By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Veknoid_Outcast said:
psychicscubadiver said:

Yeah, the obvious reason that the light blooms disappear is that the game doesn't track them beyond a certain point, but it makes sense in universe as I discovered that the little frog guys will eat any light blooms they come across, which is presumably why they drop brightbloom seeds when killed.

I remember when I first looked back and saw those little dudes eating all my brightbloom flowers. Such a clever little touch from the developers :)

That's why I wipe em all out lol. But they are a 'random' spawn so keep coming back unlike the camps you clear out. Clever way to 'explain' you're not willing to save the locations of seeds you plant. But do tell, how do they eat the light blooms I stick to the ceilings, on top of trees and high up walls ;)

Anyway no more marking walls for mapping with light seeds, no point :/ I assume camp fires (the ones you put down) disappear as well. I guess there's nothing you can mark a path with (apart from marking it on the map). The only visible permanence seems to be the removal of Zonaite and flowers. Boxes and barrels don't stay gone (just empty after they re-appear) and everything else resets.

The game has some line of sight bugs btw. For example you can hide behind trees yet they can look through the ground if you break line of sight by going down a hill. It's always better to fight from above of course, even more so since trenches don't seem to hide you one bit. Pathing is iffy in the Depths leading to plenty comedy situations with muddle buds. Some blatant 'cheating' as well. Notice how Moblins side hop as soon as you release an arrow, quick reflexes! So I throw puff shrooms, easier and it's wide area anyway. Yet in the smoke after a sneak strike they will always turn towards you when they get up. No matter if you reposition yourself between knocking them down and getting back up. It's hilarious anyway that one blow of the horn instantly gives your exact position to all around. The AI is very simple contributing more to not feeling engaged in combat.

The RNG can be a bit much sometimes. Last night, Lizalfos spawned, directly followed by Kokoblins, followed by bats and blobs. Are you done yet lol. Just trying to walk here. And it happens a lot multiple things spawn while already engaged with a previous spawn. It seems to be location dependent, some places the random spawns go crazy, other places nothing. Hence always good to have a decent supply of light blooms and arms stuck to weapons. Lizalfo and Moblin arms are still the best attachments but don't last more than 3 to 5 hits. I'm saving my Black Moblin Boss horns for later.

Oh and apparently I hit the limit for arrows, 999, can't pick up any more. At least no worries of ever running out of ammo in the Depths. Not much food to be found though but I haven't cooked a meal since I got to the Depths. No need with a 1 heart 'strategy'. Only thing I need is heat protection but nothing for that drops in the Depths. And I have been re-using the same bundle of wood for balloon flights, ultimate recycling :)