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Kakadu18 said:
RolStoppable said:

Do tell about this mechanic, because the game doesn't despite its many tutorial shrines.

Are trying to troll me???

If your hearts are all full you will almost 100% of the time still have a quarter of a heart left no matter how strong an enemies attack was. Even at three hearts and no armor, if a silver moblin hits you with a very strong weapon you will not instantly die but still have a quarter of a heart left. Unless of course you take fall damage right after that and die because you didn't think of instantly healing after taking damage.

Blood moons don't trigger after killing a certain amount of enemies. It doesn't have anything to do with that. They always trigger after one in game week.

You got one hit killed by the black lizalfos because your hearts weren't full and his weapon must have been very strong.

I didn't have many issues with the difficulty. To be exact I was extremely pleased that I even died at all. Because in BotW even on master mode in recent years I'd barely ever die and when I did it was only because of a stupid mistake.

Not sure if I can believe you that such a failsafe exists, but it's pretty stupid if it was implemented like that with nobody in the game telling you about it. So if I've lost half a heart, I am subject to instant kills, but with half a heart more I'd somehow survive an attack that would kill me three times over.

I find it very strange that something that is supposedly as consistent as you say has never triggered for me at any point. Because even though I tend to play with the attitude of not healing myself until I've lost half of my hearts, shrines do replenish hearts completely, as does sleeping at the base camp near Hyrule Castle which I frequently did when I was down to one heart after a completed battle with no new shrine in sight. So there have been lots of occasions where I've been running around at full health.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.