW.