HoloDust said:
If only they added Max stamina reduction, like Outward has, survival elements would be much more engaging. For example, in Outward, all Stamina usage is burning Max stamina by 3% of used Stamina (by default, some things can change that). So in Hot weather, Stamina usage costs +50%, so you're both using more stamina and burning it more quickly. Outward is quite into the territory of survival RPGs, so I would never expect or want Zelda to go there fully, but something like Max stamina burning is something that would really, IMO, improve on a lot of gameplay elements. I.e., I always had problem with too easy of a climbing in BotW, given how much it provides a shortcuts for no or almost no cost (and as someone who had some experience in free climbing as a young fella), so given that climbing uses a lot of stamina, it would burn a lot of it as well, so you would have to really get prepared for those climbs with potions and meals that recover Max stamina. In that way, there would be a always a dilemma - should I go head on, with obvious path where enemy is probably waiting, so I need to fight them, or should I try to climb, and go with less obvious path and bypass enemy ambush? |
I would definitely be open to slightly expanding the survival elements in the game.
If you have the time, check out this old thread of mine: https://gamrconnect.vgchartz.com/thread/226513/anyone-wish-breath-of-the-wild-would-double-down-on-survival-elements/. Some cool conversations about the survival mechanics in BotW.