IcaroRibeiro said: I also found all those clothes from past games meh. I don't get why people are so nostalgic to every useless reference of old Games, movies or comics. A big yawn for me I disagree with the repetitive structure. The problem is that you are only on the depths, I believe the idea of the game is that you will explore the depths, the overworld and the skies at the same time, which removes a bit the feeling of repetition. The repetition that annoyed me the much was the shrine quests, they all look the same, find and move a green crystal to activate the shrine, a let down compared to the often interesting shrine quests from BOTW. One of the reasons for that is those shrines quests do not appears organically, I only found my first after beating my 70th shrine. Unlike in BOTW where you could always hear Kass playing a song and know there was a quest around him Most of the shrines quests in TOTK are hidden in caverns that you cannot really find without the sensor (which by itself has the most obnoxious questline of the game to unlock) Or in sky areas, that you cannot access without upgrading a lot stamina or your battery In either case, it's likely half of the ~50 final shrines you have to find are shrines from quests. If those shrines quests were more spread out trough the game maybe they wouldn't feel so repetitive I'm starting to agree the game is maybe a little too bloated. Like, I'm 155 hours in, trying to beat all shrines and finding the caves to find some hidden ones are making me run around in circles for a good 20-30 minutes trying to find a cavern entrance. This is simply not fun... If you want to make some shrines to be hard to access, I prefer you make harder bosses and lock some shrines behind them. Or create some sections that are hard to get trough, but still straightforward. Sometimes I die in a boss 20 times playing Elden Ring or Hollow Knight, but once I get trough it I have a great feeling of accomplishment, much bigger than thr feeling of accomplishment for running around 30 minutes finding a cavern... The dragons are very cool enemies to fight, my favorite semi bosses by far. They are hard, although there are some ways to mitigate a bit their difficulty they are limited and require some farming |
I'll see what my experience is after I emerge back from the Depths. Sounds like hunting for caves is going to be the main part of re-exploring Hyrule. And part of the reason I decided to explore down here first is the Shrines. They weren't all that great in BotW with a lot of repetition. Some were great, yet it really felt like they needed to hit some arbitrary number. It feels more like a todo list than something to look forward to, but I'll probably need the stamina. Or at least it would make traversal a lot faster, being able to jump up walls instead of slow climb, find a ledge to recharge or run sideways, repeat.
I just noticed light blooms are not persistent either. I just had to back track a long way back to the cesnia pit mine, lower right corner since I can't find the light root to unlock the South East section of the map. My whole lit path along the top and lights marking build stations and camps, all gone. I should have realized sooner as on other back tracks I noticed empty camps without a light bloom, but those were lit from a nearby light root so the missing light markers went unnoticed :/
It seems the lightroot I'm looking for is on the South East island, disconnected from the map. Pretty sloppy that the lightroot nearest in the Depths doesn't reveal the terrain to the 'coast'. Kept me running around for half an hour trying to figure out whether it was hiding on a different height level behind a pillar or blocked wall. Some are quite sneaky! Will have to leave it for now, only accessible from the top like a couple others.