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Kakadu18 said:

There is a specific mechanic that prevents one hit deaths in most scenarios if your health is full. Complaining about one hit deaths in this game is dumb.

Do tell about this mechanic, because the game doesn't despite its many tutorial shrines.

As for what people expect, no, it's not taking on silver enemies with barely any armor. It's a more reasonable difficulty progression where the first blue enemies aren't armed right away with weapons that do 7-8 hearts of damage. Even red enemies in TotK have commonly weapons that do 2 hearts of damage against an armor stat of 2. It wasn't like that in BotW where taking on red enemies in the beginning had you take half a heart, maybe a full heart of damage when getting hit, because they had garbage weapons just like you had. This battling on equal footing isn't common in TotK, hence why it feels like you have skip virtually every encounter until you've upgraded your armor at least once. What only made this worse for me is that blood moons kept triggering despite not killing a single enemy for hours.

In a nutshell, my first attempt at TotK felt like I was playing on BotW's master mode right away, because the game had to be played with that much caution. I am quite sure I accumulated as many game overs in my first attempt at TotK (approximately 60 hours) as I did in all my playtime of BotW combined, where I did several playthroughs (including master mode) and amassed hundreds of hours. The most frustrating thing was when I had 12 hearts left and an armor stat of close to 30, yet a black lizard still killed me in one hit. At that point I had thought I must be past this bullshit with standard enemies, but no, it just wouldn't stop to be annoying. 



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.